2022-05-29 18:38:07 +02:00
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function stateGame()
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local board = Board.new()
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2022-06-01 23:14:22 +02:00
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local selectedId = 1
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function drawSelectedTile()
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local x, y = board:draw_coords(selectedId)
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local w = board:getTileWidth()
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rect2(x-1, y-1, w+2, w+2, 6)
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end
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local function _enter()
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2022-05-29 18:38:07 +02:00
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-- Create a board
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repeat
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board:reset()
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repeat
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board:solveStep(true)
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until board:isComplete()
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until board:isValid()
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-- Remove tiles until randomness is unavoidable
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local previous = {board:getTilesCopy()} -- initial state
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local invalidcount = 0
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while true do
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-- remove a random tile
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board:setTiles(previous[#previous])
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local i = board:getRandomNonZero()
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board:fill(i, 0)
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add(previous, board:getTilesCopy())
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-- try to solve the board
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local solved = ""
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repeat
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solved = board:solveStep()
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until board:isComplete() or solved == "invalid"
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if board:isComplete() then
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invalidcount = 0
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end
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if solved == "invalid" then
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deli(previous)
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invalidcount += 1
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end
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if invalidcount == 100 then
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break
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end
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end -- end while
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board:setTiles(previous[#previous])
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printh(board:tostring())
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end
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2022-06-01 23:14:22 +02:00
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local function _draw()
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board:draw()
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drawSelectedTile()
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end
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2022-05-29 18:38:07 +02:00
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2022-06-01 23:14:22 +02:00
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local function _update()
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local size = board:getSize()
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local x, y = board:idx_xy(selectedId)
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if btnp(UP) then
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y -= 1
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elseif btnp(DOWN) then
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y += 1
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elseif btnp(LEFT) then
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x -= 1
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elseif btnp(RIGHT) then
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x += 1
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end
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printh(x.." "..y)
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if (x<1) x=size
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if (x>size) x=1
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if (y<1) y=size
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if (y>size) y=1
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selectedId = board:xy_idx(x, y)
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end
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2022-05-29 18:38:07 +02:00
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2022-06-01 23:14:22 +02:00
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return {
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_enter = _enter,
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_update = _update,
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_draw = _draw,
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2022-05-29 18:38:07 +02:00
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}
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end
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