Procedural generation ok
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d7ac47ce24
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162
main.lua
162
main.lua
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@ -1,3 +1,5 @@
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poke(0x5F2D, 3)
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--
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-- constants
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--
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@ -91,21 +93,49 @@ end
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local Board = {}
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function Board.new()
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local width = 10
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-- local t = [[
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-- 2,0,2,0,0,2,1,0,1,2,
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-- 0,0,0,0,0,0,0,0,0,1,
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-- 0,1,0,0,0,0,0,0,0,0,
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-- 0,2,0,0,0,0,0,1,0,2,
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-- 0,0,1,0,0,2,0,1,0,1,
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-- 0,0,0,0,1,1,0,0,0,0,
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-- 0,2,2,0,0,0,0,0,0,2,
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-- 0,0,0,0,2,0,0,0,0,0,
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-- 0,0,2,0,0,1,0,0,0,0,
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-- 0,2,0,0,2,0,2,0,0,0
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-- ]]
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local t = [[
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2,0,2,0,0,2,1,0,1,2,
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0,0,0,0,0,0,0,0,0,1,
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0,1,0,0,0,0,0,0,0,0,
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0,2,0,0,0,0,0,1,0,2,
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0,0,1,0,0,2,0,1,0,1,
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0,0,0,0,1,1,0,0,0,0,
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0,2,2,0,0,0,0,0,0,2,
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0,0,0,0,2,0,0,0,0,0,
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0,0,2,0,0,1,0,0,0,0,
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0,2,0,0,2,0,2,0,0,0
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0
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]]
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local tiles = split(t)
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return {
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reset = function(self)
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local t = [[
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0
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]]
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tiles = split(t)
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end,
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getTile = function(self, idx)
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return tiles[idx]
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end,
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@ -142,11 +172,101 @@ function Board.new()
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return ret
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end,
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solve = function(self)
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isComplete = function(self)
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return count(tiles, 0) == 0
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end,
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isValid = function(self)
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local rows = self:getRows()
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for row in all(rows) do
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-- check count
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if count(row, BLUE) ~= count(row, YELLOW) then
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printh("uneven count")
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return false
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end
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-- check identical lines
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for k,other in ipairs(rows) do
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if equal(other, row) and other ~= row then
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printh("equal rows "..k)
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return false
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end
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end
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-- check triples
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if self:countConsecutives(row) > 2 then
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printh("triples")
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return false
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end
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end
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local cols = self:getCols()
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for col in all(cols) do
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-- check count
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if count(col, BLUE) ~= count(col, YELLOW) then
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printh("uneven count")
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return false
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end
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-- check identical lines
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for other in all(cols) do
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if equal(other, col) and other ~= col then
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printh("equal cols")
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return false
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end
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end
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-- check triples
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if self:countConsecutives(col) > 2 then
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printh("triples")
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return false
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end
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end
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return true
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end,
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countConsecutives = function(self, line)
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local count = 0
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local last = 0
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for v in all(line) do
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if v ~= last then
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last = 0
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else
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last = v
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count += 1
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end
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end
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return count
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end,
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-- Returns the index of a random zero
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getRandomZero = function(self, v)
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assert(count(tiles, 0) > 0, "No zero left")
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local zeroes = filter(tiles, function(v) return v == 0 end, true)
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local z = {}
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for k,v in pairs(zeroes) do
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add(z, k)
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end
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return rnd(z)
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end,
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tostring = function(self)
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local str = ''
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for v in all(tiles) do
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str ..= ", " .. v
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end
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return str
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end,
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solve = function(self, random)
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local old = self:tostring()
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self:surroundDoubles()
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self:splitTriples()
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self:fillLines()
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self:noIdenticalLines()
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local changed = old ~= self:tostring()
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if not changed and random and not self:isComplete() then
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-- Set a random color
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local z = self:getRandomZero()
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self:fill(z, rnd({BLUE, YELLOW}))
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printh("!!!!!!!!!!!!!!!!! RANDOM FILL AT " .. z)
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end
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end,
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surroundDoubles = function(self)
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@ -321,7 +441,7 @@ function Board.new()
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draw = function(self)
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for k,v in ipairs(tiles) do
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local x,y = self:idx_xy(k)
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local color = v == BLUE and 12 or v == YELLOW and 10 or 1
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local color = v == BLUE and 9 or v == YELLOW and 3 or 1
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local w = 10
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local p = 1
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rectfill((x-1)*w + (x-1)*(p+1), (y-1)*w + (y-1)*(p+1), w, w, color)
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@ -340,15 +460,21 @@ local board = Board.new()
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function _init()
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end
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function _update()
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function _update60()
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board:solve(true)
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-- if time() % .01 == 0 then
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-- end
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if board:isComplete() then
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if not board:isValid() then
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printh("NOT VALID")
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board:reset()
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end
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end
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end
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function _draw()
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cls()
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if time() % .5 == 0 then
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printh("==")
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printh("==")
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board:solve()
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end
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board:draw()
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circfill(stat(32), stat(33), 0, 7)
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circ(stat(32), stat(33), 1, 0)
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end
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