Fixed stuff
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2bd3660e5a
commit
988460d8b5
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@ -1,23 +1,39 @@
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function state_menu()
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local selected = 1
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local function on_btn_draw(btn)
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if selected == btn.data.i then
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btn.color = 7
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end
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end
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local buttons = {
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make_button({x=10, y=10, w=30, text="pLAY", data={i=1},
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on_click=function() set_state(states.loading) end,
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on_hover=function(btn) btn.color = 7 selected = 1 end,
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on_draw=on_btn_draw}),
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make_button({x=10, y=20, w=30, text="rULES", data={i=2},
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on_click=function() set_state(states.rules) end,
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on_hover=function(btn) btn.color = 7 selected = 2 end,
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on_draw=on_btn_draw})
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on_hover=function(btn) selected=1 end,
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}),
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}
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local game_sizes = {
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{"mINI bOARD - 4x4", 4},
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{"sMALL bOARD - 6x6", 6},
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{"mEDIUM bOARD - 8x8", 8},
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{"lARGE bOARD - 10x10", 10}
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}
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for k, item in ipairs(game_sizes) do
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add(buttons,
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make_button({
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x=10, y=10+k*10, w=200,
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text=item[1], data={i=2},
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on_click=function() set_state(states.rules) end,
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on_hover=function(btn) selected=k+1 end,
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})
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)
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end
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local rulesId = #buttons+1
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add(buttons,
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make_button({x=10, y=10+(#game_sizes+1)*10, w=30, text="rULES", data={i=2},
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on_click=function() set_state(states.rules) end,
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on_hover=function(btn) selected=rulesId end,
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})
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)
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local function _enter()
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-- mouse not bound to buttons
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poke(0x5F2D, 1)
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@ -26,6 +42,7 @@ function state_menu()
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local function _draw()
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cls()
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draw_bg_menu()
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-- printh(selected)
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for k,button in ipairs(buttons) do
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button:draw(selected == k)
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end
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@ -17,14 +17,14 @@ function state_rules()
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return {
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_enter = function()
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custom_font()
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end,
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_exit = function()
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standard_font()
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end,
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_update=function()
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custom_font()
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if frame_count%8==0 then
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color += 1
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end
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6
ui.lua
6
ui.lua
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@ -10,15 +10,13 @@ function make_button(options)
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text = options.text,
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on_click = options.on_click,
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on_hover = options.on_hover,
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on_draw = options.on_draw,
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ogColor = options.color or 5,
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color = options.color or 5,
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draw=function(self, selected)
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standard_font()
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-- rect2(self.x, self.y, self.w, self.h, 8)
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if self.on_draw then self.on_draw(self) end
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print(self.text, self.x+1, self.y+1, self.color)
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local color = selected and 7 or self.color
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print(self.text, self.x+1, self.y+1, color)
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end,
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update=function(self)
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