Progressive board display while loading

This commit is contained in:
Simon Cambier 2022-06-03 21:09:45 +02:00
parent c5db9f717f
commit 08f35f6d0d
6 changed files with 85 additions and 30 deletions

View File

@ -12,6 +12,7 @@ poke4(0x5700,unpack(split"0x0000.0000,0x0000.0000,0x0202.0202,0x0000.0200,0x0000
#include board.lua
#include coroutines.lua
#include ui.lua
#include utils.lua
#include states/menu.lua
#include states/loading.lua
#include states/game.lua

View File

@ -384,14 +384,26 @@ function Board.new()
end
end,
draw = function(self)
draw_bg = function(self)
local w = width
fillp()
for k,v in ipairs(tiles) do
local x,y = self:draw_coords(k)
local color = v == BLUE and 12 or v == YELLOW and 8 or 1
rectfill2(x, y, w, w, 1)
end
end,
draw = function(self)
self:draw_bg()
local w = width
for k,v in ipairs(tiles) do
if v > 0 then
local x,y = self:draw_coords(k)
local color = v == BLUE and 12 or 8
if color == 1 then fillp() else fillp() end
rectfill2(x, y, w, w, color)
end
end
end
}
end

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@ -118,13 +118,6 @@ end
-- end
function set_state(state, ...)
local args = {...}
if gs and gs._leave then gs._leave() end
gs = state
if gs and gs._enter then gs._enter(unpack(args)) end
end
--
-- main loop
--

View File

@ -3,26 +3,24 @@ function state_loading()
local spinner = split"-,\\,|,/"
local loading_messages = {
"lOADING PATHFINDING ALGORITHM",
"rETICULATING SPLINES",
"aLLOCATING MEMORY BANDWIDTH",
"iNITIALIZING HARDWARE",
"aLLOCATING RESSOURCES",
"eMULATING HARDWARE",
"uNCLOGGING MEMORY BUS",
"sPINNING UP ai AGENT",
"PINGING aZURE AGENT POOL",
"bOOTING VIRTUAL MACHINE",
"cOUNTING PIXELS",
"cOLORING TILES",
"tIP: THIS GAME RUNS BETTER ON iNTERNET eXPLORER 6",
"lOADING A NEW BOARD",
"iF YOU CAN'T SOLVE A BOARD, ASK HELP FROM AN ADULT",
"lOADING RAY-TRACING SETTINGS",
"aDJUSTING DIFFICULTY FOR YOUR PLAY STYLE",
"cOLLECTING PIXELS TO BUILD TILES",
"lOADING RAY-TRACING ALGORITHM",
"sWEEPING PARTICLES",
"pRESSURIZING USER INTERFACE",
"rECOMPUTING BOARD MATRIX"
}
local message = ""
local messages_str = ""
local messages_x = 128
local loaded = false
local removing_tile = 0
local create_board = cocreate(function()
repeat
@ -36,18 +34,17 @@ function state_loading()
printh("b: " .. time())
-- Remove tiles until randomness is unavoidable
local previous = {board:get_tiles_copy()} -- initial state
local i = 0
while true do
board:set_tiles(previous[#previous])
-- remove a random tile
repeat
i += 1
until i == 100 or board:get_tiles_copy()[i] ~= 0
if i == 100 then
removing_tile += 1
until removing_tile == 100 or board:get_tiles_copy()[iremoving_tile] ~= 0
if removing_tile == 100 then
break
end
board:fill(i, 0)
board:fill(removing_tile, 0)
add(previous, board:get_tiles_copy())
-- try to solve the board
@ -69,6 +66,19 @@ function state_loading()
loaded = true
end)
local function draw_tiles(board)
local w = board:get_size()
local tiles = board:get_tiles_copy()
for k,v in ipairs(tiles) do
if k<removing_tile and v > 0 then
local x,y = board:draw_coords(k)
local color = v == BLUE and 12 or 8
if color == 1 then fillp() else fillp() end
rectfill2(x, y, w, w, color)
end
end
end
local function _enter()
loaded = false
@ -80,7 +90,7 @@ function state_loading()
messages_str ..= m .. " "
del(copy_messages, m)
end
messages_str ..= "[END OF MESSAGES, THANK YOU FOR YOUR PATIENCE]"
messages_str ..= "tHANK YOU FOR YOUR PATIENCE"
custom_font()
startcoroutine(create_board)
@ -95,9 +105,15 @@ function state_loading()
local function _draw()
cls()
board:draw_bg()
draw_tiles(board)
local l = print(message, 0, -100)
print(messages_str, messages_x, 50, 7)
print(spinner[t()\.25%4+1], 120, 120)
if not loaded then
print(messages_str, messages_x, 50, 7, 0)
-- print(spinner[t()\.25%4+1], 120, 120)
end
end
return {

5
ui.lua
View File

@ -39,3 +39,8 @@ function make_button(options)
end
}
end
function print_shadow(text, x, y, color)
print(text, x+1, y+1, 0)
print(text, x, y, color)
end

28
utils.lua Normal file
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@ -0,0 +1,28 @@
local oldprint = print
function print(t,x,y,col1,col2)
if col2 then
for i=-1,1 do
for j=-1,1 do
oldprint(t, x+i, y+j, col2)
end
end
end
oldprint(t, x, y, col1)
end
function str_width(str)
return print(str,0,-8)
end
function print_shade(t,x,y,col1,col2)
print(t,x,y+1,col2)
print(t,x+1,y+1,col2)
print(t,x,y,col1)
end
function set_state(state, ...)
local args = {...}
if gs and gs._leave then gs._leave() end
gs = state
if gs and gs._enter then gs._enter(unpack(args)) end
end