Keyboard navigration + start of rules

This commit is contained in:
Simon Cambier 2022-05-29 22:55:43 +02:00
parent f793c3e17a
commit 7a293234c9
5 changed files with 77 additions and 11 deletions

53
0hh1.p8
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@ -5,12 +5,49 @@ __lua__
#include board.lua #include board.lua
#include states/menu.lua #include states/menu.lua
#include states/game.lua #include states/game.lua
#include states/rules.lua
__gfx__ __gfx__
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@ -372,7 +372,8 @@ function Board.new()
local margin = 4 local margin = 4
for k,v in ipairs(tiles) do for k,v in ipairs(tiles) do
local x,y = self:idx_xy(k) local x,y = self:idx_xy(k)
local color = v == BLUE and 9 or v == YELLOW and 3 or 1 local color = v == BLUE and 12 or v == YELLOW and 8 or 1
if color == 1 then fillp() else fillp() end
rectfill( rectfill(
margin + (x-1)*w + (x-1)*(padding+1), margin + (x-1)*w + (x-1)*(padding+1),
margin + (y-1)*w + (y-1)*(padding+1), margin + (y-1)*w + (y-1)*(padding+1),

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@ -7,6 +7,10 @@ poke(0x5F2D, 1)
local BLUE = 1 local BLUE = 1
local YELLOW = 2 local YELLOW = 2
-- 🅾️ Z[C]N ❎ [X]VM
-- X and C have the same position on QWERTY and AZERTY
local LEFT,RIGHT,UP,DOWN,BTN_O,BTN_X = 0,1,2,3,4,5
-- --
-- Utils -- Utils
-- --
@ -161,11 +165,12 @@ function _init()
mouse_y = 0 mouse_y = 0
states = { states = {
rules = stateRules(),
menu = stateMenu(), menu = stateMenu(),
game = stateGame() game = stateGame()
} }
setState(states.menu) setState(states.rules)
end end

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@ -1,6 +1,5 @@
function stateMenu() function stateMenu()
local items = {"play", "rules"}
local selected = 1 local selected = 1
local buttons = { local buttons = {
makeButton(10, 10, 30, 6, "play", makeButton(10, 10, 30, 6, "play",
@ -17,16 +16,28 @@ function stateMenu()
return { return {
_enter = _enter, _enter = _enter,
_update = function() _update = function()
for button in all(buttons) do for button in all(buttons) do
button:update() button:update()
end end
if btnp(UP) then
selected -= 1
elseif btnp(DOWN) then
selected += 1
elseif btnp(BTN_O) then
buttons[selected]:onClick()
end
selected = mid(1, selected, #buttons)
end, end,
_draw = function() _draw = function()
for k,button in ipairs(buttons) do for k,button in ipairs(buttons) do
button:draw(selected == k) button:draw(selected == k)
end end
print("press 🅾️/c to continue", 8, 120, 7)
end end
} }
end end

12
states/rules.lua Normal file
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@ -0,0 +1,12 @@
function stateRules()
return {
_update=function()
end,
_draw=function()
print("1) you can't have more than\n 2 tiles of the same color\n in a row.", 2,2, 7)
sspr(0,32, 12,12, 8,24)
spr(2, 23, 25)
sspr(12,32, 12,12, 34,24)
end,
}
end