Animations

This commit is contained in:
Simon Cambier 2022-02-15 22:35:30 +01:00
parent 903bc35bd3
commit ba01bba5dc
6 changed files with 105 additions and 74 deletions

View File

@ -1,5 +1,5 @@
<script setup lang="ts"></script>
<template>
<RouterView class="container mx-auto h-full" />
<RouterView class="container mx-auto h-full px-2" />
</template>

View File

@ -1,61 +1,68 @@
<template>
<TransitionGroup name="slide_up">
<div
class="mb-2 text-center"
v-for="(op, i) in operations"
:style="{ transitionDelay: `${transDelay * (operations.length - i)}ms` }"
:key="i">
<div class="inline-block relative text-xl">
<!-- OPERATION -->
<div
class="flex items-center"
:class="{ 'text-red-600': isOperationInvalid(op) }">
<!-- LEFT -->
<div class="w-[2.5em] border-b border-stone-600 transition-all">
{{ op.left?.value ?? '&nbsp;' }}
</div>
<!-- RIGHT -->
<div class="w-[2.5em] border-b border-stone-600 transition-all">
{{ op.operator ?? '&nbsp;' }}
</div>
<div>
<TransitionGroup name="slide_up">
<div
class="mb-2 text-center"
v-for="(op, i) in operations"
:style="{
transitionDelay: `${transDelay * (operations.length - i)}ms`,
}"
:key="i">
<div class="inline-block relative text-xl">
<!-- OPERATION -->
<div
class="flex items-center"
:class="{ 'text-red-600': isOperationInvalid(op) }">
<!-- LEFT -->
<div class="w-[2.5em] border-b border-stone-600 transition-all">
{{ op.left?.value ?? '&nbsp;' }}
</div>
<!-- RIGHT -->
<div class="w-[2.5em] border-b border-stone-600 transition-all">
{{ op.operator ?? '&nbsp;' }}
</div>
<div class="w-[2.5em] border-b border-stone-600 transition-all">
{{ op.right?.value ?? '&nbsp;' }}
<div class="w-[2.5em] border-b border-stone-600 transition-all">
{{ op.right?.value ?? '&nbsp;' }}
</div>
<!-- EQUALS -->
<div class="mx-4 border-none">
=
</div>
<!-- RESULT -->
<PlaquetteBox
:dynamic-size="true"
class="w-[3.2em] h-8 border-none">
<IconSad v-if="isOperationInvalid(op)" />
<span
v-else-if="
op.operator &&
op.left &&
op.right &&
isOperationResultValid(op)
">
{{ operate(op.operator, op.left.value, op.right.value) }}
</span>
<span v-else>?</span>
</PlaquetteBox>
<!-- UNDO -->
<button
class="ml-8"
@click="undoOperation(i)">
<IconUndo
class="text-stone-400"
:class="{
invisible: !canOperationBeDeleted(op),
}" />
</button>
</div>
<!-- EQUALS -->
<div class="mx-4 border-none">
=
</div>
<!-- RESULT -->
<PlaquetteBox
:dynamic-size="true"
class="w-[3.2em] h-8 border-none">
<IconSad v-if="isOperationInvalid(op)" />
<span
v-else-if="
op.operator && op.left && op.right && isOperationResultValid(op)
">
{{ operate(op.operator, op.left.value, op.right.value) }}
</span>
<span v-else>?</span>
</PlaquetteBox>
<!-- UNDO -->
<button
class="ml-8"
@click="undoOperation(i)">
<IconUndo
class="text-stone-400"
:class="{
invisible: !canOperationBeDeleted(op),
}" />
</button>
</div>
</div>
</div>
</TransitionGroup>
</TransitionGroup>
</div>
</template>
<script setup lang="ts">

View File

@ -8,9 +8,8 @@ export const pool = [
export enum GameState {
Undefined = 0,
Waiting = 1,
Playing = 2,
Lost = 3,
Won = 4,
Loading = 2,
Playing = 3,
}
export const gameState = ref(GameState.Undefined)

View File

@ -65,4 +65,14 @@
.slide_up-leave-to {
opacity: 0;
transform: translateY(30px);
}
.zero_height-enter-active,
.zero_height-leave-active {
transition: all 0.5s ease;
}
.zero_height-enter-from,
.zero_height-leave-to {
height: 0;
opacity: 0;
}

View File

@ -6,6 +6,8 @@ import { Operation, Plaquette } from './types'
export const operations = reactive<Operation[]>([])
export const plaquettes = ref<Plaquette[]>([])
export const result = ref(0)
export const currentOperation = computed(
() => operations[operations.length - 1],
)
@ -13,3 +15,7 @@ export const currentOperation = computed(
export const isEndGame = computed(
() => operations.length === 5 && isOperationReady(currentOperation.value),
)
export const isResultPerfect = computed(
() => currentOperation.value.result!.value === result.value,
)

View File

@ -16,13 +16,21 @@
</NumberBox>
<!-- Start button -->
<Transition name="slide_up">
<!-- TODO: fix animation -->
<div class="text-center">
<!-- TODO: fix animation -->
<Transition name="zero_height">
<div
class="text-center"
v-if="gameState === GameState.Waiting">
<div>
Combinez les nombres imposés afin de trouver le résultat ci-dessus, ou
de vous en approcher le plus possible.<br>
Le compteur démarre quand vous cliquez sur le bouton.<br>Partagez vos
meilleurs temps !
</div>
<button
v-if="!gameIsRunning"
@click="startGame"
class="py-2 px-4 bg-stone-800 rounded border">
class="py-2 px-4 mt-4 bg-stone-800 rounded border">
{{ t('startGame') }}
</button>
</div>
@ -71,9 +79,7 @@
<div
v-if="isEndGame"
class="flex flex-row justify-evenly items-center mt-8">
<span v-if="gameState === GameState.Won">{{
t('endGame.victoryLabel')
}}</span>
<span v-if="isResultPerfect">{{ t('endGame.victoryLabel') }}</span>
<span v-else>{{ t('endGame.failureLabel') }}</span>
<button
class="p-2 rounded border"
@ -100,20 +106,26 @@ import NumberBox from '@/components/common/NumberBox.vue'
import PlaquetteBox from '@/components/common/PlaquetteBox.vue'
import OperationsList from '@/components/OperationsList.vue'
import { GameState, gameState, operators, pool } from '@/globals'
import { currentOperation, isEndGame, operations, plaquettes } from '@/store'
import {
currentOperation,
isEndGame,
isResultPerfect,
operations,
plaquettes,
result,
} from '@/store'
import { OperatorType, Plaquette } from '@/types'
import { randItem, randRange } from '@/utils'
const { t } = useI18n() // call `useI18n`, and spread `t` from `useI18n` returning
const result = ref(0)
const initDelay = ref(100)
/*
* Computed
*/
const gameIsRunning = computed(() => gameState.value > GameState.Waiting)
const gameIsRunning = computed(() => gameState.value > GameState.Loading)
const shownPlaquettes = computed(() =>
gameIsRunning.value ? plaquettes.value : [],
)
@ -130,11 +142,7 @@ watch(
free: true,
value: operate(op.operator!, op.left!.value, op.right!.value),
}
if (op.result.value === result.value) {
// Winner
gameState.value = GameState.Won
}
else if (operations.length < 5) {
if (operations.length < 5) {
plaquettes.value.push(op.result)
operations.push(getEmptyOperation())
}
@ -144,7 +152,8 @@ watch(
)
function startGame(): void {
gameState.value = GameState.Playing
gameState.value = GameState.Loading
setTimeout(() => (gameState.value = GameState.Playing), 500)
}
function selectNumber(p: Plaquette): void {