pico8-0hh1/states/endgame.lua

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2022-07-12 21:47:10 +02:00
function state_endgame()
local board
local message = "웃웃 yay! 웃웃"
local message_x = 0
local function go_to_menu()
set_state(states.menu)
end
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local btn_back = make_button({x=1, y=118, h=7, text="🅾️/C bACK TO mENU", color=8,
on_click=function() go_to_menu() end,
on_hover=function(btn) btn.color = 7 end})
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local function _enter(_board)
board = _board
message_x = (128 - print(message,0,-100))/2
end
local function _update()
btn_back:update()
if btnp(BTN_O) then
go_to_menu()
end
end
local function _draw()
cls()
board:draw()
-- wavy message
local offset=0
for i = 1, #message, 1 do -- loop through every letter
letter = sub(message, i, i) -- grab this letter
local st = t() + 0.125 * i -- create a modified time for this letter
print(letter, message_x + offset, 20 + sin(st*0.5)*10, 7) -- draw this letter
offset += print(letter,0,-100)
end
btn_back:draw()
end
local function _leave()
end
return {
_enter = _enter,
_update = _update,
_draw = _draw,
_leave = _leave
}
end