Tweaked difficulty
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bbb7460723
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@ -117,7 +117,7 @@ export function isSolvable(result: number, plaquettes: number[]): boolean {
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histories.push(history)
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histories.push(history)
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if (!found) {
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if (!found) {
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found = true
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found = true
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console.log(`1e solution trouvée en ${Date.now() - start}ms`)
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console.log(`1st solution found in ${Date.now() - start}ms`)
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}
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}
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return
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return
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}
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}
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@ -138,12 +138,12 @@ export function isSolvable(result: number, plaquettes: number[]): boolean {
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loopOperations(plaquettes, [])
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loopOperations(plaquettes, [])
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if (found) {
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if (found) {
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console.log(
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console.log(
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`Réussite : ${Date.now() - start}ms et ${numberOfIterations} iterations`,
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`Success : ${Date.now() - start}ms and ${numberOfIterations} iterations`,
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)
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)
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}
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}
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else {
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else {
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console.log(
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console.log(
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`Echec : ${Date.now() - start}ms et ${numberOfIterations} iterations`,
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`Failure : ${Date.now() - start}ms and ${numberOfIterations} iterations`,
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)
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)
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}
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}
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@ -7,10 +7,18 @@ export const LSK_STATS = 'n0_stats'
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export const operators = ['+', '-', '*', '/'] as const
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export const operators = ['+', '-', '*', '/'] as const
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export const pools = {
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export const normalPools = {
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1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 25, 50],
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2: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
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3: [5, 5, 5, 5, 5, 2, 2, 2, 2, 2],
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4: [1, 1, 2, 3, 5, 8, 13, 21],
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} as const
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export const advancedPools = {
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1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 25, 50, 75, 100],
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1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 25, 50, 75, 100],
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2: [2, 2, 3, 3, 5, 5, 7, 7, 11, 13, 17, 19, 23],
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2: [2, 2, 3, 3, 5, 5, 7, 7, 11, 13, 17, 19, 23],
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3: [5, 5, 5, 5, 5, 2, 2, 2, 2, 2],
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3: [5, 5, 5, 5, 5, 2, 2, 2, 2, 2],
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4: [1, 1, 2, 3, 5, 8, 13, 21],
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} as const
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} as const
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export enum GameStateType {
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export enum GameStateType {
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@ -1,3 +1,4 @@
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advancedPools
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<template>
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<template>
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<div class="w-full">
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<div class="w-full">
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<!-- Number to find -->
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<!-- Number to find -->
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@ -111,17 +112,14 @@ import {
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result,
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result,
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} from '@/composables/game-state'
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} from '@/composables/game-state'
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import * as sharing from '@/composables/sharing'
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import * as sharing from '@/composables/sharing'
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import { hasPlayed } from '@/composables/statistics'
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import { GameDifficultyType, GameStateType, pools } from '@/globals'
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import { OperatorType, Plaquette } from '@/types'
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import {
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import {
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getCurrentSessionKey,
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advancedPools,
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randItem,
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GameDifficultyType,
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random,
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GameStateType,
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randRange,
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normalPools,
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setDailyPRNG,
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} from '@/globals'
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setMathPRNG,
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import { OperatorType, Plaquette } from '@/types'
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} from '@/utils'
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import { randItem, random, randRange, setDailyPRNG, setMathPRNG } from '@/utils'
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import IconReload from '~icons/ph/arrow-clockwise'
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import IconReload from '~icons/ph/arrow-clockwise'
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import IconShare from '~icons/ph/share-network'
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import IconShare from '~icons/ph/share-network'
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@ -131,7 +129,7 @@ const { t } = useI18n() // call `useI18n`, and spread `t` from `useI18n` return
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* Computed & refs
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* Computed & refs
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*/
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*/
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const poolType = ref<1 | 2 | 3>(1)
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const poolType = ref<1 | 2 | 3 | 4>(1)
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const cmpPlaquettes = ref<InstanceType<typeof PlaquettesList> | null>(null)
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const cmpPlaquettes = ref<InstanceType<typeof PlaquettesList> | null>(null)
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const isPracticeMode = ref(false)
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const isPracticeMode = ref(false)
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@ -206,13 +204,14 @@ function reboot(): void {
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const numPlaquettes = isHardMode.value || isPracticeMode.value ? 6 : 5
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const numPlaquettes = isHardMode.value || isPracticeMode.value ? 6 : 5
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do {
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do {
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// Find a problem
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// Find a problem
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poolType.value = randItem([1, 1, 1, 1, 1, 2, 3])
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poolType.value = randItem([1, 1, 1, 1, 1, 2, 2, 3, 4, 4])
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result.value = randRange(minValue, 1000)
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result.value = randRange(minValue, 1000)
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// Reset Operations list
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// Reset Operations list
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clearOperationsList()
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clearOperationsList()
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// Generate result and plaquettes
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// Generate result and plaquettes
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plaquettes.value = []
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plaquettes.value = []
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const pools = isHardMode.value ? advancedPools : normalPools
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const poolCopy = [...pools[poolType.value]]
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const poolCopy = [...pools[poolType.value]]
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for (let i = 0; i < numPlaquettes; ++i) {
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for (let i = 0; i < numPlaquettes; ++i) {
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const rndItem = Math.floor(random() * poolCopy.length)
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const rndItem = Math.floor(random() * poolCopy.length)
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