110 lines
2.7 KiB
Lua
110 lines
2.7 KiB
Lua
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include "events"
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-- trace = function(msg)
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-- end
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ALIGN = {
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Left = 0,
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Center = 1,
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Right = 2
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}
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PALETTE_MAP = 0x3ff0
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COLOR_PLAYER = 8
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COLOR_ENEMY = 1
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dt = 1 / 60
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pt = 0
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die_spr = {
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1, 3, 5, 7, 9, 11
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}
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--- @class PLACED_DICE
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PLACED_DICE = {
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player = {
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-- Each line represents a column
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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-- { 1, 2, 3 },
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-- { 4, 5, 6 },
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-- { 1, 2, 0 },
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},
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enemy = {
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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-- { 4, 5, 6 },
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-- { 1, 2, 3 },
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-- { 4, 5, 0 },
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},
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---@param self PLACED_DICE
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---@param player 'player'|'enemy'
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---@param x number
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---@param y number
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---@param score number
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set = function(self, player, x, y, score)
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self[player][x][y] = score
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end,
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---@param self PLACED_DICE
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---@param player 'player'|'enemy'
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---@param x number
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---@param y number
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---@return number
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get = function(self, player, x, y)
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return self[player][x][y]
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end,
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---returns true if a column has a free slot
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---@param self PLACED_DICE
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---@param player 'player'|'enemy'
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---@param col number
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has_free_slot = function(self, player, col)
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return table.count(self[player][col], 0) >= 1
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end,
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---Returns if one of the boards is full
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---@param self PLACED_DICE
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is_game_over = function(self)
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for _, player in ipairs({ "player", "enemy" }) do
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local game_over = true
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for col = 1, 3 do
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for row = 1, 3 do
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if self[player][col][row] == 0 then
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game_over = false
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end
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end
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end
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if game_over then return true end
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end
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return false
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end
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}
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--- Score values for each column
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--- Must be manually updated
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SCORES = {
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player = { 0, 0, 0 },
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enemy = { 0, 0, 0 },
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update = function(self)
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local players = { "player", "enemy" }
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for _, player in ipairs(players) do
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for col = 1, 3 do
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local dice_col = PLACED_DICE[player][col]
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local score = 0
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for row = 1, 3 do
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local value = dice_col[row]
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local combo = table.count(dice_col, value)
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local mul = combo == 2 and 1.5 or combo == 3 and 2 or 1
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-- A 4-4-4 combo == 4 + 4*2 + 4*3
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-- score = score + value * mul
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--- A 4-4-4 combo == 4*3 + 4*3 + 4*3
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score = score + combo * value
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end
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self[player][col] = math.floor(score)
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end
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end
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end
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}
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