Fixed some buttons stuff
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parent
3432f5d36e
commit
c1484655cd
3
main.lua
3
main.lua
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@ -132,5 +132,6 @@ function _draw()
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for overlay in all(overlays) do
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for overlay in all(overlays) do
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overlay:_draw()
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overlay:_draw()
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end
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end
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spr(1, stat(32), stat(33))
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-- mouse cursor
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spr(1, mouse_x, mouse_y)
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end
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end
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@ -1,26 +1,28 @@
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function state_menu()
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function state_menu()
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local selected = 1
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local selected = 1
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local buttons = {
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local buttons = {}
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make_button({x=10, y=10, w=30, text="pLAY", data={i=1},
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-- local buttons = {
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on_click=function() set_state(states.loading) end,
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-- make_button({x=10, y=10, w=30, text="pLAY", data={i=1},
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on_hover=function(btn) selected=1 end,
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-- on_click=function() set_state(states.loading) end,
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}),
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-- on_hover=function(btn) selected=1 end,
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}
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-- }),
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-- }
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local game_sizes = {
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local game_sizes = {
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{"mINI bOARD - 4x4", 4},
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{"mINI bOARD - 4X4", 4},
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{"sMALL bOARD - 6x6", 6},
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{"sMALL bOARD - 6X6", 6},
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{"mEDIUM bOARD - 8x8", 8},
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{"mEDIUM bOARD - 8X8", 8},
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{"lARGE bOARD - 10x10", 10}
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{"lARGE bOARD - 10X10", 10}
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}
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}
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for k, item in ipairs(game_sizes) do
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for k, item in ipairs(game_sizes) do
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add(buttons,
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add(buttons,
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make_button({
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make_button({
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x=10, y=10+k*10, w=200,
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x=10, y=10+k*10,
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text=item[1], data={i=2},
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selected_color=7,
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text=item[1],
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on_click=function() board_size=item[2] set_state(states.loading) end,
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on_click=function() board_size=item[2] set_state(states.loading) end,
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on_hover=function(btn) selected=k+1 end,
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on_hover=function() selected=k end,
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})
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})
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)
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)
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end
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end
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@ -28,9 +30,10 @@ function state_menu()
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local rulesId = #buttons+1
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local rulesId = #buttons+1
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add(buttons,
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add(buttons,
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make_button({x=10, y=10+(#game_sizes+1)*10, w=30, text="rULES", data={i=2},
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make_button({x=10, y=20+(#game_sizes+1)*10, w=30, text="rULES",
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color=13, selected_color=12,
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on_click=function() set_state(states.rules) end,
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on_click=function() set_state(states.rules) end,
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on_hover=function(btn) selected=rulesId end,
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on_hover=function() selected=rulesId end,
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})
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})
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)
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)
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@ -42,7 +45,9 @@ function state_menu()
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local function _draw()
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local function _draw()
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cls()
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cls()
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draw_bg_menu()
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draw_bg_menu()
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-- printh(selected)
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print("pLAY", 10, 8, 8)
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for k,button in ipairs(buttons) do
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for k,button in ipairs(buttons) do
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button:draw(selected == k)
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button:draw(selected == k)
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end
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end
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8
ui.lua
8
ui.lua
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@ -11,12 +11,14 @@ function make_button(options)
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on_click = options.on_click,
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on_click = options.on_click,
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on_hover = options.on_hover,
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on_hover = options.on_hover,
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ogColor = options.color or 5,
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ogColor = options.color or 5,
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selected_color = options.selected_color or 5,
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color = options.color or 5,
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color = options.color or 5,
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draw=function(self, selected)
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draw=function(self, selected)
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standard_font()
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standard_font()
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local color = selected and 7 or self.color
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local color = selected and self.selected_color or self.color
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print(self.text, self.x+1, self.y+1, color)
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print(self.text, self.x, self.y, color)
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-- rect(self.x, self.y, self.x+self.w, self.y+self.h, color)
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end,
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end,
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update=function(self)
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update=function(self)
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@ -29,7 +31,7 @@ function make_button(options)
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if stat(34)&1 == 1 then
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if stat(34)&1 == 1 then
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state = 2
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state = 2
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else
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else
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if self.on_hover then self.on_hover(self) end
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if self.on_hover then self:on_hover() end
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state = 1
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state = 1
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end
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end
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else
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else
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