stuff
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.gitignore
vendored
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2
.gitignore
vendored
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@ -0,0 +1,2 @@
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game.js
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game.html
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@ -1,19 +1,19 @@
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local coroutines={}
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local coroutines={}
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-- starts a coroutine and saves it for future reference
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-- starts a coroutine and saves it for future reference
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function startcoroutine(fn)
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function startcoroutine(co)
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assert(tostr(fn) == "[thread]") -- make sure that fn is a coroutine, the return value of cocreate()
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assert(tostr(co) == "[thread]") -- make sure that co is a coroutine, the return value of cocreate()
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add(coroutines, fn)
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add(coroutines, co)
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end
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end
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-- stops the the coroutine
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-- stops the the coroutine
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function stopcoroutine(fn)
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function stopcoroutine(co)
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del(coroutines, fn)
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del(coroutines, co)
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end
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end
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function _coresolve()
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function _coresolve()
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for co in all(coroutines) do
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for co in all(coroutines) do
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if costatus(co)!='dead' then
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if costatus(co) != 'dead' then
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assert(coresume(co))
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assert(coresume(co))
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else
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else
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stopcoroutine(co)
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stopcoroutine(co)
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@ -6,14 +6,15 @@ local mouse_y = 0
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-- constants
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-- constants
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--
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--
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local BLUE = 1
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local BLUE = 2
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local YELLOW = 2
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local YELLOW = 1
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-- 🅾️ Z[C]N ❎ [X]VM
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-- 🅾️ Z[C]N ❎ [X]VM
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-- X and C have the same position on QWERTY and AZERTY
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-- X and C have the same position on QWERTY and AZERTY
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local LEFT,RIGHT,UP,DOWN,BTN_O,BTN_X = 0,1,2,3,4,5
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local LEFT,RIGHT,UP,DOWN,BTN_O,BTN_X = 0,1,2,3,4,5
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local patterns = {
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local patterns = {
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0b0000000000000000,
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0b1000000000000000,
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0b1000000000000000,
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0b1000000000100000,
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0b1000000000100000,
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0b1010000000100000,
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0b1010000000100000,
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@ -3,14 +3,14 @@ function state_endgame()
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local message = "웃웃 yay! 웃웃"
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local message = "웃웃 yay! 웃웃"
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local message_x = 0
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local message_x = 0
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local btn_back = make_button({x=1, y=118, h=7, text="🅾️/C bACK TO mENU", color=8,
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on_click=function() go_to_menu() end,
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on_hover=function(btn) btn.color = 7 end})
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local function go_to_menu()
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local function go_to_menu()
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set_state(states.menu)
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set_state(states.menu)
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end
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end
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local btn_back = make_button({x=1, y=118, h=7, text="🅾️/C bACK TO mENU", color=8,
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on_click=function() go_to_menu() end,
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on_hover=function(btn) btn.color = 7 end})
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local function _enter(_board)
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local function _enter(_board)
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board = _board
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board = _board
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message_x = (128 - print(message,0,-100))/2
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message_x = (128 - print(message,0,-100))/2
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@ -22,16 +22,15 @@ end
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function spawn_tile_transition(x, y, w, h, from_tint, to_tint)
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function spawn_tile_transition(x, y, w, h, from_tint, to_tint)
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local p = #patterns
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local p = #patterns
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printh(patterns)
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local from_color = get_main_color(from_tint)
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local from_color = get_main_color(from_tint)
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local to_color = get_main_color(to_tint)
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local to_color = get_main_color(to_tint)
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add(overlays, {
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add(overlays, {
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_draw = function(self)
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_draw = function(self)
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fillp()
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fillp()
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rectfill(x, y, x + w, y + h, from_color)
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rectfill(x, y, x + w, y + h, from_color)
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fillp(patterns[p]+0b0.1)
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fillp(patterns[p\1]+0b0.1)
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rectfill(x, y, x + w, y + h, to_color)
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rectfill(x, y, x + w, y + h, to_color)
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p -= 2
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p -= 1
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if p < 1 then
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if p < 1 then
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del(overlays, self)
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del(overlays, self)
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end
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end
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