pico8-0hh1/states/loading.lua

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Lua
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function state_loading()
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local board
local size
local og_rt
local removing_tile
local spinner = split "-,\\,|,/"
local loading_messages = {
"rETICULATING SPLINES",
"aLLOCATING RESSOURCES",
"eMULATING HARDWARE",
"uNCLOGGING MEMORY BUS",
"sPINNING UP ai AGENT",
"sIDE-STEPPING VIRTUAL MACHINE",
"iNSTALLING BACKTRACKING WIZARD",
"eXFOLIATING PIXELS",
"sCAFFOLDING RAY-TRACING ALGORITHM",
"sWEEPING PARTICLES",
"pRESSURIZING USER INTERFACE",
"sHAKING RED AND BLUE PAINT BUCKETS",
"gATHERING GRAVITY",
"sERIALIZING BOARD MATRIX",
"bACKPORTING e2e ENCRYPTION"
}
local message = ""
local messages_str = ""
local messages_x = 128
local loaded = false
local done = {}
local create_board = function()
printh("creating")
local start = time()
repeat
board:reset()
repeat
board:solve_step(true)
-- reduce the number of yields to speed up the process
if board_size == 10 and rnd(1) < .2 or true then
yield()
end
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until board:is_complete()
until board:is_valid()
-- Remove tiles that can be removed
local previous = { board:get_tiles_copy() }
-- initial state
done = {}
while true do
board:set_tiles(previous[#previous])
-- remove a random tile
repeat
removing_tile += 1
if removing_tile > size then
removing_tile = 1
end
until removing_tile == size or board:get_tiles_copy()[removing_tile] ~= 0
if removing_tile == og_rt then
break
end
board:fill(removing_tile, 0)
add(done, removing_tile)
add(previous, board:get_tiles_copy())
-- try to solve the board
local solved = ""
yield()
repeat
solved = board:solve_step()
if solved == "valid" then
amplitude -= .125
end
until board:is_complete() or solved == "invalid"
if solved == "invalid" then
deli(previous)
end
end
-- end while
printh("board generated in " .. time() - start .. " seconds")
startcoroutine(cocreate(function()
repeat
amplitude -= .5
yield()
until amplitude <= 0
end))
board:set_tiles(previous[#previous])
printh(board:tostring())
printh(count(board:get_tiles_copy(), 0) .. " zeroes")
loaded = true
end
local function draw_tiles(board)
local w = board:get_size()
local tiles = board:get_tiles_copy()
for k, v in ipairs(tiles) do
if v == 0 or contains(done, k) then
board:draw_tile(k)
end
end
end
local function _enter()
printh("enter loading")
board = Board:new()
size = board:get_size() * board:get_size()
og_rt = rnd(size) \ 1 + 1
-- original removing tile
removing_tile = og_rt
amplitude = 64
loaded = false
done = {}
local copy_messages = copy(loading_messages)
messages_str = ""
messages_x = 128
while #copy_messages > 0 do
local m = rnd(copy_messages)
messages_str ..= m .. " "
del(copy_messages, m)
end
messages_str ..= "tHANK YOU FOR YOUR PATIENCE"
startcoroutine(cocreate(create_board))
end
local function _update()
board:lock_tiles()
messages_x -= 4
if loaded then
set_state(states.game, board)
end
end
local function _draw()
cls()
local x, y = board:draw_coords(1)
draw_animated_bg(x)
-- board:draw_bg()
draw_tiles(board)
local s = board:get_size() * board:get_size()
local l = print(message, 0, -100)
local y = 118 + removing_tile / s * 100 / 8
local ci = removing_tile \ 20 + 1
-- if not loaded then
-- rectfill2(0,y-2,127,10,0)
-- print(messages_str, messages_x, y, 3, 0)
-- -- print(spinner[t()\.25%4+1], 120, 120)
-- end
end
return {
_enter = _enter,
_update = _update,
_draw = _draw
}
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end