Tweaked rendering
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parent
529703b7e4
commit
6f54ba9477
14
board.lua
14
board.lua
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@ -4,7 +4,6 @@ function Board.new()
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local width = 10
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local width = 10
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local tile_width = 10
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local tile_width = 10
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local margin = 4
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local padding = 1
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local padding = 1
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local tiles = {}
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local tiles = {}
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local locked = {} -- list of indexes
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local locked = {} -- list of indexes
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@ -46,9 +45,10 @@ function Board.new()
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end,
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end,
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draw_coords = function(self, x, y)
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draw_coords = function(self, x, y)
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local margin = (128 - (tile_width + padding) * width) / 2- padding
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if not y then x, y = self:idx_xy(x) end
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if not y then x, y = self:idx_xy(x) end
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return margin + (x-1)*tile_width + (x-1)*(padding+1),
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return margin + (x-1)*tile_width + (x-1)*padding,
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margin + (y-1)*tile_width + (y-1)*(padding+1)
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margin + (y-1)*tile_width + (y-1)*padding
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end,
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end,
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get_size = function(self)
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get_size = function(self)
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@ -425,10 +425,12 @@ function Board.new()
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local x,y = self:draw_coords(idx)
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local x,y = self:draw_coords(idx)
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local color = v == BLUE and 12 or 8
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local color = v == BLUE and 12 or 8
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if color == 1 then fillp(▒) else fillp(█) end
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if color == 1 then fillp(▒) else fillp(█) end
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rectfill2(x, y, w, w, color)
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if self:is_locked(idx) then
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if self:is_locked(idx) then
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line(x, y+w, x+w, y+w, v == BLUE and 6 or 14)
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rectfill2(x, y, w, w, color)
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line(x+w, y, x+w, y+w, v == BLUE and 6 or 14)
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line(x, y+w-1, x+w-1, y+w-1, v == BLUE and 13 or 2)
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line(x+w-1, y, x+w-1, y+w-1, v == BLUE and 13 or 2)
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else
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roundedrect(x, y, w, w, color)
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end
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end
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end
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end
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end,
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end,
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8
main.lua
8
main.lua
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@ -59,7 +59,13 @@ function slice(tbl, first, last, step)
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end
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end
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function rectfill2(x, y, w, h, col)
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function rectfill2(x, y, w, h, col)
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rectfill(x, y, x+w, y+h, col)
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rectfill(x, y, x+w-1, y+h-1, col)
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end
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function roundedrect(x, y, w, h, col)
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rectfill2(x,y,w,h,0)
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rectfill2(x+1, y, w-2, h, col)
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rectfill2(x, y+1, w, h-2, col)
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end
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end
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function rect2(x, y, w, h, col)
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function rect2(x, y, w, h, col)
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@ -9,7 +9,7 @@ function state_menu()
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local buttons = {
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local buttons = {
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make_button({x=10, y=10, w=30, text="play", data={i=1},
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make_button({x=10, y=10, w=30, text="play", data={i=1},
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on_click=function() set_state(states.game) end,
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on_click=function() set_state(states.loading) end,
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on_hover=function(btn) btn.color = 7 selected = 1 end,
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on_hover=function(btn) btn.color = 7 selected = 1 end,
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on_draw=on_btn_draw}),
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on_draw=on_btn_draw}),
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make_button({x=10, y=20, w=30, text="rules", data={i=2},
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make_button({x=10, y=20, w=30, text="rules", data={i=2},
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@ -42,6 +42,7 @@ function state_menu()
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end,
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end,
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_draw = function()
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_draw = function()
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cls()
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for k,button in ipairs(buttons) do
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for k,button in ipairs(buttons) do
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button:draw(selected == k)
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button:draw(selected == k)
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end
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end
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@ -33,6 +33,7 @@ function state_rules()
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end,
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end,
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_draw=function()
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_draw=function()
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cls()
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custom_font()
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custom_font()
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print("1) yOU CAN'T HAVE MORE THAN\n TWO (2) CONSECUTIVE TILES\n OF THE SAME COLOR", 2,2, 7)
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print("1) yOU CAN'T HAVE MORE THAN\n TWO (2) CONSECUTIVE TILES\n OF THE SAME COLOR", 2,2, 7)
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