WIP showing clues
This commit is contained in:
parent
14fc9693bb
commit
d75277a29d
31
0hh1.p8
31
0hh1.p8
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@ -13,6 +13,7 @@ poke4(0x5700,unpack(split"0x0000.0000,0x0000.0000,0x0202.0202,0x0000.0200,0x0000
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#include coroutines.lua
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#include ui.lua
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#include utils.lua
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#include bg.lua
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#include states/menu.lua
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#include states/loading.lua
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#include states/game.lua
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@ -20,21 +21,21 @@ poke4(0x5700,unpack(split"0x0000.0000,0x0000.0000,0x0202.0202,0x0000.0200,0x0000
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__gfx__
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00000000110000000001110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000171000000001711000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700177100001111771100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000177710001777777100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000177771001777777100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700177710001111771100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000171771000001711000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000010171000001110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000131000000001711000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700133100001111771100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000133310001777777100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000133331001777777100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700133310001111771100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000131331000001711000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000010131000001110000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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55505550505050505050505055555555000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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50555055050505050500050055555555000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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55505550505050500050505050555055000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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50555055050505050505000555555555000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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55505550505050505050505055555555000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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50555055050505050500050055000555000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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55505550505050500050505050555055000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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50555055050505050505000555555555000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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43
bg.lua
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43
bg.lua
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@ -0,0 +1,43 @@
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function draw_animated_bg(startx)
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if (amplitude <= 0) return
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startx = startx or 0
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fillp(0b0101101001011010)
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local color = 4
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-- vertical lines
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local t = t()+10
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for i=startx-1,127,11 do
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local a=sin(i*t/512)*amplitude+64
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local b=cos(i*t/256)*amplitude+64
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line(
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i,
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a,
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i,
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b ,
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color)
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end
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-- horizontal lines
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for i=startx-1,127,11 do
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local a=sin(i*t/512)*amplitude+64
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local b=cos(i*t/256)*amplitude+64
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line(
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a,
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i,
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b ,
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i,
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color)
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end
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end
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local players = {
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{name="alice", hp=5},
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{name="anemone", hp=10},
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}
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local current_player = players[2]
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for player in all(players) do
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printh("Hello, my name is "..player.name.."and my hp is"..player.hp)
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end
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printh("The active player is "..current_player.name)
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22
board.lua
22
board.lua
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@ -402,14 +402,19 @@ function Board.new()
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end,
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draw_bg = function(self)
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local w = tile_width
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fillp(▒)
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fillp()
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for k,v in ipairs(tiles) do
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local x,y = self:draw_coords(k)
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rectfill2(x, y, w, w, 1)
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self:draw_bg_tile(k)
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end
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end,
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draw_bg_tile = function(self, k)
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local w = tile_width
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local x,y = self:draw_coords(k)
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rectfill2(x+1, y, w-2, w, 1)
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rectfill2(x, y+1, w, w-2, 1)
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end,
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draw = function(self)
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self:draw_bg()
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local w = tile_width
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@ -423,15 +428,18 @@ function Board.new()
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local v = tiles[idx]
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if v > 0 then
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local x,y = self:draw_coords(idx)
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local color = v == BLUE and 12 or 8
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local color = v == BLUE and 8 or 14
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if color == 1 then fillp(▒) else fillp(█) end
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if self:is_locked(idx) then
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rectfill2(x, y, w, w, color)
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line(x, y+w-1, x+w-1, y+w-1, v == BLUE and 13 or 2)
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line(x+w-1, y, x+w-1, y+w-1, v == BLUE and 13 or 2)
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line(x, y+w-1, x+w-1, y+w-1, color-1)
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line(x+w-1, y, x+w-1, y+w-1, color-1)
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else
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roundedrect(x, y, w, w, color)
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end
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else
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fillp(█)
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self:draw_bg_tile(idx)
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end
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end,
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}
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1
globals.lua
Normal file
1
globals.lua
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@ -0,0 +1 @@
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local amplitude = 128
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3
main.lua
3
main.lua
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@ -104,6 +104,9 @@ end
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local create = true
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function _init()
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pal({[0]=0,128,132,7,136,8,14,137,9,10,131,3,11,1,140,12},1)
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poke(0x5f2e,1) --to keep colors
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printh(" ")
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printh("*************")
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printh(" ")
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@ -4,23 +4,26 @@ function state_game()
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local selected_id = 1
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local timer_clue = 0
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local clues = {}
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local function show_clues()
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local issues = board:get_issues(true)
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clues = {}
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for issue in all(issues) do
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local type, err, row, pos, other = unpack(issue)
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if err == "identical" and count(row,0)>0 then
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goto continue
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end
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printh(type .. " " .. err .. " " .. pos)
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::continue::
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add(clues, {type=type, pos=pos, t=0})
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if err == "identical" then
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add(clues, {type=type, pos=other, t=0})
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end
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end
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end
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local function draw_selected_tile()
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local x, y = board:draw_coords(selected_id)
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local w = board:get_tile_width()
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fillp(▒)
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rect2(x-1, y-1, w+2, w+2, 6)
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-- fillp(▒)
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rect2(x-1, y-1, w+1, w+1, 6)
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line()
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fillp(█)
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end
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@ -36,15 +39,33 @@ function state_game()
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local function _draw()
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cls()
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local x,y = board:draw_coords(1)
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draw_animated_bg(x)
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board:draw()
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draw_selected_tile()
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-- draw clues
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for clue in all(clues) do
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palt(0,false)
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palt(5,true)
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local x,y
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if clue.type == "row" then
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x,y = board:draw_coords((clue.pos-1) * board:get_size()+1)
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x=0
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spr(19, x+clue.t%144, y+1+sin(t())*2)
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else -- col
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x,y = board:draw_coords(clue.pos)
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spr(19, x+2+sin(t())*2, y+clue.t%144)
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y=0
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end
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pset(x, y, 5)
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clue.t += 1
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end
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palt()
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end
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local function _update()
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timer_clue += 1
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if timer_clue % 120 == 0 then
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show_clues()
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end
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local size = board:get_size()
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local x, y = board:idx_xy(selected_id)
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if btnp(UP) then
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@ -59,6 +80,7 @@ function state_game()
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if btnp(BTN_O) then
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board:try_flip_tile(selected_id)
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show_clues()
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end
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if (x<1) x=size
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@ -58,12 +58,22 @@ function state_loading()
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yield()
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repeat
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solved = board:solve_step()
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if solved == "valid" then
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amplitude -= .125
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end
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until board:is_complete() or solved == "invalid"
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if solved == "invalid" then
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deli(previous)
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end
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end -- end while
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printh("board generated in "..time()-start.." seconds")
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startcoroutine(cocreate(function()
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repeat
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amplitude -= .5
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yield()
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until amplitude <= 0
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end))
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board:set_tiles(previous[#previous])
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printh(board:tostring())
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@ -73,7 +83,6 @@ function state_loading()
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end)
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local function draw_tiles(board)
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local w = board:get_size()
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local tiles = board:get_tiles_copy()
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for k,v in ipairs(tiles) do
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@ -84,6 +93,7 @@ function state_loading()
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end
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local function _enter()
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amplitude = 64
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loaded = false
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local copy_messages = copy(loading_messages)
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@ -111,17 +121,17 @@ function state_loading()
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local function _draw()
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cls()
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board:draw_bg()
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local x,y = board:draw_coords(1)
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draw_animated_bg(x)
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-- board:draw_bg()
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draw_tiles(board)
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local s = board:get_size()*board:get_size()
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local l = print(message, 0, -100)
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local y = 118+(removing_tile/s)*100/8
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local colors = {7,6,5,5}
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local ci = removing_tile\20+1
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local c = colors[ci]
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if not loaded then
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rectfill2(0,y-2,127,10,0)
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print(messages_str, messages_x, y, c, 0)
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print(messages_str, messages_x, y, 3, 0)
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-- print(spinner[t()\.25%4+1], 120, 120)
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end
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end
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