function draw_animated_bg(startx) if (amplitude <= 0) return startx = startx or 0 fillp(0b0101101001011010) local color = 4 -- vertical lines local t = t()+10 for i=startx-1,127,11 do local a=sin(i*t/512)*amplitude+64 local b=cos(i*t/256)*amplitude+64 line( i, a, i, b , color) end -- horizontal lines for i=startx-1,127,11 do local a=sin(i*t/512)*amplitude+64 local b=cos(i*t/256)*amplitude+64 line( a, i, b , i, color) end end local players = { {name="alice", hp=5}, {name="anemone", hp=10}, } local current_player = players[2] for player in all(players) do printh("Hello, my name is "..player.name.."and my hp is"..player.hp) end printh("The active player is "..current_player.name)