Fixed stuff
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			@ -1,23 +1,39 @@
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function state_menu()
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	local selected = 1
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	local function on_btn_draw(btn)
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		if selected == btn.data.i then
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			btn.color = 7
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		end
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	end
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	local buttons = {
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		make_button({x=10, y=10, w=30, text="pLAY", data={i=1},
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			on_click=function() set_state(states.loading) end,
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			on_hover=function(btn) btn.color = 7 selected = 1 end,
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			on_draw=on_btn_draw}),
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		make_button({x=10, y=20, w=30, text="rULES", data={i=2},
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			on_click=function() set_state(states.rules) end,
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			on_hover=function(btn) btn.color = 7 selected = 2 end,
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			on_draw=on_btn_draw})
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			on_hover=function(btn) selected=1 end,
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		}),		
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	}
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	local game_sizes = {
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		{"mINI bOARD - 4x4", 4}, 
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		{"sMALL bOARD - 6x6", 6}, 
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		{"mEDIUM bOARD - 8x8", 8}, 
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		{"lARGE bOARD - 10x10", 10}
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	}
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	for k, item in ipairs(game_sizes) do
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		add(buttons,
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			make_button({
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				x=10, y=10+k*10, w=200,
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				text=item[1], data={i=2},
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				on_click=function() set_state(states.rules) end,
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				on_hover=function(btn) selected=k+1 end,
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			})
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		)
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	end
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	local rulesId = #buttons+1
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	add(buttons,
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		make_button({x=10, y=10+(#game_sizes+1)*10, w=30, text="rULES", data={i=2},
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			on_click=function() set_state(states.rules) end,
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			on_hover=function(btn) selected=rulesId end,
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		})
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	)
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	local function _enter()
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		-- mouse not bound to buttons
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		poke(0x5F2D, 1)
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			@ -26,6 +42,7 @@ function state_menu()
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	local function _draw()
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		cls()
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		draw_bg_menu()
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		-- printh(selected)
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		for k,button in ipairs(buttons) do
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			button:draw(selected == k)
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		end
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			@ -17,7 +17,6 @@ function state_rules()
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	return {
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		_enter = function()
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			custom_font()
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		end,
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		_exit = function()
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			@ -25,6 +24,7 @@ function state_rules()
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		end,
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		_update=function()
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			custom_font()
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			if frame_count%8==0 then
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				color += 1
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			end
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										6
									
								
								ui.lua
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								ui.lua
									
									
									
									
									
								
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			@ -10,15 +10,13 @@ function make_button(options)
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		text = options.text,
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		on_click = options.on_click,
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		on_hover = options.on_hover,
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		on_draw = options.on_draw,
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		ogColor = options.color or 5,
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		color = options.color or 5,
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		draw=function(self, selected)
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			standard_font()
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			-- rect2(self.x, self.y, self.w, self.h, 8)
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			if self.on_draw then self.on_draw(self) end
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			print(self.text, self.x+1, self.y+1, self.color)
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			local color = selected and 7 or self.color
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			print(self.text, self.x+1, self.y+1, color)
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		end,
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		update=function(self)
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