pico8-0hh1/states/loading.lua

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function state_loading()
local board = Board.new()
local spinner = split"-,\\,|,/"
local loading_messages = {
"rETICULATING SPLINES",
"aLLOCATING RESSOURCES",
"eMULATING HARDWARE",
"uNCLOGGING MEMORY BUS",
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"sPINNING UP ai AGENT",
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"sIDE-STEPPING VIRTUAL MACHINE",
"iNSTALLING BACKTRACKING WIZARD",
"eXFOLIATING PIXELS",
"sCAFFOLDING RAY-TRACING ALGORITHM",
"sWEEPING PARTICLES",
"pRESSURIZING USER INTERFACE",
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"sHAKING RED AND BLUE PAINT BUCKETS",
"gATHERING GRAVITY",
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"sERIALIZING BOARD MATRIX",
"bACKPORTING e2e ENCRYPTION",
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}
local message = ""
local messages_str = ""
local messages_x = 128
local loaded = false
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local done = {}
local size = board:get_size()*board:get_size()
local og_rt = rnd(size)\1+1 -- original removing tile
local removing_tile = og_rt
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local create_board = cocreate(function()
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local start = time()
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repeat
board:reset()
repeat
board:solve_step(true)
yield()
until board:is_complete()
until board:is_valid()
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-- Remove tiles that can be removed
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local previous = {board:get_tiles_copy()} -- initial state
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done = {}
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while true do
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board:set_tiles(previous[#previous])
-- remove a random tile
repeat
removing_tile += 1
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if removing_tile > size then
removing_tile = 1
end
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until removing_tile == size or board:get_tiles_copy()[removing_tile] ~= 0
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if removing_tile == og_rt then
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break
end
board:fill(removing_tile, 0)
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add(done, removing_tile)
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add(previous, board:get_tiles_copy())
-- try to solve the board
local solved = ""
yield()
repeat
solved = board:solve_step()
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if solved == "valid" then
amplitude -= .125
end
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until board:is_complete() or solved == "invalid"
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if solved == "invalid" then
deli(previous)
end
end -- end while
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printh("board generated in "..time()-start.." seconds")
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startcoroutine(cocreate(function()
repeat
amplitude -= .5
yield()
until amplitude <= 0
end))
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board:set_tiles(previous[#previous])
printh(board:tostring())
printh(count(board:get_tiles_copy(), 0).." zeroes")
loaded = true
end)
local function draw_tiles(board)
local w = board:get_size()
local tiles = board:get_tiles_copy()
for k,v in ipairs(tiles) do
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if v==0 or contains(done, k) then
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board:draw_tile(k)
end
end
end
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local function _enter()
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amplitude = 64
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loaded = false
local copy_messages = copy(loading_messages)
messages_str = ""
messages_x = 128
while #copy_messages > 0 do
local m = rnd(copy_messages)
messages_str ..= m .. " "
del(copy_messages, m)
end
messages_str ..= "tHANK YOU FOR YOUR PATIENCE"
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startcoroutine(create_board)
end
local function _update()
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board:lock_tiles()
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messages_x -= 4
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if loaded then
set_state(states.game, board)
end
end
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local function _draw()
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cls()
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local x,y = board:draw_coords(1)
draw_animated_bg(x)
-- board:draw_bg()
draw_tiles(board)
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local s = board:get_size()*board:get_size()
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local l = print(message, 0, -100)
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local y = 118+(removing_tile/s)*100/8
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local ci = removing_tile\20+1
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-- if not loaded then
-- rectfill2(0,y-2,127,10,0)
-- print(messages_str, messages_x, y, 3, 0)
-- -- print(spinner[t()\.25%4+1], 120, 120)
-- end
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end
return {
_enter = _enter,
_update = _update,
_draw = _draw,
}
end