Clickable buttons
This commit is contained in:
parent
9fd3208aaf
commit
977d2c342b
3
0hh1.p8
3
0hh1.p8
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@ -2,6 +2,9 @@ pico-8 cartridge // http://www.pico-8.com
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version 36
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__lua__
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#include main.lua
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#include board.lua
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#include states/menu.lua
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#include states/game.lua
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__gfx__
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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388
board.lua
Normal file
388
board.lua
Normal file
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@ -0,0 +1,388 @@
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local Board = {}
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function Board.new()
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local debug = false
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local width = 10
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local t = [[
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0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0
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]]
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a = {foo = 3}
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local tiles = split(t)
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return {
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reset = function(self)
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local t = [[
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0
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]]
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tiles = split(t)
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end,
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getTile = function(self, idx)
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return tiles[idx]
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end,
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-- returns a COPY of the tiles array
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getTilesCopy = function(self)
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return copy(tiles)
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end,
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-- overwrites the whole tiles array
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setTiles = function(self, newtiles)
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assert(#newtiles == #tiles, "New tiles array must have a length of " .. #tiles)
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tiles = copy(newtiles)
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end,
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idx_xy = function(self, idx)
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return idx_xy(idx, width)
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end,
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xy_idx = function(self, x, y)
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return xy_idx(x, y, width)
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end,
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fill = function(self, idx, color, invert)
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if invert then
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color = color == YELLOW and BLUE or YELLOW
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end
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tiles[idx] = color
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end,
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getRows = function(self)
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local ret = {}
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for i = 1, width do
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add(ret, slice(tiles, ((i - 1) * width) + 1, i * width))
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end
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return ret
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end,
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getCols = function(self)
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local ret = {}
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local rows = self.getRows(self)
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for i = 1, width do
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add(ret, map(rows, function(v) return v[i] end))
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end
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return ret
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end,
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isComplete = function(self)
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return count(tiles, 0) == 0
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end,
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isValid = function(self)
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local rows = self:getRows()
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for y,row in ipairs(rows) do
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-- check count
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if count(row, BLUE) ~= count(row, YELLOW) then
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if (debug) printh("uneven count on row "..y)
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return false
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end
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-- check identical lines
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for k,other in ipairs(rows) do
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if equal(other, row) and other ~= row then
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if (debug) printh("equal rows "..k)
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return false
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end
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end
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-- check triples
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if self:countConsecutives(row) > 2 then
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if (debug) printh("triples")
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return false
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end
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end
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local cols = self:getCols()
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for col in all(cols) do
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-- check count
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if count(col, BLUE) ~= count(col, YELLOW) then
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if (debug) printh("uneven count")
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return false
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end
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-- check identical lines
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for other in all(cols) do
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if equal(other, col) and other ~= col then
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if (debug) printh("equal cols")
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return false
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end
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end
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-- check triples
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if self:countConsecutives(col) > 2 then
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if (debug) printh("triples")
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return false
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end
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end
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return true
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end,
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countConsecutives = function(self, line)
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local count = 0
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local last = 0
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for v in all(line) do
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if v ~= last then
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last = 0
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else
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last = v
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count += 1
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end
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end
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return count
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end,
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--
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-- Returns the index of a random zero tile
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--
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getRandomZero = function(self)
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assert(count(tiles, 0) > 0, "No zero left")
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local zeroes = filter(tiles, function(v) return v == 0 end, true)
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local z = {}
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for k,v in pairs(zeroes) do
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add(z, k)
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end
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return rnd(z)
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end,
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--
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-- Returns the index of a random non-zero tile
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--
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getRandomNonZero = function(self)
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assert(count(tiles, 0) < #tiles, "All zeroes")
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local numbers = filter(tiles, function(v) return v ~= 0 end, true)
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local z = {}
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for k,v in pairs(numbers) do
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add(z, k)
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end
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return rnd(z)
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end,
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tostring = function(self)
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local str = ''
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for v in all(tiles) do
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str ..= ", " .. v
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end
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return str
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end,
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-- Solves 1 step of the board
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-- Returns "valid" if it solved it without guessing
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-- Returns "invalid" if the board cannot be solved
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solveStep = function(self, random)
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local zeroes = count(tiles, 0)
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self:surroundDoubles()
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self:splitTriples()
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self:fillLines()
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self:noIdenticalLines()
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local changed = zeroes ~= count(tiles, 0)
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if not changed and random and not self:isComplete() then
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-- Set a random color
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local z = self:getRandomZero()
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self:fill(z, rnd({BLUE, YELLOW}))
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if (debug) printh("!!!!!!!!!!!!!!!!! RANDOM FILL AT " .. z)
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return "invalid"
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end
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return (changed or self:isComplete()) and "valid" or "invalid"
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end,
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surroundDoubles = function(self)
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for idx,v in ipairs(tiles) do
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local x,y = self:idx_xy(idx)
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if v == 0 then
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local neighbors = {}
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-- 2 tiles on the left
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if x >= 3 then
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add(neighbors, {idx, idx-1, idx-2})
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end
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-- 2 tiles on the right
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if x <= width-2 then
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add(neighbors, {idx, idx+1, idx+2})
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end
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-- 2 tiles on top
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if y >= 3 then
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add(neighbors, {idx, idx-width, idx - width*2})
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end
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-- 2 tiles under
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if y <= width-2 then
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add(neighbors, {idx, idx+width, idx + width*2})
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end
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-- only keep pairs that are identical (and not 0)
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neighbors = filter(neighbors, function (o) return tiles[o[2]] == tiles[o[3]] and tiles[o[2]] ~= 0 end)
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-- do the surrounding
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for item in all(neighbors) do
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if item[1] then
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if (debug) printh("Surrounding at " .. item[1])
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self:fill(item[1], tiles[item[2]], true)
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end
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end
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end
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end
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end,
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splitTriples = function(self)
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for idx, col in ipairs(tiles) do
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local x,y = self:idx_xy(idx)
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if col == 0 then
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if x > 1 and x < width then
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-- check horizontal
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local prev = tiles[idx-1]
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local next = tiles[idx+1]
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if prev ~= 0 and prev == next then
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if (debug) printh("Splitting at " .. idx)
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self:fill(idx, prev, true)
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end
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end
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if y>1 and y < width then
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-- check vertical
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local prev = tiles[idx-width]
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local next = tiles[idx+width]
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if prev ~= 0 and prev == next then
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if (debug) printh("Splitting at " .. idx)
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self:fill(idx, prev, true)
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end
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end
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end
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end
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end,
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fillLines = function(self)
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local rows = self:getRows()
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local cols = self:getCols()
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-- rows
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for y,row in ipairs(rows) do
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local a = count(row, BLUE)
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local b = count(row, YELLOW)
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if a ~= b then
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if a == width/2 then self:fillRow(y, YELLOW) end
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if b == width/2 then self:fillRow(y, BLUE) end
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end
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end
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-- columns
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for x,col in ipairs(cols) do
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local a = count(col, BLUE)
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local b = count(col, YELLOW)
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if a ~= b then
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if a == width/2 then self:fillCol(x, YELLOW) end
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if b == width/2 then self:fillCol(x, BLUE) end
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end
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end
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end,
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fillRow = function(self, y, color)
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if (debug) printh("Filling line " .. y .. " in " .. (color == BLUE and "blue" or "yellow"))
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local idx = self:xy_idx(1, y)
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for i = idx, (idx+width-1) do
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if self:getTile(i) == 0 then
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self:fill(i, color)
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end
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end
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end,
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fillCol = function(self, x, color)
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if (debug) printh("Filling column " .. x .. " in " .. (color == BLUE and "blue" or "yellow"))
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local idx = self:xy_idx(x, 1)
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for i = idx, #tiles, width do
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if self:getTile(i) == 0 then
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self:fill(i, color)
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end
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end
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end,
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noIdenticalLines = function(self)
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-- columns
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local cols = self:getCols()
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for x,col in ipairs(cols) do
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if count(col, 0) == 2 and count(col, BLUE) == count(col, YELLOW) then
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local y1, y2 = unpack(find(col, 0))
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local ab = copy(col) ab[y1] = BLUE ab[y2] = YELLOW
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local ba = copy(col) ba[y1] = YELLOW ba[y2] = BLUE
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-- Check if a dupe exists
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for x2,col in ipairs(cols) do
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if equal(col, ab) then
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if debug then
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printh("No-dupe at col " .. x .. " from col " .. x2)
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printh(" " .. self:xy_idx(x,y1) .. " in yellow")
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printh(" " .. self:xy_idx(x,y2) .. " in blue")
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end
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self:fill(self:xy_idx(x,y1), YELLOW)
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self:fill(self:xy_idx(x,y2), BLUE)
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goto continue
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elseif equal(col, ba) then
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if debug then
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printh("No-dupe at col " .. x .. " from col " .. x2)
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printh(" " .. self:xy_idx(x,y1) .. " in blue")
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printh(" " .. self:xy_idx(x,y2) .. " in yellow")
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end
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self:fill(self:xy_idx(x,y1), BLUE)
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self:fill(self:xy_idx(x,y2), YELLOW)
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goto continue
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end
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end
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end
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::continue::
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end
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-- rows
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local rows = self:getRows()
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for y,row in ipairs(rows) do
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if count(row, 0) == 2 and count(row, BLUE) == count(row, YELLOW) then
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local x1, x2 = unpack(find(row, 0))
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local ab = copy(row) ab[x1] = BLUE ab[x2] = YELLOW
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local ba = copy(row) ba[x1] = YELLOW ba[x2] = BLUE
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-- Check if a dupe exists
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for y2,row in ipairs(rows) do
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if equal(row, ab) then
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if debug then
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printh("No-dupe at row " .. y .. " from row " .. y2)
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printh(" " .. self:xy_idx(x1,y) .. " in yellow")
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printh(" " .. self:xy_idx(x2,y) .. " in blue")
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end
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self:fill(self:xy_idx(x1,y), YELLOW)
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self:fill(self:xy_idx(x2,y), BLUE)
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goto continue
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elseif equal(row, ba) then
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if debug then
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printh("No-dupe at row " .. y .. " from row " .. y2)
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printh(" " .. self:xy_idx(x1,y) .. " in blue")
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printh(" " .. self:xy_idx(x2,y) .. " in yellow")
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end
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self:fill(self:xy_idx(x1,y), BLUE)
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self:fill(self:xy_idx(x2,y), YELLOW)
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goto continue
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end
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end
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end
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::continue::
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end
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end,
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draw = function(self)
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local w = 10
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local padding = 1
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local margin = 4
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for k,v in ipairs(tiles) do
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local x,y = self:idx_xy(k)
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local color = v == BLUE and 9 or v == YELLOW and 3 or 1
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rectfill(
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margin + (x-1)*w + (x-1)*(padding+1),
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margin + (y-1)*w + (y-1)*(padding+1),
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w, w, color)
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if debug then
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print(k,
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margin + (x-1)*w + (x-1)*(padding+1),
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margin + (y-1)*w + (y-1)*(padding+1), 8)
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end
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end
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end
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}
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end
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465
main.lua
465
main.lua
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@ -1,4 +1,4 @@
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poke(0x5F2D, 3)
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poke(0x5F2D, 1)
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--
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-- constants
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@ -104,462 +104,81 @@ end
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-- return str.."}"
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-- end
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--
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-- Board
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--
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local Board = {}
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function Board.new()
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local debug = false
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local width = 10
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local t = [[
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0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0
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]]
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a = {foo = 3}
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local tiles = split(t)
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function makeButton(x, y, w, h, text, f)
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local state = 0 -- 0 = normal, 1 = hovered, 2 = pressed
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return {
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reset = function(self)
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local t = [[
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0
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]]
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tiles = split(t)
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x = x,
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y = y,
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w = w,
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h = h,
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text = text,
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draw=function(self)
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rectfill(self.x, self.y, self.w, self.h, 8)
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print(self.text.." "..state, self.x+1, self.y+1, 6)
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end,
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getTile = function(self, idx)
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return tiles[idx]
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end,
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-- returns a COPY of the tiles array
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getTilesCopy = function(self)
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return copy(tiles)
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end,
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-- overwrites the whole tiles array
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setTiles = function(self, newtiles)
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assert(#newtiles == #tiles, "New tiles array must have a length of " .. #tiles)
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tiles = copy(newtiles)
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end,
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|
||||
idx_xy = function(self, idx)
|
||||
return idx_xy(idx, width)
|
||||
end,
|
||||
|
||||
xy_idx = function(self, x, y)
|
||||
return xy_idx(x, y, width)
|
||||
end,
|
||||
|
||||
fill = function(self, idx, color, invert)
|
||||
if invert then
|
||||
color = color == YELLOW and BLUE or YELLOW
|
||||
end
|
||||
tiles[idx] = color
|
||||
end,
|
||||
|
||||
getRows = function(self)
|
||||
local ret = {}
|
||||
for i = 1, width do
|
||||
add(ret, slice(tiles, ((i - 1) * width) + 1, i * width))
|
||||
end
|
||||
return ret
|
||||
end,
|
||||
|
||||
getCols = function(self)
|
||||
local ret = {}
|
||||
local rows = self.getRows(self)
|
||||
for i = 1, width do
|
||||
add(ret, map(rows, function(v) return v[i] end))
|
||||
end
|
||||
return ret
|
||||
end,
|
||||
|
||||
isComplete = function(self)
|
||||
return count(tiles, 0) == 0
|
||||
end,
|
||||
|
||||
isValid = function(self)
|
||||
local rows = self:getRows()
|
||||
for y,row in ipairs(rows) do
|
||||
-- check count
|
||||
if count(row, BLUE) ~= count(row, YELLOW) then
|
||||
if (debug) printh("uneven count on row "..y)
|
||||
return false
|
||||
update=function(self)
|
||||
if mouse_x >= self.x and mouse_x <= self.x + self.w and
|
||||
mouse_y >= self.y and mouse_y <= self.y + self.h then
|
||||
if stat(34)&1 == 0 and state == 2 and f then
|
||||
f()
|
||||
end
|
||||
-- check identical lines
|
||||
for k,other in ipairs(rows) do
|
||||
if equal(other, row) and other ~= row then
|
||||
if (debug) printh("equal rows "..k)
|
||||
return false
|
||||
end
|
||||
end
|
||||
-- check triples
|
||||
if self:countConsecutives(row) > 2 then
|
||||
if (debug) printh("triples")
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local cols = self:getCols()
|
||||
for col in all(cols) do
|
||||
-- check count
|
||||
if count(col, BLUE) ~= count(col, YELLOW) then
|
||||
if (debug) printh("uneven count")
|
||||
return false
|
||||
end
|
||||
-- check identical lines
|
||||
for other in all(cols) do
|
||||
if equal(other, col) and other ~= col then
|
||||
if (debug) printh("equal cols")
|
||||
return false
|
||||
end
|
||||
end
|
||||
-- check triples
|
||||
if self:countConsecutives(col) > 2 then
|
||||
if (debug) printh("triples")
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
countConsecutives = function(self, line)
|
||||
local count = 0
|
||||
local last = 0
|
||||
for v in all(line) do
|
||||
if v ~= last then
|
||||
last = 0
|
||||
if stat(34)&1 == 1 then
|
||||
state = 2
|
||||
else
|
||||
last = v
|
||||
count += 1
|
||||
state = 1
|
||||
end
|
||||
end
|
||||
return count
|
||||
end,
|
||||
|
||||
--
|
||||
-- Returns the index of a random zero tile
|
||||
--
|
||||
getRandomZero = function(self)
|
||||
assert(count(tiles, 0) > 0, "No zero left")
|
||||
local zeroes = filter(tiles, function(v) return v == 0 end, true)
|
||||
local z = {}
|
||||
for k,v in pairs(zeroes) do
|
||||
add(z, k)
|
||||
end
|
||||
return rnd(z)
|
||||
end,
|
||||
|
||||
--
|
||||
-- Returns the index of a random non-zero tile
|
||||
--
|
||||
getRandomNonZero = function(self)
|
||||
assert(count(tiles, 0) < #tiles, "All zeroes")
|
||||
local numbers = filter(tiles, function(v) return v ~= 0 end, true)
|
||||
local z = {}
|
||||
for k,v in pairs(numbers) do
|
||||
add(z, k)
|
||||
end
|
||||
return rnd(z)
|
||||
end,
|
||||
|
||||
tostring = function(self)
|
||||
local str = ''
|
||||
for v in all(tiles) do
|
||||
str ..= ", " .. v
|
||||
end
|
||||
return str
|
||||
end,
|
||||
|
||||
-- Solves 1 step of the board
|
||||
-- Returns "valid" if it solved it without guessing
|
||||
-- Returns "invalid" if the board cannot be solved
|
||||
solveStep = function(self, random)
|
||||
local zeroes = count(tiles, 0)
|
||||
self:surroundDoubles()
|
||||
self:splitTriples()
|
||||
self:fillLines()
|
||||
self:noIdenticalLines()
|
||||
local changed = zeroes ~= count(tiles, 0)
|
||||
if not changed and random and not self:isComplete() then
|
||||
-- Set a random color
|
||||
local z = self:getRandomZero()
|
||||
self:fill(z, rnd({BLUE, YELLOW}))
|
||||
if (debug) printh("!!!!!!!!!!!!!!!!! RANDOM FILL AT " .. z)
|
||||
return "invalid"
|
||||
end
|
||||
return (changed or self:isComplete()) and "valid" or "invalid"
|
||||
end,
|
||||
|
||||
surroundDoubles = function(self)
|
||||
for idx,v in ipairs(tiles) do
|
||||
local x,y = self:idx_xy(idx)
|
||||
if v == 0 then
|
||||
local neighbors = {}
|
||||
-- 2 tiles on the left
|
||||
if x >= 3 then
|
||||
add(neighbors, {idx, idx-1, idx-2})
|
||||
end
|
||||
-- 2 tiles on the right
|
||||
if x <= width-2 then
|
||||
add(neighbors, {idx, idx+1, idx+2})
|
||||
end
|
||||
-- 2 tiles on top
|
||||
if y >= 3 then
|
||||
add(neighbors, {idx, idx-width, idx - width*2})
|
||||
end
|
||||
-- 2 tiles under
|
||||
if y <= width-2 then
|
||||
add(neighbors, {idx, idx+width, idx + width*2})
|
||||
end
|
||||
|
||||
-- only keep pairs that are identical (and not 0)
|
||||
neighbors = filter(neighbors, function (o) return tiles[o[2]] == tiles[o[3]] and tiles[o[2]] ~= 0 end)
|
||||
|
||||
-- do the surrounding
|
||||
for item in all(neighbors) do
|
||||
if item[1] then
|
||||
if (debug) printh("Surrounding at " .. item[1])
|
||||
self:fill(item[1], tiles[item[2]], true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
splitTriples = function(self)
|
||||
for idx, col in ipairs(tiles) do
|
||||
local x,y = self:idx_xy(idx)
|
||||
if col == 0 then
|
||||
|
||||
if x > 1 and x < width then
|
||||
-- check horizontal
|
||||
local prev = tiles[idx-1]
|
||||
local next = tiles[idx+1]
|
||||
if prev ~= 0 and prev == next then
|
||||
if (debug) printh("Splitting at " .. idx)
|
||||
self:fill(idx, prev, true)
|
||||
end
|
||||
end
|
||||
|
||||
if y>1 and y < width then
|
||||
-- check vertical
|
||||
local prev = tiles[idx-width]
|
||||
local next = tiles[idx+width]
|
||||
if prev ~= 0 and prev == next then
|
||||
if (debug) printh("Splitting at " .. idx)
|
||||
self:fill(idx, prev, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
fillLines = function(self)
|
||||
local rows = self:getRows()
|
||||
local cols = self:getCols()
|
||||
|
||||
-- rows
|
||||
for y,row in ipairs(rows) do
|
||||
local a = count(row, BLUE)
|
||||
local b = count(row, YELLOW)
|
||||
if a ~= b then
|
||||
if a == width/2 then self:fillRow(y, YELLOW) end
|
||||
if b == width/2 then self:fillRow(y, BLUE) end
|
||||
end
|
||||
end
|
||||
|
||||
-- columns
|
||||
for x,col in ipairs(cols) do
|
||||
local a = count(col, BLUE)
|
||||
local b = count(col, YELLOW)
|
||||
if a ~= b then
|
||||
if a == width/2 then self:fillCol(x, YELLOW) end
|
||||
if b == width/2 then self:fillCol(x, BLUE) end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
fillRow = function(self, y, color)
|
||||
if (debug) printh("Filling line " .. y .. " in " .. (color == BLUE and "blue" or "yellow"))
|
||||
local idx = self:xy_idx(1, y)
|
||||
for i = idx, (idx+width-1) do
|
||||
if self:getTile(i) == 0 then
|
||||
self:fill(i, color)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
fillCol = function(self, x, color)
|
||||
if (debug) printh("Filling column " .. x .. " in " .. (color == BLUE and "blue" or "yellow"))
|
||||
local idx = self:xy_idx(x, 1)
|
||||
for i = idx, #tiles, width do
|
||||
if self:getTile(i) == 0 then
|
||||
self:fill(i, color)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
noIdenticalLines = function(self)
|
||||
-- columns
|
||||
local cols = self:getCols()
|
||||
for x,col in ipairs(cols) do
|
||||
if count(col, 0) == 2 and count(col, BLUE) == count(col, YELLOW) then
|
||||
local y1, y2 = unpack(find(col, 0))
|
||||
local ab = copy(col) ab[y1] = BLUE ab[y2] = YELLOW
|
||||
local ba = copy(col) ba[y1] = YELLOW ba[y2] = BLUE
|
||||
-- Check if a dupe exists
|
||||
for x2,col in ipairs(cols) do
|
||||
if equal(col, ab) then
|
||||
if debug then
|
||||
printh("No-dupe at col " .. x .. " from col " .. x2)
|
||||
printh(" " .. self:xy_idx(x,y1) .. " in yellow")
|
||||
printh(" " .. self:xy_idx(x,y2) .. " in blue")
|
||||
end
|
||||
self:fill(self:xy_idx(x,y1), YELLOW)
|
||||
self:fill(self:xy_idx(x,y2), BLUE)
|
||||
goto continue
|
||||
elseif equal(col, ba) then
|
||||
if debug then
|
||||
printh("No-dupe at col " .. x .. " from col " .. x2)
|
||||
printh(" " .. self:xy_idx(x,y1) .. " in blue")
|
||||
printh(" " .. self:xy_idx(x,y2) .. " in yellow")
|
||||
end
|
||||
self:fill(self:xy_idx(x,y1), BLUE)
|
||||
self:fill(self:xy_idx(x,y2), YELLOW)
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
|
||||
-- rows
|
||||
local rows = self:getRows()
|
||||
for y,row in ipairs(rows) do
|
||||
if count(row, 0) == 2 and count(row, BLUE) == count(row, YELLOW) then
|
||||
local x1, x2 = unpack(find(row, 0))
|
||||
local ab = copy(row) ab[x1] = BLUE ab[x2] = YELLOW
|
||||
local ba = copy(row) ba[x1] = YELLOW ba[x2] = BLUE
|
||||
-- Check if a dupe exists
|
||||
for y2,row in ipairs(rows) do
|
||||
if equal(row, ab) then
|
||||
if debug then
|
||||
printh("No-dupe at row " .. y .. " from row " .. y2)
|
||||
printh(" " .. self:xy_idx(x1,y) .. " in yellow")
|
||||
printh(" " .. self:xy_idx(x2,y) .. " in blue")
|
||||
end
|
||||
self:fill(self:xy_idx(x1,y), YELLOW)
|
||||
self:fill(self:xy_idx(x2,y), BLUE)
|
||||
goto continue
|
||||
elseif equal(row, ba) then
|
||||
if debug then
|
||||
printh("No-dupe at row " .. y .. " from row " .. y2)
|
||||
printh(" " .. self:xy_idx(x1,y) .. " in blue")
|
||||
printh(" " .. self:xy_idx(x2,y) .. " in yellow")
|
||||
end
|
||||
self:fill(self:xy_idx(x1,y), BLUE)
|
||||
self:fill(self:xy_idx(x2,y), YELLOW)
|
||||
goto continue
|
||||
end
|
||||
end
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
end,
|
||||
|
||||
draw = function(self)
|
||||
local w = 10
|
||||
local padding = 1
|
||||
local margin = 4
|
||||
for k,v in ipairs(tiles) do
|
||||
local x,y = self:idx_xy(k)
|
||||
local color = v == BLUE and 9 or v == YELLOW and 3 or 1
|
||||
rectfill(
|
||||
margin + (x-1)*w + (x-1)*(padding+1),
|
||||
margin + (y-1)*w + (y-1)*(padding+1),
|
||||
w, w, color)
|
||||
if debug then
|
||||
print(k,
|
||||
margin + (x-1)*w + (x-1)*(padding+1),
|
||||
margin + (y-1)*w + (y-1)*(padding+1), 8)
|
||||
end
|
||||
else
|
||||
state = 0
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
function setState(state, ...)
|
||||
local args = {...}
|
||||
if gs and gs._leave then gs._leave() end
|
||||
gs = state
|
||||
if gs and gs._enter then gs._enter(unpack(args)) end
|
||||
end
|
||||
|
||||
--
|
||||
-- main loop
|
||||
--
|
||||
|
||||
local board = Board.new()
|
||||
local create = true
|
||||
|
||||
function _init()
|
||||
cls()
|
||||
printh(" ")
|
||||
printh(" ")
|
||||
-- srand(42)
|
||||
mouse_x = 0
|
||||
mouse_y = 0
|
||||
|
||||
if create then
|
||||
-- Create a board
|
||||
repeat
|
||||
board:reset()
|
||||
repeat
|
||||
board:solveStep(true)
|
||||
until board:isComplete()
|
||||
until board:isValid()
|
||||
states = {
|
||||
menu = stateMenu(),
|
||||
game = stateGame()
|
||||
}
|
||||
|
||||
-- Remove tiles until randomness is unavoidable
|
||||
local previous = {board:getTilesCopy()} -- initial state
|
||||
local invalidcount = 0
|
||||
while true do
|
||||
-- remove a random tile
|
||||
board:setTiles(previous[#previous])
|
||||
local i = board:getRandomNonZero()
|
||||
board:fill(i, 0)
|
||||
add(previous, board:getTilesCopy())
|
||||
setState(states.menu)
|
||||
|
||||
-- try to solve the board
|
||||
local solved = ""
|
||||
repeat
|
||||
solved = board:solveStep()
|
||||
until board:isComplete() or solved == "invalid"
|
||||
if board:isComplete() then
|
||||
invalidcount = 0
|
||||
end
|
||||
if solved == "invalid" then
|
||||
deli(previous)
|
||||
invalidcount += 1
|
||||
end
|
||||
if invalidcount == 100 then
|
||||
break
|
||||
end
|
||||
end -- end while
|
||||
|
||||
board:setTiles(previous[#previous])
|
||||
printh(board:tostring())
|
||||
end
|
||||
end
|
||||
|
||||
function _update60()
|
||||
gs._update()
|
||||
-- if not create then
|
||||
-- board:solveStep()
|
||||
-- end
|
||||
|
||||
-- mouse
|
||||
mouse_x = stat(32)
|
||||
mouse_y = stat(33)
|
||||
end
|
||||
|
||||
function _draw()
|
||||
cls()
|
||||
board:draw()
|
||||
gs._draw()
|
||||
circfill(stat(32), stat(33), 0, 7)
|
||||
circ(stat(32), stat(33), 1, 0)
|
||||
end
|
||||
|
|
54
states/game.lua
Normal file
54
states/game.lua
Normal file
|
@ -0,0 +1,54 @@
|
|||
function stateGame()
|
||||
local board = Board.new()
|
||||
|
||||
function _enter()
|
||||
-- Create a board
|
||||
repeat
|
||||
board:reset()
|
||||
repeat
|
||||
board:solveStep(true)
|
||||
until board:isComplete()
|
||||
until board:isValid()
|
||||
|
||||
-- Remove tiles until randomness is unavoidable
|
||||
local previous = {board:getTilesCopy()} -- initial state
|
||||
local invalidcount = 0
|
||||
while true do
|
||||
-- remove a random tile
|
||||
board:setTiles(previous[#previous])
|
||||
local i = board:getRandomNonZero()
|
||||
board:fill(i, 0)
|
||||
add(previous, board:getTilesCopy())
|
||||
|
||||
-- try to solve the board
|
||||
local solved = ""
|
||||
repeat
|
||||
solved = board:solveStep()
|
||||
until board:isComplete() or solved == "invalid"
|
||||
if board:isComplete() then
|
||||
invalidcount = 0
|
||||
end
|
||||
if solved == "invalid" then
|
||||
deli(previous)
|
||||
invalidcount += 1
|
||||
end
|
||||
if invalidcount == 100 then
|
||||
break
|
||||
end
|
||||
end -- end while
|
||||
|
||||
board:setTiles(previous[#previous])
|
||||
printh(board:tostring())
|
||||
end
|
||||
|
||||
return {
|
||||
_enter = _enter,
|
||||
_update = function()
|
||||
|
||||
end,
|
||||
|
||||
_draw = function()
|
||||
board:draw()
|
||||
end,
|
||||
}
|
||||
end
|
27
states/menu.lua
Normal file
27
states/menu.lua
Normal file
|
@ -0,0 +1,27 @@
|
|||
function stateMenu()
|
||||
|
||||
local items = {"play", "rules"}
|
||||
local buttons = {}
|
||||
|
||||
function _enter()
|
||||
for k,v in ipairs(items) do
|
||||
local button = makeButton(10, k*10, 30, 6, v, function() printh("click") end)
|
||||
add(buttons, button)
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
_enter = _enter,
|
||||
_update = function()
|
||||
for button in all(buttons) do
|
||||
button:update()
|
||||
end
|
||||
end,
|
||||
|
||||
_draw = function()
|
||||
for button in all(buttons) do
|
||||
button:draw()
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
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Reference in New Issue
Block a user