41 lines
1.0 KiB
Lua
41 lines
1.0 KiB
Lua
function state_game_rolling()
|
|
--- @type Die
|
|
local die
|
|
--- @type EventBus
|
|
local event_bus
|
|
|
|
local function roll_die()
|
|
die.bouncing = true
|
|
local rot = Tween.new(0.7, die, {
|
|
angle = (die.angle + math.random(180,360))-- die.angle + (math.random()<.5 and 1 or -1)* math.random(270, 360)
|
|
}, "outSine")
|
|
local done = false
|
|
repeat
|
|
done = rot:update(dt)
|
|
coroutine.yield()
|
|
until done
|
|
|
|
die.bouncing = false
|
|
event_bus:emit(EVENT_SET_STEP, "placing")
|
|
end
|
|
|
|
---@param self any
|
|
---@param _die Die
|
|
---@param _event_bus EventBus
|
|
local _enter = function(self, _die, _event_bus)
|
|
assert(_die, "states.game.rolling needs a die")
|
|
assert(_event_bus, "states.game.rolling needs an event_bus")
|
|
die = _die
|
|
event_bus = _event_bus
|
|
addcoroutine(roll_die)
|
|
end
|
|
|
|
local update = function(self)
|
|
end
|
|
|
|
return {
|
|
_enter = _enter,
|
|
update = update
|
|
}
|
|
end
|