function stateMenu() local selected = 1 local function onBtnDraw(btn) if selected == btn.data.i then btn.color = 7 end end local buttons = { makeButton({x=10, y=10, w=30, text="play", data={i=1}, onClick=function() setState(states.game) end, onHover=function(btn) btn.color = 7 selected = 1 end, onDraw=onBtnDraw}), makeButton({x=10, y=20, w=30, text="rules", data={i=2}, onClick=function() setState(states.rules) end, onHover=function(btn) btn.color = 7 selected = 2 end, onDraw=onBtnDraw}) } local function _enter() end return { _enter = _enter, _update = function() for button in all(buttons) do button:update() end if btnp(UP) then selected -= 1 elseif btnp(DOWN) then selected += 1 elseif btnp(BTN_O) then buttons[selected]:onClick() end selected = mid(1, selected, #buttons) end, _draw = function() for k,button in ipairs(buttons) do button:draw(selected == k) end print("press 🅾️/c to continue", 8, 120, 7) end } end