Fluff
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08f35f6d0d
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28
board.lua
28
board.lua
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@ -6,6 +6,8 @@ function Board.new()
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local tile_width = 10
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local margin = 4
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local padding = 1
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local tiles = {}
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local locked = {} -- list of indexes
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local reset = function()
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local t = [[
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@ -21,6 +23,7 @@ function Board.new()
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0,0,0,0,0,0,0,0,0,0
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]]
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tiles = split(t)
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locked = {}
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end
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reset()
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@ -384,6 +387,17 @@ function Board.new()
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end
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end,
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lock_tiles = function(self)
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locked = {}
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for k,v in ipairs(tiles) do
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if v > 0 then add(locked, k) end
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end
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end,
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is_locked = function(self, idx)
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return #find(locked, idx) > 0
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end,
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draw_bg = function(self)
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local w = width
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fillp(▒)
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@ -397,13 +411,23 @@ function Board.new()
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self:draw_bg()
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local w = width
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for k,v in ipairs(tiles) do
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self:draw_tile(k)
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end
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end,
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draw_tile = function(self, idx)
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local w = width
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local v = tiles[idx]
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if v > 0 then
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local x,y = self:draw_coords(k)
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local x,y = self:draw_coords(idx)
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local color = v == BLUE and 12 or 8
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if color == 1 then fillp(▒) else fillp(█) end
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rectfill2(x, y, w, w, color)
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if self:is_locked(idx) then
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line(x, y+w, x+w, y+w, v == BLUE and 6 or 14)
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line(x+w, y, x+w, y+w, v == BLUE and 6 or 14)
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end
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end
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end
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end,
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}
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end
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27
main.lua
27
main.lua
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@ -79,33 +79,6 @@ end
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-- return c
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-- end
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--
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-- Returns the indices of found occurences of `o` within `tbl`
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--
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function find(tbl, o)
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local indices = {}
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for k,v in ipairs(tbl) do
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if v == o then add(indices, k) end
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end
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return indices
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end
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--
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-- Makes a shallow table copy
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--
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function copy(tbl)
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return map(tbl, function (o) return o end)
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end
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--
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-- Table equality - shallow comparison
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--
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function equal(tbl1, tbl2)
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for k, _ in ipairs(tbl1) do
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if tbl1[k] ~= tbl2[k] then return false end
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end
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return true
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end
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-- function tostring(any)
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-- if (type(any)~="table") return tostr(any)
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@ -13,6 +13,8 @@ function state_game()
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local function _enter(_board)
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board = _board
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-- lock the initial tiles
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board:lock_tiles()
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end
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local function _draw()
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@ -8,12 +8,14 @@ function state_loading()
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"eMULATING HARDWARE",
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"uNCLOGGING MEMORY BUS",
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"sPINNING UP ai AGENT",
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"bOOTING VIRTUAL MACHINE",
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"cOLLECTING PIXELS TO BUILD TILES",
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"lOADING RAY-TRACING ALGORITHM",
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"sIDE-STEPPING VIRTUAL MACHINE",
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"iNSTALLING BACKTRACKING WIZARD",
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"eXFOLIATING PIXELS",
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"sCAFFOLDING RAY-TRACING ALGORITHM",
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"sWEEPING PARTICLES",
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"pRESSURIZING USER INTERFACE",
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"rECOMPUTING BOARD MATRIX"
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"sERIALIZING BOARD MATRIX",
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"bACKPORTING e2e ENCRYPTION",
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}
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local message = ""
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@ -32,14 +34,16 @@ function state_loading()
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until board:is_valid()
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printh("b: " .. time())
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-- Remove tiles until randomness is unavoidable
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-- Remove tiles that can be removed
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local previous = {board:get_tiles_copy()} -- initial state
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while true do
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board:set_tiles(previous[#previous])
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-- remove a random tile
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repeat
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removing_tile += 1
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until removing_tile == 100 or board:get_tiles_copy()[iremoving_tile] ~= 0
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until removing_tile == 100 or board:get_tiles_copy()[removing_tile] ~= 0
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if removing_tile == 100 then
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break
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end
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@ -67,14 +71,12 @@ function state_loading()
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end)
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local function draw_tiles(board)
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local w = board:get_size()
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local tiles = board:get_tiles_copy()
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for k,v in ipairs(tiles) do
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if k<removing_tile and v > 0 then
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local x,y = board:draw_coords(k)
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local color = v == BLUE and 12 or 8
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if color == 1 then fillp(▒) else fillp(█) end
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rectfill2(x, y, w, w, color)
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if k < removing_tile then
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board:draw_tile(k)
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end
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end
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end
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@ -97,7 +99,9 @@ function state_loading()
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end
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local function _update()
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messages_x -= 2
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board:lock_tiles()
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messages_x -= 5
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if loaded then
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set_state(states.game, board)
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end
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@ -105,13 +109,17 @@ function state_loading()
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local function _draw()
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cls()
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board:draw_bg()
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draw_tiles(board)
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local l = print(message, 0, -100)
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local y = 118+removing_tile/8
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local colors = {7,6,5,5}
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local ci = removing_tile\20+1
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local c = colors[ci]
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if not loaded then
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print(messages_str, messages_x, 50, 7, 0)
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rectfill2(0,y-2,127,10,0)
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print(messages_str, messages_x, y, c, 0)
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-- print(spinner[t()\.25%4+1], 120, 120)
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end
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end
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29
utils.lua
29
utils.lua
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@ -26,3 +26,32 @@ function set_state(state, ...)
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gs = state
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if gs and gs._enter then gs._enter(unpack(args)) end
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end
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--
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-- Returns the indices of found occurences of `o` within `tbl`
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--
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function find(tbl, o)
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local indices = {}
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for k,v in ipairs(tbl) do
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if v == o then add(indices, k) end
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end
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return indices
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end
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--
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-- Makes a shallow table copy
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--
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function copy(tbl)
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return map(tbl, function (o) return o end)
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end
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--
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-- Table equality - shallow comparison
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--
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function equal(tbl1, tbl2)
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for k, _ in ipairs(tbl1) do
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if tbl1[k] ~= tbl2[k] then return false end
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end
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return true
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end
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