Improved sharing

This commit is contained in:
Simon Cambier 2022-03-04 12:51:56 +01:00
parent 5ef3abb66e
commit cada72746a
3 changed files with 55 additions and 36 deletions

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@ -17,7 +17,7 @@ export const operations = reactive<Operation[]>([getEmptyOperation()])
export const plaquettes = ref<Plaquette[]>([]) export const plaquettes = ref<Plaquette[]>([])
export const result = ref(0) export const result = ref(0)
// #region Difficulty-related constants // #region Difficulty-related values
export const gameDifficulty = ref(GameDifficultyType.Normal) export const gameDifficulty = ref(GameDifficultyType.Normal)
@ -29,6 +29,10 @@ export const startingNumberOfPlaquettes = computed(() =>
gameDifficulty.value === GameDifficultyType.Hard ? 6 : 5, gameDifficulty.value === GameDifficultyType.Hard ? 6 : 5,
) )
export const isHardMode = computed(
() => gameDifficulty.value === GameDifficultyType.Hard,
)
// #endregion Difficulty-related constants // #endregion Difficulty-related constants
export const currentOperation = computed( export const currentOperation = computed(

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@ -1,50 +1,67 @@
import { i18n } from '@/i18n' import { i18n } from '@/i18n'
import { percentageDiff, setDailyPRNG, shuffle } from '@/utils' import { percentageDiff, setDailyPRNG, shuffle } from '@/utils'
import { numberOfGamesSinceStart, operations, result } from './game-state' import {
isHardMode,
numberOfGamesSinceStart,
operations,
plaquettes,
result,
} from './game-state'
import { showToast } from './toast-manager' import { showToast } from './toast-manager'
const squareSymbols = ['🟦', '🟨', '🟫', '🟧', '🟥', '🟩', '🟪'] function getSharingText(): string {
const roundSymbols = ['🔵', '🟡', '🟤', '🟠', '🔴', '🟢', '🟣']
export function shuffleSymbols(): void {
setDailyPRNG() setDailyPRNG()
shuffle(squareSymbols) const baseSymbols = shuffle(['🟢', '🔴', '🟠', '🟡', '🟣', '🔵'])
shuffle(roundSymbols) const resultSymbols = shuffle(['🟩', '🟥', '🟧', '🟨', '🟪', '🟦'])
for (const item of plaquettes.value) {
item.symbol = item.original ? baseSymbols.shift() : resultSymbols.pop()
} }
function getSharingText(): string {
console.log(squareSymbols)
console.log(roundSymbols)
// × ÷ + - // × ÷ + -
const endResult = operations[operations.length - 1].result?.value ?? 0 const endResult = operations[operations.length - 1].result?.value ?? 0
const lines: string[] = [] const lines: string[] = []
for (const op of operations) { for (const op of operations) {
if (op.left && !op.left.symbol) { // let s = ''
op.left.symbol = op.left.original // switch (op.operator) {
? squareSymbols.pop() // case '*':
: roundSymbols.pop() // s = '✖'
// break
// case '/':
// s = '➗'
// break
// case '-':
// s = ''
// break
// case '+':
// s = ''
// break
// }
let s = ''
switch (op.operator) {
case '*':
s = '×'
break
case '/':
s = '÷'
break
case '-':
s = '-'
break
case '+':
s = '+'
break
} }
if (op.right && !op.right.symbol) {
op.right.symbol = op.right.original
? squareSymbols.pop()
: roundSymbols.pop()
}
if (op.result && !op.result.symbol) {
op.result.symbol = roundSymbols.pop()
}
}
for (const op of operations) {
lines.push( lines.push(
`${op.left?.symbol} ${op.operator} ${op.right?.symbol} = ${op.result?.value === endResult ? endResult : op.result?.symbol}`, `${op.left?.symbol} ${s} ${op.right?.symbol} = ${
op.result?.value === endResult ? endResult : op.result?.symbol
}`,
) )
} }
return `N0mbers #${numberOfGamesSinceStart()} return `N0mbers #${numberOfGamesSinceStart()} - ${isHardMode ? 'Advanced' : 'Normal'}
${lines.join('\n')} ${result.value === endResult ? '✔' : '❌'} ${lines.join('\n')} ${result.value === endResult ? '✔' : '❌'}
https://n0mbers.scambier.xyz` https://n0mbers.scambier.xyz`
} }

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@ -104,6 +104,7 @@ import {
gameIsRunning, gameIsRunning,
gameState, gameState,
isEndGame, isEndGame,
isHardMode,
isResultPerfect, isResultPerfect,
operations, operations,
plaquettes, plaquettes,
@ -133,9 +134,6 @@ const { t } = useI18n() // call `useI18n`, and spread `t` from `useI18n` return
const poolType = ref<1 | 2 | 3>(1) const poolType = ref<1 | 2 | 3>(1)
const cmpPlaquettes = ref<InstanceType<typeof PlaquettesList> | null>(null) const cmpPlaquettes = ref<InstanceType<typeof PlaquettesList> | null>(null)
const isHardMode = computed(
() => gameDifficulty.value === GameDifficultyType.Hard,
)
const isPracticeMode = ref(false) const isPracticeMode = ref(false)
const shownPlaquettes = computed(() => const shownPlaquettes = computed(() =>
gameIsRunning.value ? plaquettes.value : [], gameIsRunning.value ? plaquettes.value : [],