79 lines
1.7 KiB
Lua
79 lines
1.7 KiB
Lua
function state_menu()
|
|
local selected = 1
|
|
|
|
local buttons = {}
|
|
-- local buttons = {
|
|
-- make_button({x=10, y=10, w=30, text="pLAY", data={i=1},
|
|
-- on_click=function() set_state(states.loading) end,
|
|
-- on_hover=function(btn) selected=1 end,
|
|
-- }),
|
|
-- }
|
|
|
|
local game_sizes = {
|
|
{ "mINI bOARD - 4X4", 4 },
|
|
{ "sMALL bOARD - 6X6", 6 },
|
|
{ "mEDIUM bOARD - 8X8", 8 },
|
|
{ "lARGE bOARD - 10X10", 10 }
|
|
}
|
|
for k, item in ipairs(game_sizes) do
|
|
add(
|
|
buttons,
|
|
make_button({
|
|
x = 10, y = 10 + k * 10,
|
|
selected_color = 7,
|
|
text = item[1],
|
|
on_click = function() board_size = item[2] set_state(states.loading) end,
|
|
on_hover = function() selected = k end
|
|
})
|
|
)
|
|
end
|
|
|
|
local rulesId = #buttons + 1
|
|
add(
|
|
buttons,
|
|
make_button({
|
|
x = 10, y = 20 + (#game_sizes + 1) * 10, w = 30, text = "rULES",
|
|
color = 13, selected_color = 12,
|
|
on_click = function() set_state(states.rules) end,
|
|
on_hover = function() selected = rulesId end
|
|
})
|
|
)
|
|
|
|
local function _enter()
|
|
-- mouse not bound to buttons
|
|
poke(0x5F2D, 1)
|
|
end
|
|
|
|
local function _draw()
|
|
cls()
|
|
draw_bg_menu()
|
|
|
|
print("pLAY", 10, 8, 8)
|
|
|
|
for k, button in ipairs(buttons) do
|
|
button:draw(selected == k)
|
|
end
|
|
print("pRESS ❎/X TO CONTINUE", 8, 120, 7)
|
|
end
|
|
|
|
return {
|
|
_enter = _enter,
|
|
|
|
_update = function()
|
|
for button in all(buttons) do
|
|
button:update()
|
|
end
|
|
|
|
if btnp(UP) then
|
|
selected -= 1
|
|
elseif btnp(DOWN) then
|
|
selected += 1
|
|
elseif btnp(BTN_X) then
|
|
buttons[selected]:on_click()
|
|
end
|
|
selected = mid(1, selected, #buttons)
|
|
end,
|
|
|
|
_draw = _draw
|
|
}
|
|
end |