poke(0x5F2D, 3) -- -- constants -- local BLUE = 1 local YELLOW = 2 -- -- Utils -- function idx_xy(idx, width) return (idx - 1) % width + 1, (idx - 1) \ width + 1 end function xy_idx(x, y, width) return ((y - 1) * width) + x end function map(tbl, f) local t = {} for k, v in pairs(tbl) do t[k] = f(v) end return t end function filter(tbl, f, keepindex) local ret = {} for k, v in pairs(tbl) do if f(v) then if keepindex then ret[k] = v else add(ret, v) end end end return ret end function slice(tbl, first, last, step) local sliced = {} for i = (first or 1), (last or #tbl), (step or 1) do sliced[(#sliced + 1)] = tbl[i] end return sliced end local _rectfill = rectfill function rectfill(x, y, w, h, col) _rectfill(x, y, x+w, y+h, col) end local _count = count function count(tbl, p) if type(p) != "function" then return _count(tbl, p) end local c = 0 for v in all(tbl) do if p(v) then c+=1 end end return c end function find(tbl, o) local indices = {} for k,v in ipairs(tbl) do if v == o then add(indices, k) end end return indices end -- shallow copy function copy(tbl) local copy = {} for v in all(tbl) do add(copy, v) end return copy end -- shallow equality function equal(tbl1, tbl2) for k, _ in ipairs(tbl1) do if tbl1[k] ~= tbl2[k] then return false end end return true end function tostring(any) if (type(any)~="table") return tostr(any) local str = "{" for k,v in pairs(any) do if (str~="{") str=str.."," str=str..tostring(k).."="..tostring(v) end return str.."}" end -- -- Board -- local Board = {} function Board.new() local debug = false local width = 10 local t = [[ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 1, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0 ]] a = {foo = 3} local tiles = split(t) return { reset = function(self) local t = [[ 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0 ]] tiles = split(t) end, getWidth = function() return width end, getTile = function(self, idx) return tiles[idx] end, -- returns a COPY of the tiles array getTilesCopy = function(self) return copy(tiles) end, -- overwrites the whole tiles array setTiles = function(self, newtiles) assert(#newtiles == #tiles, "New tiles array must have a length of " .. #tiles) tiles = copy(newtiles) end, idx_xy = function(self, idx) return idx_xy(idx, width) end, xy_idx = function(self, x, y) return xy_idx(x, y, width) end, fill = function(self, idx, color, invert) if invert then color = color == YELLOW and BLUE or YELLOW end tiles[idx] = color end, getRows = function(self) local ret = {} for i = 1, width do add(ret, slice(tiles, ((i - 1) * width) + 1, i * width)) end return ret end, getCols = function(self) local ret = {} local rows = self.getRows(self) for i = 1, width do add(ret, map(rows, function(v) return v[i] end)) end return ret end, isComplete = function(self) return count(tiles, 0) == 0 end, isValid = function(self) local rows = self:getRows() for y,row in ipairs(rows) do -- check count if count(row, BLUE) ~= count(row, YELLOW) then if (debug) printh("uneven count on row "..y) return false end -- check identical lines for k,other in ipairs(rows) do if equal(other, row) and other ~= row then if (debug) printh("equal rows "..k) return false end end -- check triples if self:countConsecutives(row) > 2 then if (debug) printh("triples") return false end end local cols = self:getCols() for col in all(cols) do -- check count if count(col, BLUE) ~= count(col, YELLOW) then if (debug) printh("uneven count") return false end -- check identical lines for other in all(cols) do if equal(other, col) and other ~= col then if (debug) printh("equal cols") return false end end -- check triples if self:countConsecutives(col) > 2 then if (debug) printh("triples") return false end end return true end, countConsecutives = function(self, line) local count = 0 local last = 0 for v in all(line) do if v ~= last then last = 0 else last = v count += 1 end end return count end, -- Returns the index of a random zero tile getRandomZero = function(self) assert(count(tiles, 0) > 0, "No zero left") local zeroes = filter(tiles, function(v) return v == 0 end, true) local z = {} for k,v in pairs(zeroes) do add(z, k) end return rnd(z) end, -- Returns the index of a random non-zero tile getRandomNonZero = function(self) assert(count(tiles, 0) < #tiles, "All zeroes") local numbers = filter(tiles, function(v) return v ~= 0 end, true) local z = {} for k,v in pairs(numbers) do add(z, k) end return rnd(z) end, tostring = function(self) local str = '' for v in all(tiles) do str ..= ", " .. v end return str end, -- Solves 1 step of the board -- Returns "valid" if it solved it without guessing -- Returns "invalid" if the board cannot be solved solveStep = function(self, random) local zeroes = count(tiles, 0) self:surroundDoubles() self:splitTriples() self:fillLines() self:noIdenticalLines() local changed = zeroes ~= count(tiles, 0) if not changed and random and not self:isComplete() then -- Set a random color local z = self:getRandomZero() self:fill(z, rnd({BLUE, YELLOW})) if (debug) printh("!!!!!!!!!!!!!!!!! RANDOM FILL AT " .. z) return "invalid" end return (changed or self:isComplete()) and "valid" or "invalid" end, surroundDoubles = function(self) for idx,v in ipairs(tiles) do local x,y = self:idx_xy(idx) if v == 0 then local neighbors = {} -- 2 tiles on the left if x >= 3 then add(neighbors, {idx, idx-1, idx-2}) end -- 2 tiles on the right if x <= width-2 then add(neighbors, {idx, idx+1, idx+2}) end -- 2 tiles on top if y >= 3 then add(neighbors, {idx, idx-width, idx - width*2}) end -- 2 tiles under if y <= width-2 then add(neighbors, {idx, idx+width, idx + width*2}) end -- only keep pairs that are identical (and not 0) neighbors = filter(neighbors, function (o) return tiles[o[2]] == tiles[o[3]] and tiles[o[2]] ~= 0 end) -- do the surrounding for item in all(neighbors) do if item[1] then if (debug) printh("Surrounding at " .. item[1]) self:fill(item[1], tiles[item[2]], true) end end end end end, splitTriples = function(self) for idx, col in ipairs(tiles) do local x,y = self:idx_xy(idx) if col == 0 then if x > 1 and x < width then -- check horizontal local prev = tiles[idx-1] local next = tiles[idx+1] if prev ~= 0 and prev == next then if (debug) printh("Splitting at " .. idx) self:fill(idx, prev, true) end end if y>1 and y < width then -- check vertical local prev = tiles[idx-width] local next = tiles[idx+width] if prev ~= 0 and prev == next then if (debug) printh("Splitting at " .. idx) self:fill(idx, prev, true) end end end end end, fillLines = function(self) local rows = self:getRows() local cols = self:getCols() -- rows for y,row in ipairs(rows) do local a = count(row, BLUE) local b = count(row, YELLOW) if a ~= b then if a == width/2 then self:fillRow(y, YELLOW) end if b == width/2 then self:fillRow(y, BLUE) end end end -- columns for x,col in ipairs(cols) do local a = count(col, BLUE) local b = count(col, YELLOW) if a ~= b then if a == width/2 then self:fillCol(x, YELLOW) end if b == width/2 then self:fillCol(x, BLUE) end end end end, fillRow = function(self, y, color) if (debug) printh("Filling line " .. y .. " in " .. (color == BLUE and "blue" or "yellow")) local idx = self:xy_idx(1, y) for i = idx, (idx+width-1) do if self:getTile(i) == 0 then self:fill(i, color) end end end, fillCol = function(self, x, color) if (debug) printh("Filling column " .. x .. " in " .. (color == BLUE and "blue" or "yellow")) local idx = self:xy_idx(x, 1) for i = idx, #tiles, width do if self:getTile(i) == 0 then self:fill(i, color) end end end, noIdenticalLines = function(self) -- columns local cols = self:getCols() for x,col in ipairs(cols) do if count(col, 0) == 2 and count(col, BLUE) == count(col, YELLOW) then local y1, y2 = unpack(find(col, 0)) local ab = copy(col) ab[y1] = BLUE ab[y2] = YELLOW local ba = copy(col) ba[y1] = YELLOW ba[y2] = BLUE -- Check if a dupe exists for x2,col in ipairs(cols) do if equal(col, ab) then if debug then printh("No-dupe at col " .. x .. " from col " .. x2) printh(" " .. self:xy_idx(x,y1) .. " in yellow") printh(" " .. self:xy_idx(x,y2) .. " in blue") end self:fill(self:xy_idx(x,y1), YELLOW) self:fill(self:xy_idx(x,y2), BLUE) goto continue elseif equal(col, ba) then if debug then printh("No-dupe at col " .. x .. " from col " .. x2) printh(" " .. self:xy_idx(x,y1) .. " in blue") printh(" " .. self:xy_idx(x,y2) .. " in yellow") end self:fill(self:xy_idx(x,y1), BLUE) self:fill(self:xy_idx(x,y2), YELLOW) goto continue end end end ::continue:: end -- rows local rows = self:getRows() for y,row in ipairs(rows) do if count(row, 0) == 2 and count(row, BLUE) == count(row, YELLOW) then local x1, x2 = unpack(find(row, 0)) local ab = copy(row) ab[x1] = BLUE ab[x2] = YELLOW local ba = copy(row) ba[x1] = YELLOW ba[x2] = BLUE -- Check if a dupe exists for y2,row in ipairs(rows) do if equal(row, ab) then if debug then printh("No-dupe at row " .. y .. " from row " .. y2) printh(" " .. self:xy_idx(x1,y) .. " in yellow") printh(" " .. self:xy_idx(x2,y) .. " in blue") end self:fill(self:xy_idx(x1,y), YELLOW) self:fill(self:xy_idx(x2,y), BLUE) goto continue elseif equal(row, ba) then if debug then printh("No-dupe at row " .. y .. " from row " .. y2) printh(" " .. self:xy_idx(x1,y) .. " in blue") printh(" " .. self:xy_idx(x2,y) .. " in yellow") end self:fill(self:xy_idx(x1,y), BLUE) self:fill(self:xy_idx(x2,y), YELLOW) goto continue end end end ::continue:: end end, draw = function(self) local w = 10 local padding = 1 local margin = 4 for k,v in ipairs(tiles) do local x,y = self:idx_xy(k) local color = v == BLUE and 9 or v == YELLOW and 3 or 1 rectfill( margin + (x-1)*w + (x-1)*(padding+1), margin + (y-1)*w + (y-1)*(padding+1), w, w, color) if debug then print(k, margin + (x-1)*w + (x-1)*(padding+1), margin + (y-1)*w + (y-1)*(padding+1), 8) end end end } end -- -- main loop -- local board = Board.new() local create = true function _init() cls() printh(" ") printh(" ") -- srand(42) if create then -- Create a board repeat board:reset() repeat board:solveStep(true) until board:isComplete() until board:isValid() -- Remove tiles until randomness is unavoidable local previous = {board:getTilesCopy()} -- initial state local invalidcount = 0 while true do -- remove a random tile board:setTiles(previous[#previous]) local i = board:getRandomNonZero() board:fill(i, 0) add(previous, board:getTilesCopy()) -- try to solve the board local solved = "" repeat solved = board:solveStep() until board:isComplete() or solved == "invalid" if board:isComplete() then invalidcount = 0 end if solved == "invalid" then deli(previous) invalidcount += 1 end if invalidcount == 100 then break end end -- end while board:setTiles(previous[#previous]) printh(board:tostring()) end end function _update60() if not create then board:solveStep() end end function _draw() cls() board:draw() circfill(stat(32), stat(33), 0, 7) circ(stat(32), stat(33), 1, 0) end