107 lines
2.4 KiB
Lua
107 lines
2.4 KiB
Lua
include "board"
|
|
include "classes.die"
|
|
include "states.game.loading"
|
|
include "states.game.rolling"
|
|
include "states.game.placing"
|
|
include "states.game.scoring"
|
|
include "states.game.gameover"
|
|
include "utils.event_bus"
|
|
|
|
function state_game()
|
|
local game = {}
|
|
local event_bus = EventBus:new()
|
|
|
|
--- @type "player"|"enemy"
|
|
local turn = "player"
|
|
|
|
--- @type "waiting"|"rolling"|"placing"
|
|
local step = "rolling"
|
|
|
|
--- @type Die|nil
|
|
local die
|
|
|
|
local function reset_die()
|
|
die = Die:new({ box = get_dice_box(turn), bouncing = false })
|
|
end
|
|
|
|
--
|
|
-- #region State management
|
|
--
|
|
|
|
--- Sub-states
|
|
--- @type StateManager
|
|
local state_manager = StateManager:new()
|
|
local states = {
|
|
loading = state_game_loading(),
|
|
rolling = state_game_rolling(),
|
|
placing = state_game_placing(),
|
|
scoring = state_game_scoring(),
|
|
game_over = state_game_gameover(),
|
|
}
|
|
|
|
event_bus:on(EVENT_SET_STEP, function(new_step)
|
|
trace("[Event] set_step: " .. step .. " -> " .. new_step)
|
|
assert(states[new_step], "state " .. new_step .. " does not exist")
|
|
state_manager:change_state(states[new_step], die, event_bus, turn)
|
|
step = new_step
|
|
end)
|
|
|
|
event_bus:on(EVENT_CHANGE_TURN, function()
|
|
turn = turn == "player" and "enemy" or "player"
|
|
reset_die()
|
|
state_manager:change_state(states.rolling, die, event_bus)
|
|
step = "rolling"
|
|
end)
|
|
|
|
event_bus:on(EVENT_REMOVE_DIE, function()
|
|
die = nil
|
|
end)
|
|
|
|
event_bus:on(EVENT_RESET_DIE, function()
|
|
reset_die()
|
|
end)
|
|
|
|
--
|
|
-- #endregion State management
|
|
--
|
|
|
|
game._enter = function(self, data)
|
|
assert(data.covering, "needs data.covering")
|
|
trace("entering game state")
|
|
|
|
turn = math.random(1, 2) == 1 and "player" or "enemy"
|
|
|
|
state_manager:change_state(states.loading, {
|
|
turn = turn,
|
|
event_bus = event_bus,
|
|
covering = data.covering
|
|
})
|
|
end
|
|
|
|
game.update = function()
|
|
cls()
|
|
if die then die:update() end
|
|
draw_board()
|
|
print_scores()
|
|
print_names()
|
|
draw_dice_boxes()
|
|
|
|
state_manager:update()
|
|
|
|
if die and die.value then
|
|
die:draw()
|
|
end
|
|
|
|
|
|
-- prn_border("Turn: " .. turn, 1, 1, 2)
|
|
-- prn_border("Step: " .. step, 1, 10, 2)
|
|
reset_colors()
|
|
end
|
|
|
|
|
|
game._leave = function()
|
|
end
|
|
|
|
return game
|
|
end
|