Bug and animations fixes
This commit is contained in:
parent
cc86729dbc
commit
d31e17e3be
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@ -21,7 +21,7 @@
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<script setup lang="ts">
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<script setup lang="ts">
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import { onMounted } from 'vue'
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import { onMounted } from 'vue'
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import { darkMode, isDarkModeDefault } from '@/composables/settings'
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import { darkMode } from '@/composables/settings'
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import AppHeader from './components/AppHeader.vue'
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import AppHeader from './components/AppHeader.vue'
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import SideMenu from './components/SideMenu.vue'
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import SideMenu from './components/SideMenu.vue'
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@ -29,6 +29,6 @@ import SideMenu from './components/SideMenu.vue'
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onMounted(() => {
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onMounted(() => {
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darkMode.value = localStorage.getItem('n0_dark')
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darkMode.value = localStorage.getItem('n0_dark')
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? localStorage.getItem('n0_dark') === 'true'
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? localStorage.getItem('n0_dark') === 'true'
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: isDarkModeDefault()
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: true
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})
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})
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</script>
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</script>
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@ -141,7 +141,7 @@ export function isSolvable(result: number, plaquettes: number[]): boolean {
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}
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}
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if (histories.length) {
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if (histories.length) {
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// printHistory(histories[0])
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printHistory(histories[0])
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}
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}
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return found
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return found
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@ -12,7 +12,7 @@
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</h1>
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</h1>
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<button @click="isSideMenuVisible = true">
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<button @click="isSideMenuVisible = true">
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<IconMenu
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<IconMenu
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class="text-xl hover:text-cyan-500 dark:text-stone-400 transition-opacity" />
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class="text-xl btn" />
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</button>
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</button>
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</div>
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</div>
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</template>
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</template>
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@ -2,13 +2,12 @@
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<div class="relative font-mono text-xl text-center">
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<div class="relative font-mono text-xl text-center">
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<TransitionGroup name="slide_up">
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<TransitionGroup name="slide_up">
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<div
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<div
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class=""
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class="inline-block"
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v-for="(op, i) in operations"
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v-for="(op, i) in operations"
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:style="{
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:style="{
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transitionDelay: `${transDelay * (operations.length - i)}ms`,
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transitionDelay: `${transDelay * (operations.length - i)}ms`,
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}"
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}"
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:key="i">
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:key="i">
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<div class="inline-block">
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<!-- OPERATION LINE -->
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<!-- OPERATION LINE -->
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<div
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<div
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class="flex items-center pb-1 border-b border-stone-600 border-dashed md:py-2"
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class="flex items-center pb-1 border-b border-stone-600 border-dashed md:py-2"
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@ -60,7 +59,6 @@
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</button>
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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</TransitionGroup>
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</TransitionGroup>
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</div>
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</div>
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</template>
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</template>
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@ -93,9 +91,7 @@ function undoOperation(index: number): void {
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let popped: Operation
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let popped: Operation
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if (i === index) {
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if (i === index) {
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popped = operations[index]
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popped = operations[index]
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setTimeout(() => {
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operations[index] = getEmptyOperation()
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operations[index] = getEmptyOperation()
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}, transDelay * l)
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}
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}
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else {
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else {
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popped = operations.pop()!
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popped = operations.pop()!
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@ -2,7 +2,7 @@
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<div class="flex gap-2 justify-center my-4">
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<div class="flex gap-2 justify-center my-4">
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<PlaquetteBox
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<PlaquetteBox
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is="button"
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is="button"
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class="aspect-square w-[1.5em] text-2xl border btn"
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class="aspect-square w-[1.5em] text-2xl border btn-border"
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@click="emit('click', item)"
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@click="emit('click', item)"
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v-for="(item, i) in operators"
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v-for="(item, i) in operators"
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:key="i">
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:key="i">
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@ -9,7 +9,8 @@
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@click="click(item)"
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@click="click(item)"
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class="h-11 border"
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class="h-11 border"
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:class="{
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:class="{
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'dark:text-stone-600 dark:border-stone-600 text-stone-500 border-stone-400': !item.free,
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'dark:text-stone-600 dark:border-stone-600 text-stone-500 border-stone-400':
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!item.free,
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'hover:border-cyan-500': item.free,
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'hover:border-cyan-500': item.free,
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}"
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}"
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:style="{ transitionDelay: `${initDelay * i}ms` }"
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:style="{ transitionDelay: `${initDelay * i}ms` }"
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@ -40,4 +41,6 @@ function click(item: Plaquette): void {
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initDelay.value = 0
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initDelay.value = 0
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emit('clickNumber', item)
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emit('clickNumber', item)
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}
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}
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defineExpose({ initDelay })
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</script>
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</script>
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@ -6,7 +6,7 @@
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<div class="h-12">
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<div class="h-12">
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<button @click="isSideMenuVisible = false">
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<button @click="isSideMenuVisible = false">
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<IconClose
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<IconClose
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class="absolute top-0 right-1 h-12 text-xl hover:text-cyan-500" />
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class="absolute top-0 right-1 h-12 text-xl btn" />
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</button>
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</button>
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</div>
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</div>
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<div class="flex-1">
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<div class="flex-1">
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@ -36,3 +36,8 @@ export function numberOfGamesSinceStart(): number {
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)
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)
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return differenceInDays(startDate, getCurrentDate())
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return differenceInDays(startDate, getCurrentDate())
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}
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}
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export function clearOperationsList(): void {
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operations.splice(0)
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operations.push(getEmptyOperation())
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}
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@ -59,17 +59,17 @@
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.route-move,
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.route-move,
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.route-enter-active,
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.route-enter-active,
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.route-leave-active {
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.route-leave-active {
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transition: all .8s ease;
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transition: all 1s ease;
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}
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}
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.route-enter-from {
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.route-enter-from {
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opacity: 0;
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opacity: 0;
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transform: translateX(100vw);
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transform: translateX(100%);
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}
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}
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.route-leave-to {
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.route-leave-to {
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opacity: 0;
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opacity: 0;
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transform: translateX(-100vw);
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transform: translateX(-100%);
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}
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}
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.route-leave-active {
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.route-leave-active {
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@ -82,17 +82,17 @@
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.route_back-move,
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.route_back-move,
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.route_back-enter-active,
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.route_back-enter-active,
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.route_back-leave-active {
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.route_back-leave-active {
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transition: all .8s ease;
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transition: all 1s ease;
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}
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}
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.route_back-enter-from {
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.route_back-enter-from {
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opacity: 0;
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opacity: 0;
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transform: translateX(-100vw);
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transform: translateX(-100%);
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}
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}
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.route_back-leave-to {
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.route_back-leave-to {
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opacity: 0;
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opacity: 0;
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transform: translateX(100vw);
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transform: translateX(100%);
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}
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}
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.route_back-leave-active {
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.route_back-leave-active {
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.slide_up-enter-from,
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.slide_up-enter-from,
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.slide_up-leave-to {
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.slide_up-leave-to {
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opacity: 0;
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opacity: 0;
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transform: translateY(30px);
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transform: translateY(60px);
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}
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}
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/* ZERO HEIGHT */
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.zero_height-enter-active,
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.zero_height-enter-active,
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.zero_height-leave-active {
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.zero_height-leave-active {
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transition: all 0.5s ease;
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transition: all 0.5s ease;
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@ -144,10 +146,20 @@
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@layer utils {
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@layer utils {
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}
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}
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@layer components {
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@layer components {
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.btn {
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.btn {
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@apply hover:text-cyan-500 dark:text-stone-400 dark:hover:text-cyan-500;
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@apply transition-colors duration-200;
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}
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.btn-border {
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@apply w-fit p-2;
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@apply w-fit p-2;
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@apply rounded border border-stone-600 transition-opacity;
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@apply rounded border border-stone-600 transition-opacity;
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@apply hover:border-cyan-500 hover:text-cyan-500;
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@apply hover:border-cyan-500 hover:text-cyan-500;
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@apply transition-colors duration-200;
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}
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.btn-disabled {
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pointer-events: none;
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opacity: 0.5;
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}
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}
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}
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}
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"playAgain": "New number",
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"playAgain": "New number",
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"easy": "easy",
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"easy": "easy",
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"dailyGame": "Daily challenge\n",
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"dailyGame": "Daily challenge\n",
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"endGame.failureLabel": "Too bad...<br>Another game?",
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"endGame.failureLabel": "Almost there...",
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"endGame.victoryLabel": "Well done!",
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"endGame.victoryLabel": "Well done!",
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"hard": "hard",
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"hard": "hard",
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"impossible": "☠",
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"impossible": "☠",
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"medium": "medium",
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"medium": "medium",
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"randomGame": "Random number",
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"randomGame": "Random number",
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"startGame": "Start",
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"startGame": "Start",
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"dailyDescription": "The daily challenge changes every day at midnight, and is common to all players."
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"dailyDescription": "The daily challenge changes every day at midnight, and is common to all players.",
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"share": "Share"
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}
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}
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{
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{
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"playAgain": "Nouveau nombre",
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"playAgain": "Nouveau nombre",
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"endGame.victoryLabel": "Bien joué !",
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"endGame.victoryLabel": "Bien joué !",
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"endGame.failureLabel": "Dommage...<br>Une autre partie ?",
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"endGame.failureLabel": "Presque...",
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"startGame": "Démarrer",
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"startGame": "Démarrer",
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"easy": "facile",
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"easy": "facile",
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"medium": "moyen",
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"medium": "moyen",
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"randomGame": "Nombre au hasard",
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"randomGame": "Nombre au hasard",
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"gameDescription": "Combinez les nombres imposés afin d'atteindre le résultat, ou de vous en approcher le plus possible.",
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"gameDescription": "Combinez les nombres imposés afin d'atteindre le résultat, ou de vous en approcher le plus possible.",
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"dailyDescription": "Le défi quotidien change chaque jour à minuit, et est commun à tous les joueurs.",
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"dailyDescription": "Le défi quotidien change chaque jour à minuit, et est commun à tous les joueurs.",
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"randomDescription": "Une partie au hasard, pour le plaisir."
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"randomDescription": "Une partie au hasard, pour le plaisir.",
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"share": "Partager"
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}
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}
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<button
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<button
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@click="startGame"
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@click="startGame"
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class="py-2 px-4 mt-4 btn">
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class="py-2 px-4 mt-4 btn-border">
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{{ t('startGame') }}
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{{ t('startGame') }}
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</button>
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</button>
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</div>
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</div>
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<!-- PLAQUETTES -->
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<!-- PLAQUETTES -->
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<PlaquettesList
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<PlaquettesList
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ref="cmpPlaquettes"
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:plaquettes="shownPlaquettes"
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:plaquettes="shownPlaquettes"
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@click-number="selectNumber" />
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@click-number="selectNumber" />
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@ -34,8 +35,7 @@
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<OperatorsList @click="selectOperator" />
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<OperatorsList @click="selectOperator" />
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<!-- Divider -->
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<!-- Divider -->
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<div
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<div class="my-4 mx-auto max-w-sm border-b border-cyan-500/50" />
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class="my-4 mx-auto max-w-sm border-b border-cyan-500/50" />
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<!-- List of Operations -->
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<!-- List of Operations -->
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<OperationsList v-show="gameIsRunning" />
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<OperationsList v-show="gameIsRunning" />
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@ -53,10 +53,16 @@
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v-else
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v-else
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v-html="t('endGame.failureLabel')" />
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v-html="t('endGame.failureLabel')" />
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<button
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<button
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class="btn"
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v-if="!isDaily"
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class="btn-border"
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@click="reboot">
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@click="reboot">
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{{ t('playAgain') }}
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{{ t('playAgain') }}
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</button>
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</button>
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<button
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v-else
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class="btn-border">
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{{ t('share') }}
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</button>
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</div>
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</div>
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</Transition>
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</Transition>
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</div>
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</div>
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@ -78,6 +84,7 @@ import OperationsList from '@/components/OperationsList.vue'
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import OperatorsList from '@/components/OperatorsList.vue'
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import OperatorsList from '@/components/OperatorsList.vue'
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import PlaquettesList from '@/components/PlaquettesList.vue'
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import PlaquettesList from '@/components/PlaquettesList.vue'
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import {
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import {
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clearOperationsList,
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currentOperation,
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currentOperation,
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gameIsRunning,
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gameIsRunning,
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gameState,
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gameState,
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@ -98,6 +105,7 @@ const { t } = useI18n() // call `useI18n`, and spread `t` from `useI18n` return
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*/
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*/
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const difficultyLevel = ref<1 | 2>(1)
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const difficultyLevel = ref<1 | 2>(1)
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const cmpPlaquettes = ref<InstanceType<typeof PlaquettesList>>()
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const isDaily = computed(() => useRoute()?.name === 'daily')
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const isDaily = computed(() => useRoute()?.name === 'daily')
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const shownPlaquettes = computed(() =>
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const shownPlaquettes = computed(() =>
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@ -128,6 +136,13 @@ watch(
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function startGame(): void {
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function startGame(): void {
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gameState.value = GameState.Loading
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gameState.value = GameState.Loading
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setTimeout(() => (gameState.value = GameState.Playing), 500)
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setTimeout(() => (gameState.value = GameState.Playing), 500)
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setTimeout(() => {
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if (cmpPlaquettes.value) {
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// Remove the animation delay for the plaquettes,
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// or else the mouse hover effect is delayed until the first click
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cmpPlaquettes.value.initDelay = 0
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}
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}, 2000)
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}
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}
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function selectNumber(p: Plaquette): void {
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function selectNumber(p: Plaquette): void {
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@ -175,8 +190,7 @@ function reboot(): void {
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})()
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})()
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// result.value = 29
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// result.value = 29
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// Reset Operations list
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// Reset Operations list
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operations.splice(0)
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clearOperationsList()
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operations.push(getEmptyOperation())
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// Generate result and plaquettes
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// Generate result and plaquettes
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plaquettes.value = []
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plaquettes.value = []
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|
@ -221,6 +235,8 @@ onMounted(() => {
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reboot()
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reboot()
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gameState.value = GameState.Waiting
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gameState.value = GameState.Waiting
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}, 800)
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}, 800)
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// But make sure the operations list is empty asap
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clearOperationsList()
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})
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})
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onUnmounted(() => {
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onUnmounted(() => {
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|
|
|
@ -9,7 +9,7 @@
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<div class="flex flex-col gap-4 items-center">
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<div class="flex flex-col gap-4 items-center">
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<RouterLink
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<RouterLink
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to="/daily"
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to="/daily"
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class="text-2xl btn">
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class="text-2xl btn-border">
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{{ t('dailyGame') }}
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{{ t('dailyGame') }}
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</RouterLink>
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</RouterLink>
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<span v-html="t('dailyDescription')" />
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<span v-html="t('dailyDescription')" />
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@ -19,7 +19,7 @@
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<div class="flex flex-col gap-4 items-center">
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<div class="flex flex-col gap-4 items-center">
|
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<RouterLink
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<RouterLink
|
||||||
to="/random"
|
to="/random"
|
||||||
class="text-2xl btn">
|
class="text-2xl btn-border">
|
||||||
{{ t('randomGame') }}
|
{{ t('randomGame') }}
|
||||||
</RouterLink>
|
</RouterLink>
|
||||||
{{ t('randomDescription') }}
|
{{ t('randomDescription') }}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user