Blinking rules
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parent
7a293234c9
commit
d1946315e9
21
0hh1.p8
21
0hh1.p8
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@ -1,6 +1,11 @@
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pico-8 cartridge // http://www.pico-8.com
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version 36
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__lua__
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-- Font M3X6 by daniel linssen
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poke(0x5600, 4, 4, 7)
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poke4(0x5700,unpack(split"0x0000.0000,0x0000.0000,0x0202.0202,0x0000.0200,0x0000.0505,0x0000.0000,0x0505.0705,0x0000.0507,0x0407.0106,0x0000.0203,0x0204.0100,0x0000.0401,0x0102.0502,0x0000.0305,0x0000.0102,0x0000.0000,0x0101.0102,0x0000.0201,0x0202.0201,0x0000.0102,0x0205.0000,0x0000.0005,0x0702.0000,0x0000.0002,0x0000.0000,0x0000.0102,0x0700.0000,0x0000.0000,0x0000.0000,0x0000.0200,0x0202.0404,0x0000.0101,0x0505.0506,0x0000.0305,0x0202.0302,0x0000.0702,0x0204.0403,0x0000.0701,0x0403.0403,0x0000.0304,0x0406.0505,0x0000.0404,0x0403.0107,0x0000.0304,0x0503.0106,0x0000.0605,0x0204.0407,0x0000.0202,0x0502.0506,0x0000.0305,0x0605.0503,0x0000.0304,0x0002.0000,0x0000.0002,0x0002.0000,0x0000.0102,0x0102.0400,0x0000.0402,0x0007.0000,0x0000.0007,0x0402.0100,0x0000.0102,0x0204.0403,0x0000.0200,0x0505.0506,0x0000.0601,0x0604.0300,0x0000.0705,0x0505.0301,0x0000.0705,0x0101.0600,0x0000.0701,0x0505.0604,0x0000.0705,0x0705.0600,0x0000.0601,0x0702.0204,0x0000.0202,0x0705.0600,0x0000.0304,0x0505.0301,0x0000.0505,0x0202.0002,0x0000.0202,0x0202.0002,0x0000.0102,0x0305.0101,0x0000.0505,0x0202.0202,0x0000.0402,0x0707.0300,0x0000.0507,0x0505.0300,0x0000.0505,0x0505.0600,0x0000.0305,0x0305.0700,0x0000.0101,0x0705.0600,0x0000.0404,0x0101.0600,0x0000.0101,0x0701.0600,0x0000.0304,0x0207.0202,0x0000.0202,0x0505.0500,0x0000.0705,0x0505.0500,0x0000.0205,0x0705.0500,0x0000.0507,0x0205.0500,0x0000.0505,0x0605.0500,0x0000.0304,0x0204.0700,0x0000.0701,0x0101.0103,0x0000.0301,0x0202.0101,0x0000.0404,0x0202.0203,0x0000.0302,0x0000.0502,0x0000.0000,0x0000.0000,0x0000.0403,0x0000.0201,0x0000.0000,0x0507.0506,0x0000.0505,0x0507.0503,0x0000.0705,0x0101.0106,0x0000.0701,0x0505.0503,0x0000.0305,0x0103.0107,0x0000.0701,0x0301.0106,0x0000.0101,0x0501.0106,0x0000.0705,0x0507.0505,0x0000.0505,0x0202.0207,0x0000.0702,0x0404.0407,0x0000.0304,0x0503.0505,0x0000.0505,0x0101.0101,0x0000.0701,0x0507.0705,0x0000.0505,0x0505.0503,0x0000.0505,0x0505.0506,0x0000.0305,0x0103.0507,0x0000.0101,0x0505.0506,0x0000.0403,0x0503.0507,0x0000.0505,0x0407.0106,0x0000.0304,0x0202.0207,0x0000.0202,0x0505.0505,0x0000.0705,0x0505.0505,0x0000.0205,0x0705.0505,0x0000.0507,0x0202.0505,0x0000.0505,0x0205.0505,0x0000.0202,0x0202.0407,0x0000.0701,0x0302.0204,0x0000.0402,0x0202.0202,0x0000.0202,0x0602.0201,0x0000.0102,0x0704.0000,0x0000.0001,0x0205.0200,0x0000.0000"))
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poke(0x5f58,0x81)
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#include main.lua
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#include board.lua
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#include states/menu.lua
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@ -40,14 +45,14 @@ __gfx__
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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11011011011001101101101100110110110110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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11011011011001101101101100110110110110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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cc0cc01101100cc0cc088011001101101101100110110110110011011011011008801101101100880880cc01100880880cc01100000000000000000000000000
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cc0cc01101100cc0cc088011001101101101100110110110110011011011011008801101101100880880cc01100880880cc01100000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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cc0cc01101100cc0cc08801100cc0cc0880110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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cc0cc01101100cc0cc08801100cc0cc0880110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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1101101101100110110110110011011088011001101108801100880880cc01100880880cc0cc00cc0880cc08800cc0880cc08800000000000000000000000000
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1101101101100110110110110011011088011001101108801100880880cc01100880880cc0cc00cc0880cc08800cc0880cc08800000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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11011011011001101101101100110110cc0110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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11011011011001101101101100110110cc0110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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110110110110011011011011001101101101100110110cc01100cc01101101100cc01101101100110cc08801100cc0cc08808800000000000000000000000000
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110110110110011011011011001101101101100110110cc01100cc01101101100cc01101101100110cc08801100cc0cc08808800000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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11011088011001101108801100110110880110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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11011088011001101108801100110110880110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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110cc0cc01100880cc0cc0880011011088011001101108801100cc01101101100cc01101101100110cc0880cc00880cc0880cc00000000000000000000000000
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110cc0cc01100880cc0cc0880011011088011001101108801100cc01101101100cc01101101100110cc0880cc00880cc0880cc00000000000000000000000000
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14
main.lua
14
main.lua
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@ -52,9 +52,12 @@ function slice(tbl, first, last, step)
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return sliced
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end
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local _rectfill = rectfill
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function rectfill(x, y, w, h, col)
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_rectfill(x, y, x+w, y+h, col)
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function rectfill2(x, y, w, h, col)
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rectfill(x, y, x+w, y+h, col)
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end
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function rect2(x, y, w, h, col)
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rect(x, y, x+w, y+h, col)
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end
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--
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@ -120,7 +123,7 @@ function makeButton(x, y, w, h, text, onClick, onHover)
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onHover = onHover,
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draw=function(self, selected)
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-- rectfill(self.x, self.y, self.w, self.h, 8)
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-- rectfillw(self.x, self.y, self.w, self.h, 8)
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local color = selected and 7 or 5
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print(self.text, self.x+1, self.y+1, color)
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end,
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@ -164,6 +167,8 @@ function _init()
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mouse_x = 0
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mouse_y = 0
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frameCount = 0
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states = {
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rules = stateRules(),
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menu = stateMenu(),
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@ -175,6 +180,7 @@ function _init()
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end
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function _update60()
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frameCount += 1
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gs._update()
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-- if not create then
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-- board:solveStep()
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@ -1,12 +1,66 @@
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function stateRules()
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return {
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_update=function()
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end,
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_draw=function()
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print("1) you can't have more than\n 2 tiles of the same color\n in a row.", 2,2, 7)
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sspr(0,32, 12,12, 8,24)
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spr(2, 23, 25)
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sspr(12,32, 12,12, 34,24)
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end,
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}
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local fade = split"0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,4,9,10,9,4,2"
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local color = 1
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function blink(x,y,w,h)
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rect2(x,y,w,h,fade[color])
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end
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return {
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_update=function()
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if frameCount%8==0 then
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color += 1
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end
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if color>#fade then
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color = 1
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end
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end,
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_draw=function()
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print("1) yOU CAN'T HAVE MORE THAN\n TWO (2) CONSECUTIVE TILES\n OF THE SAME COLOR", 2,2, 7)
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local x = 14
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local y = 28
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sspr(0,32, 12,12, x,y)
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spr(2, x+14, y+1)
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sspr(13,32, 12,12, x+26,y)
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blink(x-1, y-1, 9, 3)
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blink(x+25, y-1, 9, 3)
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blink(x-1, y+8, 12, 3)
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blink(x+25, y+8, 12, 3)
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x = 75
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sspr(26,32, 12,12, x,y)
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spr(2, x+14, y+1)
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sspr(39,32, 12,12, x+26,y)
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blink(x+5, y+2, 3, 9)
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blink(x+31, y+2, 3, 9)
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--------------
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x = 44
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y = 50
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print("2) eACH LINE CONTAINS AN EQUAL\n NUMBER OF EACH COLOR", 2, y, 7)
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sspr(52,32, 12,12, x,y+20)
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spr(2, x+14, y+21)
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sspr(65,32, 12,12, x+26,y+20)
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blink(x+5, y+22, 6, 3)
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blink(x+31, y+22, 6, 3)
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blink(x-1, y+19, 3, 6)
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blink(x+25, y+19, 3, 6)
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--------------
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x = 44
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y = 90
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print("3) aLL ROWS AND COLUMNS\n ARE DIFFERENT", 2, y, 7)
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sspr(78,32, 12,12, x,y+20)
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spr(2, x+14, y+21)
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sspr(91,32, 12,12, x+26,y+20)
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blink(x-1, y+25, 12, 6)
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blink(x+25, y+25, 12, 6)
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end,
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}
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end
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