134 lines
2.3 KiB
Lua
134 lines
2.3 KiB
Lua
--
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-- Utils
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--
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function custom_font()
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poke(0x5f58, 0x81)
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end
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function standard_font(font)
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poke(0x5f58, 0x80)
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end
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function idx_xy(idx, width)
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return (idx - 1) % width + 1, (idx - 1) \ width + 1
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end
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function xy_idx(x, y, width)
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return (y - 1) * width + x
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end
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function map(tbl, f)
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local t = {}
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for k, v in pairs(tbl) do
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t[k] = f(v)
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end
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return t
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end
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function filter(tbl, f, keepindex)
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local ret = {}
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for k, v in pairs(tbl) do
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if f(v) then
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if keepindex then
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ret[k] = v
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else
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add(ret, v)
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end
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end
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end
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return ret
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end
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function slice(tbl, first, last, step)
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local sliced = {}
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for i = first or 1, last or #tbl, step or 1 do
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sliced[#sliced + 1] = tbl[i]
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end
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return sliced
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end
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function rectfill2(x, y, w, h, col)
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rectfill(x, y, x + w - 1, y + h - 1, col)
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end
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function roundedrect(x, y, w, h, col)
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rectfill2(x, y, w, h, 0)
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rectfill2(x + 1, y, w - 2, h, col)
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rectfill2(x, y + 1, w, h - 2, col)
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end
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function rect2(x, y, w, h, col)
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rect(x, y, x + w, y + h, col)
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end
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--
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-- Overrides count() to accept a callback
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--
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-- local _count = count
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-- function count(tbl, p)
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-- if type(p) != "function" then return _count(tbl, p) end
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-- local c = 0
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-- for v in all(tbl) do
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-- if p(v) then c+=1 end
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-- end
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-- return c
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-- end
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-- function tostring(any)
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-- if (type(any)~="table") return tostr(any)
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-- local str = "{"
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-- for k,v in pairs(any) do
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-- if (str~="{") str=str..","
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-- str=str..tostring(k).."="..tostring(v)
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-- end
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-- return str.."}"
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-- end
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--
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-- main loop
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--
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function _init()
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-- pal({[0]=0,128,132,7,136,8,14,137,9,10,131,3,11,1,140,12},1)
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-- poke(0x5f2e,1) --to keep colors
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printh(" ")
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printh("*************")
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printh(" ")
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local date = stat(80) .. stat(81) .. stat(82) .. stat(84) .. stat(85)
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srand(date)
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printh("seed " .. date)
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frame_count = 0
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states = {
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rules = state_rules(),
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menu = state_menu(),
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loading = state_loading(),
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game = state_game(),
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endgame = state_endgame()
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}
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set_state(states.menu)
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end
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function _update60()
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frame_count += 1
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-- update mouse coords
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mouse_x = stat(32)
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mouse_y = stat(33)
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_coresolve()
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gs._update()
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end
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function _draw()
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gs._draw()
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for overlay in all(overlays) do
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overlay:_draw()
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end
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-- mouse cursor
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spr(1, mouse_x, mouse_y)
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end |