knucklebones/states/game/loading.lua

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Lua
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2023-08-12 11:36:14 +02:00
function state_game_loading()
local covering
local event_bus
local turn
local banner
local function show_transition()
-- slightly scale up the transition dice
for i, die in ipairs(covering) do
die.scale = die.scale - 0.03 / i * 80
die.angle = die.angle - i / 50
if die.scale < 0 then
die.scale = 0
end
swap_color(12, 15)
swap_color(13, 15)
swap_color(14, 15)
swap_color(0, 15)
die:draw(-1)
end
-- clean
if table.count(covering, function(d) return d.scale == 0 end) == #covering then
covering = {}
end
end
local function _enter(self, data)
assert(data.covering, "needs data.covering")
assert(data.event_bus, "needs data.event_bus")
covering = data.covering
event_bus = data.event_bus
turn = data.turn
banner = {
h = 0,
w = 1,
}
addcoroutine(function()
while banner.w < 240 do
banner.w = banner.w *1.1
waitframes(1)
end
if banner.w > 240 then
banner.w = 240
end
while banner.h < 20 do
banner.h = banner.h + 1
waitframes(1)
end
waitsecs(1.5)
while banner.h > 0.5 do
banner.h = banner.h - 1
waitframes(1)
end
while banner.w > 1 do
banner.w = banner.w * 0.9
waitframes(1)
end
waitsecs(0.5)
event_bus:emit(EVENT_RESET_DIE)
event_bus:emit(EVENT_SET_STEP, "rolling")
end)
end
local function update(self)
-- black banner in the middle
rect(120 - banner.w / 2, 67 - banner.h / 2, banner.w, banner.h, 0)
rectb(120 - banner.w / 2, 67 - banner.h / 2, banner.w, banner.h, 15)
clip(120 - banner.w / 2, 67 - banner.h / 2, banner.w, banner.h)
-- show who's going first
local text
local color
if turn == "player" then
color = COLOR_PLAYER
text = "You begin this round"
else
color = COLOR_ENEMY
text = "Your opponent begins this round"
end
prn_border(text, 120, 67 - 4, 12, ALIGN.Center, color)
clip()
if #covering > 0 then
show_transition()
end
end
return { _enter = _enter, update = update }
end