function draw_animated_bg(startx) if (amplitude <= 0) return startx = startx or 0 fillp(0b0101101001011010) local color = 1 -- vertical lines local t = t()+10 for i=startx-1,127,11 do local a=sin(i*t/512)*amplitude+64 local b=cos(i*t/256)*amplitude+64 line( i, a, i, b , color) end -- horizontal lines for i=startx-1,127,11 do local a=sin(i*t/512)*amplitude+64 local b=cos(i*t/256)*amplitude+64 line( a, i, b , i, color) end end