Huge rework
This commit is contained in:
parent
5e203ca70d
commit
9467186907
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@ -16,7 +16,6 @@
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"vue-router": "^4.0.12"
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},
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"devDependencies": {
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"@iconify-json/bx": "^1.0.3",
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"@iconify-json/ph": "^1.0.4",
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"@intlify/vite-plugin-vue-i18n": "^3.3.0",
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"@rushstack/eslint-patch": "^1.1.0",
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@ -1,7 +1,6 @@
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lockfileVersion: 5.3
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specifiers:
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'@iconify-json/bx': ^1.0.3
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'@iconify-json/ph': ^1.0.4
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'@intlify/vite-plugin-vue-i18n': ^3.3.0
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'@rushstack/eslint-patch': ^1.1.0
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@ -41,7 +40,6 @@ dependencies:
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vue-router: 4.0.12_vue@3.2.30
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devDependencies:
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'@iconify-json/bx': 1.0.3
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'@iconify-json/ph': 1.0.4
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'@intlify/vite-plugin-vue-i18n': 3.3.0_vite@2.8.1+vue-i18n@9.1.9
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'@rushstack/eslint-patch': 1.1.0
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@ -179,12 +177,6 @@ packages:
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resolution: {integrity: sha512-ZnQMnLV4e7hDlUvw8H+U8ASL02SS2Gn6+9Ac3wGGLIe7+je2AeAOxPY+izIPJDfFDb7eDjev0Us8MO1iFRN8hA==}
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dev: true
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/@iconify-json/bx/1.0.3:
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resolution: {integrity: sha512-nwUxwOwocTp5u+KcBUraqEXiC7VG6niL6RQIdbLsRjZwouxayyVXPIkBPwMEmxpcTk1SA8Jh52MI+Scex1wJSA==}
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dependencies:
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'@iconify/types': 1.0.12
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dev: true
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/@iconify-json/ph/1.0.4:
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resolution: {integrity: sha512-hcxC2k25/Lh/bgXgbwAD4WvnC8BeunSqafFwIOyL1dCu3QGBgKmPFIBUv4W2kBm+rbrv7F3WHPFBAJDVrjpunA==}
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dependencies:
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@ -1,5 +1,7 @@
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<script setup lang="ts"></script>
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<template>
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<RouterView class="container px-2 mx-auto h-full" />
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<div class="container px-2 mx-auto h-full">
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<RouterView />
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</div>
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</template>
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7
src/components/AppHeader.vue
Normal file
7
src/components/AppHeader.vue
Normal file
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@ -0,0 +1,7 @@
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<template>
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<h1 class="pt-2 pb-4 text-3xl font-bold text-center">
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Numbers
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</h1>
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</template>
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<script setup lang="ts"></script>
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@ -11,24 +11,30 @@
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<div class="inline-block relative text-xl">
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<!-- OPERATION -->
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<div
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class="flex items-center"
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:class="{ 'text-red-600': isOperationInvalid(op) }">
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class="flex items-center border-b border-stone-600"
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:class="{ 'text-red-400': isOperationInvalid(op) }">
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<!-- LEFT -->
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<div class="w-[2.5em] border-b border-stone-600 transition-all">
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<div class="w-[2.5em] transition-all">
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{{ op.left?.value ?? ' ' }}
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</div>
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<!-- RIGHT -->
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<div class="w-[2.5em] border-b border-stone-600 transition-all">
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{{ op.operator ?? ' ' }}
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<!-- OPERATOR -->
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<div class="flex justify-center w-[2.5em] transition-all">
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<Component
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class="text-lg"
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v-if="op.operator"
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:is="operatorIcons[op.operator]" />
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<span v-else> </span>
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</div>
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<div class="w-[2.5em] border-b border-stone-600 transition-all">
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<!-- RIGHT -->
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<div class="w-[2.5em] transition-all">
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{{ op.right?.value ?? ' ' }}
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</div>
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<!-- EQUALS -->
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<div class="mx-4 border-none">
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=
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<IconEquals />
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</div>
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<!-- RESULT -->
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@ -72,13 +78,14 @@ import {
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isOperationResultValid,
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operate,
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} from '@/algo'
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import { operations, plaquettes } from '@/game-state'
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import { GameState, gameState } from '@/globals'
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import PlaquetteBox from '@/components/common/PlaquetteBox.vue'
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import { gameState, operations, plaquettes } from '@/composables/game-state'
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import { operatorIcons } from '@/composables/operators'
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import { GameState } from '@/globals'
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import { Operation } from '@/types'
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import IconUndo from '~icons/bx/bx-undo'
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import IconEquals from '~icons/ph/equals-bold'
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import IconSad from '~icons/ph/smiley-sad'
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import PlaquetteBox from './common/PlaquetteBox.vue'
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import IconUndo from '~icons/ph/x-circle-fill'
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const transDelay = 100
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23
src/components/OperatorsList.vue
Normal file
23
src/components/OperatorsList.vue
Normal file
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<template>
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<div class="flex gap-2 justify-center my-4">
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<PlaquetteBox
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is="button"
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class="aspect-square w-[1.5em] text-2xl border hover:border-white"
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@click="emit('click', item)"
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v-for="(item, i) in operators"
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:key="i">
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<Component :is="operatorIcons[item]" />
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</PlaquetteBox>
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</div>
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</template>
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<script setup lang="ts">
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import PlaquetteBox from '@/components/common/PlaquetteBox.vue'
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import { operatorIcons } from '@/composables/operators'
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import { operators } from '@/globals'
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import { OperatorType } from '@/types'
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const emit = defineEmits<{
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(e: 'click', operator: OperatorType): void
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}>()
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</script>
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43
src/components/PlaquettesList.vue
Normal file
43
src/components/PlaquettesList.vue
Normal file
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<template>
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<div
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class="grid grid-cols-6 grid-rows-2 gap-2 justify-center px-2 mx-auto max-w-sm">
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<TransitionGroup name="slide_left">
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<PlaquetteBox
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v-for="(item, i) in plaquettes"
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:key="i"
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is="button"
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@click="click(item)"
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class="h-11 border"
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:class="{
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'text-stone-600 border-stone-600': !item.free,
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'hover:border-white': item.free,
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}"
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:style="{ transitionDelay: `${initDelay * i}ms` }"
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:dynamic-size="true">
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{{ item.value }}
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</PlaquetteBox>
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</TransitionGroup>
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</div>
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</template>
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<script setup lang="ts">
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import { ref } from 'vue'
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import PlaquetteBox from '@/components/common/PlaquetteBox.vue'
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import { Plaquette } from '@/types'
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defineProps<{
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plaquettes: Plaquette[]
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}>()
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const emit = defineEmits<{
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(e: 'clickNumber', item: Plaquette): void
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}>()
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const initDelay = ref(100)
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function click(item: Plaquette): void {
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initDelay.value = 0
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emit('clickNumber', item)
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}
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</script>
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@ -1,6 +0,0 @@
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<template>
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<div
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class="flex overflow-hidden justify-center font-bold rounded border border-stone-600 transition-all">
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<span class="self-center text-center"><slot /></span>
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</div>
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</template>
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@ -1,7 +1,7 @@
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<template>
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<Component
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:is="is"
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class="flex overflow-hidden justify-center font-bold rounded border border-stone-600 transition-all"
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class="flex overflow-hidden justify-center font-bold rounded border-stone-600 transition-opacity"
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:class="[textSize]">
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<span
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class="self-center text-center"
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@ -1,7 +1,10 @@
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import { computed, reactive, ref } from 'vue'
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import { getEmptyOperation, isOperationReady } from './algo'
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import { Operation, Plaquette } from './types'
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import { getEmptyOperation, isOperationReady } from '../algo'
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import { GameState } from '../globals'
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import { Operation, Plaquette } from '../types'
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export const gameState = ref(GameState.Undefined)
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export const operations = reactive<Operation[]>([getEmptyOperation()])
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export const plaquettes = ref<Plaquette[]>([])
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@ -12,6 +15,7 @@ export const currentOperation = computed(
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() => operations[operations.length - 1],
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)
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export const gameIsRunning = computed(() => gameState.value > GameState.Loading)
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export const isEndGame = computed(
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() =>
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(operations.length === 5 && isOperationReady(currentOperation.value)) ||
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11
src/composables/operators.ts
Normal file
11
src/composables/operators.ts
Normal file
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import IconDivide from '~icons/ph/divide-bold'
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import IconMinus from '~icons/ph/minus-bold'
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import IconPlus from '~icons/ph/plus-bold'
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import IconMultiply from '~icons/ph/x-bold'
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export const operatorIcons = {
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'+': IconPlus,
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'-': IconMinus,
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x: IconMultiply,
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'/': IconDivide,
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} as const
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@ -1,15 +1,8 @@
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import { ref } from 'vue'
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export const operators = ['+', '-', 'x', '/'] as const
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export const pools = {
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1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 25],
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2: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 25, 50, 75],
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3: [
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 25, 50, 75,
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100,
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],
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4: [2, 2, 3, 3, 5, 5, 7, 11, 13, 17, 19, 23],
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2: [2, 2, 3, 3, 5, 5, 7, 11, 13, 17, 19, 23],
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} as const
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export enum GameState {
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@ -18,5 +11,3 @@ export enum GameState {
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Loading = 2,
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Playing = 3,
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}
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export const gameState = ref(GameState.Undefined)
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@ -76,3 +76,10 @@
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height: 0;
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opacity: 0;
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}
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@layer components {
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.btn {
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@apply w-fit p-2;
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@apply rounded border border-stone-600 transition-opacity;
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}
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}
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@ -6,5 +6,7 @@
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"easy": "facile",
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"medium": "moyen",
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"hard": "difficile",
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"impossible": "☠"
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"impossible": "☠",
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"dailyGame": "Défi quotidien",
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"randomGame": "Nombre au hasard"
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}
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@ -1,14 +1,24 @@
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import { createRouter, createWebHistory } from 'vue-router'
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import GameView from '../views/GameView.vue'
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import HomeView from '../views/HomeView.vue'
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const router = createRouter({
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history: createWebHistory(import.meta.env.BASE_URL),
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routes: [
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{
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path: '/',
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name: 'game',
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component: GameView,
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name: 'home',
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component: HomeView,
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},
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{
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path: '/daily',
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name: 'daily',
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component: () => import('../views/GameView.vue'),
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},
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{
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path: '/random',
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name: 'random',
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component: () => import('../views/GameView.vue'),
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},
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],
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})
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@ -1,120 +1,78 @@
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<template>
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<div class="">
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<h1 class="pt-2 pb-4 text-3xl font-bold text-center">
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Le compte est bon
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</h1>
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<AppHeader />
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<!-- Number to find -->
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<NumberBox
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class="aspect-square mx-auto mb-8 w-[3em] text-4xl"
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:class="{
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'text-green-400': difficultyLevel === 1,
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'text-amber-400': difficultyLevel === 2,
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'text-orange-400': difficultyLevel === 3,
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'text-red-500': difficultyLevel === 4,
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}">
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{{ result }}
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</NumberBox>
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<!-- Number to find -->
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<PlaquetteBox
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class="p-1 mx-auto mb-4 w-fit"
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:class="{
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'text-blue-400': difficultyLevel === 1,
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'text-purple-500': difficultyLevel === 2,
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}">
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<span class="text-4xl">{{ result }}</span>
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</PlaquetteBox>
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<!-- Start button -->
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<!-- TODO: fix animation -->
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<Transition name="zero_height">
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<div
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class="text-center"
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v-if="gameState === GameState.Waiting">
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<div>
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Combinez les nombres imposés afin de trouver le résultat ci-dessus, ou
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de vous en approcher le plus possible.<br>
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Le compteur démarre quand vous cliquez sur le bouton.<br>Partagez
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vos meilleurs temps !
|
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</div>
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<div
|
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class="my-4 font-bold"
|
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:class="{
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'text-green-400': difficultyLevel === 1,
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'text-amber-400': difficultyLevel === 2,
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'text-orange-400': difficultyLevel === 3,
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'text-red-500': difficultyLevel === 4,
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}">
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Niveau de difficulté :
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<span v-if="difficultyLevel < 4">{{ difficultyLabel }}</span>
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<IconSkull
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class="inline"
|
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v-else />
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</div>
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<button
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@click="startGame"
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class="py-2 px-4 mt-4 bg-stone-800 rounded border">
|
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{{ t('startGame') }}
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</button>
|
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</div>
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</Transition>
|
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<!-- PLAQUETTES -->
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<!-- Start button -->
|
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<!-- TODO: fix animation -->
|
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<Transition name="zero_height">
|
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<div
|
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class="grid grid-cols-6 grid-rows-2 gap-2 justify-center px-2 mx-auto max-w-sm">
|
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<TransitionGroup name="slide_left">
|
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<PlaquetteBox
|
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v-for="(item, i) in shownPlaquettes"
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:key="i"
|
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is="button"
|
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@click="selectNumber(item)"
|
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class="h-11"
|
||||
:class="{ 'text-stone-600 border-stone-600': !item.free }"
|
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:style="{ transitionDelay: `${initDelay * i}ms` }"
|
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:dynamic-size="true">
|
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{{ item.value }}
|
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</PlaquetteBox>
|
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</TransitionGroup>
|
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class="text-center"
|
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v-if="gameState === GameState.Waiting">
|
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<div>
|
||||
Combinez les nombres imposés afin de trouver le résultat ci-dessus, ou
|
||||
de vous en approcher le plus possible.<br>
|
||||
Le compteur démarre quand vous cliquez sur le bouton.<br>Partagez vos
|
||||
meilleurs temps !
|
||||
</div>
|
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|
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<button
|
||||
@click="startGame"
|
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class="py-2 px-4 mt-4 btn">
|
||||
{{ t('startGame') }}
|
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</button>
|
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</div>
|
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</Transition>
|
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|
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<!-- OPERATORS -->
|
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<Transition name="slide_up">
|
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<div v-if="gameIsRunning">
|
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<div class="flex gap-2 justify-center my-4">
|
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<PlaquetteBox
|
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is="button"
|
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class="aspect-square w-[1.5em] text-2xl"
|
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@click="selectOperator(item)"
|
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v-for="(item, i) in operators"
|
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:key="i">
|
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{{ item }}
|
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</PlaquetteBox>
|
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</div>
|
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<!-- PLAQUETTES -->
|
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<PlaquettesList
|
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:plaquettes="shownPlaquettes"
|
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@click-number="selectNumber" />
|
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|
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<!-- Divider -->
|
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<div class="my-4 mx-auto max-w-sm border-b" />
|
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<Transition name="slide_up">
|
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<div v-if="gameIsRunning">
|
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<!-- OPERATORS -->
|
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<OperatorsList @click="selectOperator" />
|
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|
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<!-- List of Operations -->
|
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<OperationsList v-show="gameIsRunning" />
|
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</div>
|
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</Transition>
|
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<!-- Divider -->
|
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<div class="my-4 mx-auto max-w-sm border-b" />
|
||||
|
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<Transition name="slide_up">
|
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<div
|
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v-if="isEndGame"
|
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class="flex flex-row justify-evenly items-center mx-auto mt-8 max-w-sm">
|
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<span
|
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v-if="isResultPerfect"
|
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v-html="t('endGame.victoryLabel')" />
|
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<span
|
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v-else
|
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v-html="t('endGame.failureLabel')" />
|
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<button
|
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class="p-2 rounded border"
|
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@click="reboot">
|
||||
{{ t('playAgain') }}
|
||||
</button>
|
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</div>
|
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</Transition>
|
||||
</div>
|
||||
<!-- List of Operations -->
|
||||
<OperationsList v-show="gameIsRunning" />
|
||||
</div>
|
||||
</Transition>
|
||||
|
||||
<Transition name="slide_up">
|
||||
<div
|
||||
v-if="isEndGame"
|
||||
class="flex flex-row justify-evenly items-center mx-auto mt-8 max-w-sm">
|
||||
<span
|
||||
v-if="isResultPerfect"
|
||||
v-html="t('endGame.victoryLabel')" />
|
||||
<span
|
||||
v-else
|
||||
v-html="t('endGame.failureLabel')" />
|
||||
<button
|
||||
class="p-2 rounded border"
|
||||
@click="reboot">
|
||||
{{ t('playAgain') }}
|
||||
</button>
|
||||
</div>
|
||||
</Transition>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
import { useI18n } from 'vue-i18n'
|
||||
import { useRoute } from 'vue-router'
|
||||
|
||||
import {
|
||||
getEmptyOperation,
|
||||
|
@ -123,39 +81,41 @@ import {
|
|||
isSolvable,
|
||||
operate,
|
||||
} from '@/algo'
|
||||
import NumberBox from '@/components/common/NumberBox.vue'
|
||||
import AppHeader from '@/components/AppHeader.vue'
|
||||
import PlaquetteBox from '@/components/common/PlaquetteBox.vue'
|
||||
import OperationsList from '@/components/OperationsList.vue'
|
||||
import OperatorsList from '@/components/OperatorsList.vue'
|
||||
import PlaquettesList from '@/components/PlaquettesList.vue'
|
||||
import {
|
||||
currentOperation,
|
||||
gameIsRunning,
|
||||
gameState,
|
||||
isEndGame,
|
||||
isResultPerfect,
|
||||
operations,
|
||||
plaquettes,
|
||||
result,
|
||||
} from '@/game-state'
|
||||
import { GameState, gameState, operators, pools } from '@/globals'
|
||||
} from '@/composables/game-state'
|
||||
import { GameState, pools } from '@/globals'
|
||||
import { OperatorType, Plaquette } from '@/types'
|
||||
import { randItem, randRange } from '@/utils'
|
||||
import IconSkull from '~icons/ph/skull'
|
||||
|
||||
const { t } = useI18n() // call `useI18n`, and spread `t` from `useI18n` returning
|
||||
|
||||
const initDelay = ref(100)
|
||||
|
||||
/*
|
||||
* Computed
|
||||
* Computed & refs
|
||||
*/
|
||||
|
||||
const gameIsRunning = computed(() => gameState.value > GameState.Loading)
|
||||
const difficultyLevel = ref<1 | 2>(1)
|
||||
|
||||
const isDaily = computed(() => useRoute().name === 'daily')
|
||||
const shownPlaquettes = computed(() =>
|
||||
gameIsRunning.value ? plaquettes.value : [],
|
||||
)
|
||||
|
||||
onMounted(() => {
|
||||
reboot()
|
||||
gameState.value = GameState.Waiting
|
||||
})
|
||||
/*
|
||||
* Watchers
|
||||
*/
|
||||
|
||||
watch(
|
||||
currentOperation,
|
||||
|
@ -181,7 +141,6 @@ function startGame(): void {
|
|||
|
||||
function selectNumber(p: Plaquette): void {
|
||||
if (isEndGame.value) return
|
||||
initDelay.value = 0
|
||||
|
||||
const op = currentOperation.value
|
||||
if (!p.free) return
|
||||
|
@ -196,42 +155,27 @@ function selectNumber(p: Plaquette): void {
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Functions
|
||||
*/
|
||||
|
||||
function selectOperator(o: OperatorType): void {
|
||||
if (isEndGame.value) return
|
||||
currentOperation.value.operator = o
|
||||
}
|
||||
|
||||
const difficultyLevel = ref<1 | 2 | 3 | 4>(1)
|
||||
|
||||
const difficultyLabel = computed(() => {
|
||||
switch (difficultyLevel.value) {
|
||||
case 1:
|
||||
return t('easy')
|
||||
case 2:
|
||||
return t('medium')
|
||||
case 3:
|
||||
return t('hard')
|
||||
default:
|
||||
return t('impossible')
|
||||
}
|
||||
})
|
||||
|
||||
function reboot(): void {
|
||||
gameState.value = GameState.Playing
|
||||
do {
|
||||
// Find a problem
|
||||
// result.value = randRange(101, 1000)
|
||||
difficultyLevel.value = randItem([1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4])
|
||||
difficultyLevel.value = randItem([1, 1, 1, 1, 2])
|
||||
result.value = (() => {
|
||||
switch (difficultyLevel.value) {
|
||||
case 1:
|
||||
return randRange(80, 200)
|
||||
return randRange(101, 1000)
|
||||
case 2:
|
||||
return randRange(201, 400)
|
||||
case 3:
|
||||
return randRange(401, 1000)
|
||||
case 4:
|
||||
return randRange(50, 1000)
|
||||
return randRange(101, 1000)
|
||||
}
|
||||
})()
|
||||
// result.value = 29
|
||||
|
@ -260,4 +204,17 @@ function reboot(): void {
|
|||
)
|
||||
plaquettes.value.sort((a, b) => a.value - b.value)
|
||||
}
|
||||
|
||||
/*
|
||||
* Hooks
|
||||
*/
|
||||
|
||||
onMounted(() => {
|
||||
reboot()
|
||||
gameState.value = GameState.Waiting
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
gameState.value = GameState.Waiting
|
||||
})
|
||||
</script>
|
||||
|
|
42
src/views/HomeView.vue
Normal file
42
src/views/HomeView.vue
Normal file
|
@ -0,0 +1,42 @@
|
|||
<template>
|
||||
<div class="flex flex-col h-full text-center">
|
||||
<AppHeader />
|
||||
<div>
|
||||
Combinez les nombres imposés afin d'atteindre le résultat, ou de vous en
|
||||
approcher le plus possible.<br>
|
||||
<br>
|
||||
</div>
|
||||
<div class="flex flex-col grow gap-16 justify-center md:flex-row md:mt-16">
|
||||
<!-- Daily -->
|
||||
<div class="flex flex-col gap-4 items-center">
|
||||
<RouterLink
|
||||
to="/daily"
|
||||
class="text-3xl btn">
|
||||
{{ t('dailyGame') }}
|
||||
</RouterLink>
|
||||
<span>
|
||||
Un nombre à atteindre, unique pour la journée,<br>commun à tous les
|
||||
joueurs
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<!-- Random -->
|
||||
<div class="flex flex-col gap-4 items-center">
|
||||
<RouterLink
|
||||
to="/random"
|
||||
class="text-3xl btn">
|
||||
{{ t('randomGame') }}
|
||||
</RouterLink>
|
||||
Un nombre au hasard, pour le plaisir
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useI18n } from 'vue-i18n'
|
||||
|
||||
import AppHeader from '@/components/AppHeader.vue'
|
||||
|
||||
const { t } = useI18n()
|
||||
</script>
|
Loading…
Reference in New Issue
Block a user