camelCase -> snake_case
This commit is contained in:
parent
4920224034
commit
cb1c76cd2d
82
board.lua
82
board.lua
|
@ -30,17 +30,17 @@ function Board.new()
|
|||
tiles = split(t)
|
||||
end,
|
||||
|
||||
getTile = function(self, idx)
|
||||
get_tile = function(self, idx)
|
||||
return tiles[idx]
|
||||
end,
|
||||
|
||||
-- returns a COPY of the tiles array
|
||||
getTilesCopy = function(self)
|
||||
get_tiles_copy = function(self)
|
||||
return copy(tiles)
|
||||
end,
|
||||
|
||||
-- overwrites the whole tiles array
|
||||
setTiles = function(self, newtiles)
|
||||
set_tiles = function(self, newtiles)
|
||||
assert(#newtiles == #tiles, "New tiles array must have a length of " .. #tiles)
|
||||
tiles = copy(newtiles)
|
||||
end,
|
||||
|
@ -59,11 +59,11 @@ function Board.new()
|
|||
margin + (y-1)*tile_width + (y-1)*(padding+1)
|
||||
end,
|
||||
|
||||
getSize = function(self)
|
||||
get_size = function(self)
|
||||
return width
|
||||
end,
|
||||
|
||||
getTileWidth = function(self)
|
||||
get_tile_width = function(self)
|
||||
return tile_width
|
||||
end,
|
||||
|
||||
|
@ -75,7 +75,7 @@ function Board.new()
|
|||
tiles[idx] = color
|
||||
end,
|
||||
|
||||
getRows = function(self)
|
||||
get_rows = function(self)
|
||||
local ret = {}
|
||||
for i = 1, width do
|
||||
add(ret, slice(tiles, ((i - 1) * width) + 1, i * width))
|
||||
|
@ -83,21 +83,21 @@ function Board.new()
|
|||
return ret
|
||||
end,
|
||||
|
||||
getCols = function(self)
|
||||
get_cols = function(self)
|
||||
local ret = {}
|
||||
local rows = self.getRows(self)
|
||||
local rows = self.get_rows(self)
|
||||
for i = 1, width do
|
||||
add(ret, map(rows, function(v) return v[i] end))
|
||||
end
|
||||
return ret
|
||||
end,
|
||||
|
||||
isComplete = function(self)
|
||||
is_complete = function(self)
|
||||
return count(tiles, 0) == 0
|
||||
end,
|
||||
|
||||
isValid = function(self)
|
||||
local rows = self:getRows()
|
||||
is_valid = function(self)
|
||||
local rows = self:get_rows()
|
||||
for y,row in ipairs(rows) do
|
||||
-- check count
|
||||
if count(row, BLUE) ~= count(row, YELLOW) then
|
||||
|
@ -112,13 +112,13 @@ function Board.new()
|
|||
end
|
||||
end
|
||||
-- check triples
|
||||
if self:countConsecutives(row) > 2 then
|
||||
if self:count_consecutives(row) > 2 then
|
||||
if (debug) printh("triples")
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local cols = self:getCols()
|
||||
local cols = self:get_cols()
|
||||
for col in all(cols) do
|
||||
-- check count
|
||||
if count(col, BLUE) ~= count(col, YELLOW) then
|
||||
|
@ -133,7 +133,7 @@ function Board.new()
|
|||
end
|
||||
end
|
||||
-- check triples
|
||||
if self:countConsecutives(col) > 2 then
|
||||
if self:count_consecutives(col) > 2 then
|
||||
if (debug) printh("triples")
|
||||
return false
|
||||
end
|
||||
|
@ -141,7 +141,7 @@ function Board.new()
|
|||
return true
|
||||
end,
|
||||
|
||||
countConsecutives = function(self, line)
|
||||
count_consecutives = function(self, line)
|
||||
local count = 0
|
||||
local last = 0
|
||||
for v in all(line) do
|
||||
|
@ -158,7 +158,7 @@ function Board.new()
|
|||
--
|
||||
-- Returns the index of a random zero tile
|
||||
--
|
||||
getRandomZero = function(self)
|
||||
get_random_zero = function(self)
|
||||
assert(count(tiles, 0) > 0, "No zero left")
|
||||
local zeroes = filter(tiles, function(v) return v == 0 end, true)
|
||||
local z = {}
|
||||
|
@ -171,7 +171,7 @@ function Board.new()
|
|||
--
|
||||
-- Returns the index of a random non-zero tile
|
||||
--
|
||||
getRandomNonZero = function(self)
|
||||
get_random_non_zero = function(self)
|
||||
assert(count(tiles, 0) < #tiles, "All zeroes")
|
||||
local numbers = filter(tiles, function(v) return v ~= 0 end, true)
|
||||
local z = {}
|
||||
|
@ -192,24 +192,24 @@ function Board.new()
|
|||
-- Solves 1 step of the board
|
||||
-- Returns "valid" if it solved it without guessing
|
||||
-- Returns "invalid" if the board cannot be solved
|
||||
solveStep = function(self, random)
|
||||
solve_step = function(self, random)
|
||||
local zeroes = count(tiles, 0)
|
||||
self:surroundDoubles()
|
||||
self:splitTriples()
|
||||
self:fillLines()
|
||||
self:noIdenticalLines()
|
||||
self:surround_doubles()
|
||||
self:split_triples()
|
||||
self:fill_lines()
|
||||
self:no_identical_lines()
|
||||
local changed = zeroes ~= count(tiles, 0)
|
||||
if not changed and random and not self:isComplete() then
|
||||
if not changed and random and not self:is_complete() then
|
||||
-- Set a random color
|
||||
local z = self:getRandomZero()
|
||||
local z = self:get_random_zero()
|
||||
self:fill(z, rnd({BLUE, YELLOW}))
|
||||
if (debug) printh("!!!!!!!!!!!!!!!!! RANDOM FILL AT " .. z)
|
||||
return "invalid"
|
||||
end
|
||||
return (changed or self:isComplete()) and "valid" or "invalid"
|
||||
return (changed or self:is_complete()) and "valid" or "invalid"
|
||||
end,
|
||||
|
||||
surroundDoubles = function(self)
|
||||
surround_doubles = function(self)
|
||||
for idx,v in ipairs(tiles) do
|
||||
local x,y = self:idx_xy(idx)
|
||||
if v == 0 then
|
||||
|
@ -245,7 +245,7 @@ function Board.new()
|
|||
end
|
||||
end,
|
||||
|
||||
splitTriples = function(self)
|
||||
split_triples = function(self)
|
||||
for idx, col in ipairs(tiles) do
|
||||
local x,y = self:idx_xy(idx)
|
||||
if col == 0 then
|
||||
|
@ -273,17 +273,17 @@ function Board.new()
|
|||
end
|
||||
end,
|
||||
|
||||
fillLines = function(self)
|
||||
local rows = self:getRows()
|
||||
local cols = self:getCols()
|
||||
fill_lines = function(self)
|
||||
local rows = self:get_rows()
|
||||
local cols = self:get_cols()
|
||||
|
||||
-- rows
|
||||
for y,row in ipairs(rows) do
|
||||
local a = count(row, BLUE)
|
||||
local b = count(row, YELLOW)
|
||||
if a ~= b then
|
||||
if a == width/2 then self:fillRow(y, YELLOW) end
|
||||
if b == width/2 then self:fillRow(y, BLUE) end
|
||||
if a == width/2 then self:fill_row(y, YELLOW) end
|
||||
if b == width/2 then self:fill_row(y, BLUE) end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -292,35 +292,35 @@ function Board.new()
|
|||
local a = count(col, BLUE)
|
||||
local b = count(col, YELLOW)
|
||||
if a ~= b then
|
||||
if a == width/2 then self:fillCol(x, YELLOW) end
|
||||
if b == width/2 then self:fillCol(x, BLUE) end
|
||||
if a == width/2 then self:fill_col(x, YELLOW) end
|
||||
if b == width/2 then self:fill_col(x, BLUE) end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
fillRow = function(self, y, color)
|
||||
fill_row = function(self, y, color)
|
||||
if (debug) printh("Filling line " .. y .. " in " .. (color == BLUE and "blue" or "yellow"))
|
||||
local idx = self:xy_idx(1, y)
|
||||
for i = idx, (idx+width-1) do
|
||||
if self:getTile(i) == 0 then
|
||||
if self:get_tile(i) == 0 then
|
||||
self:fill(i, color)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
fillCol = function(self, x, color)
|
||||
fill_col = function(self, x, color)
|
||||
if (debug) printh("Filling column " .. x .. " in " .. (color == BLUE and "blue" or "yellow"))
|
||||
local idx = self:xy_idx(x, 1)
|
||||
for i = idx, #tiles, width do
|
||||
if self:getTile(i) == 0 then
|
||||
if self:get_tile(i) == 0 then
|
||||
self:fill(i, color)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
noIdenticalLines = function(self)
|
||||
no_identical_lines = function(self)
|
||||
-- columns
|
||||
local cols = self:getCols()
|
||||
local cols = self:get_cols()
|
||||
for x,col in ipairs(cols) do
|
||||
if count(col, 0) == 2 and count(col, BLUE) == count(col, YELLOW) then
|
||||
local y1, y2 = unpack(find(col, 0))
|
||||
|
@ -353,7 +353,7 @@ function Board.new()
|
|||
end
|
||||
|
||||
-- rows
|
||||
local rows = self:getRows()
|
||||
local rows = self:get_rows()
|
||||
for y,row in ipairs(rows) do
|
||||
if count(row, 0) == 2 and count(row, BLUE) == count(row, YELLOW) then
|
||||
local x1, x2 = unpack(find(row, 0))
|
||||
|
|
20
main.lua
20
main.lua
|
@ -13,11 +13,11 @@ local LEFT,RIGHT,UP,DOWN,BTN_O,BTN_X = 0,1,2,3,4,5
|
|||
-- Utils
|
||||
--
|
||||
|
||||
function customFont()
|
||||
function custom_font()
|
||||
poke(0x5f58,0x81)
|
||||
end
|
||||
|
||||
function standardFont(font)
|
||||
function standard_font(font)
|
||||
poke(0x5f58,0x80)
|
||||
end
|
||||
|
||||
|
@ -118,7 +118,7 @@ end
|
|||
-- end
|
||||
|
||||
|
||||
function setState(state, ...)
|
||||
function set_state(state, ...)
|
||||
local args = {...}
|
||||
if gs and gs._leave then gs._leave() end
|
||||
gs = state
|
||||
|
@ -137,24 +137,24 @@ function _init()
|
|||
mouse_x = 0
|
||||
mouse_y = 0
|
||||
|
||||
frameCount = 0
|
||||
frame_count = 0
|
||||
|
||||
states = {
|
||||
rules = stateRules(),
|
||||
menu = stateMenu(),
|
||||
game = stateGame()
|
||||
rules = state_rules(),
|
||||
menu = state_menu(),
|
||||
game = state_game()
|
||||
}
|
||||
|
||||
setState(states.game)
|
||||
set_state(states.game)
|
||||
|
||||
end
|
||||
|
||||
function _update60()
|
||||
frameCount += 1
|
||||
frame_count += 1
|
||||
_coresolve()
|
||||
gs._update()
|
||||
-- if not create then
|
||||
-- board:solveStep()
|
||||
-- board:solve_step()
|
||||
-- end
|
||||
|
||||
-- mouse
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
function stateGame()
|
||||
function state_game()
|
||||
local board = Board.new()
|
||||
|
||||
local selectedId = 1
|
||||
local selected_id = 1
|
||||
|
||||
local function drawSelectedTile()
|
||||
local x, y = board:draw_coords(selectedId)
|
||||
local w = board:getTileWidth()
|
||||
local x, y = board:draw_coords(selected_id)
|
||||
local w = board:get_tile_width()
|
||||
rect2(x-1, y-1, w+2, w+2, 6)
|
||||
end
|
||||
|
||||
|
@ -15,43 +15,43 @@ function stateGame()
|
|||
repeat
|
||||
board:reset()
|
||||
repeat
|
||||
board:solveStep(true)
|
||||
board:solve_step(true)
|
||||
yield()
|
||||
until board:isComplete()
|
||||
until board:isValid()
|
||||
until board:is_complete()
|
||||
until board:is_valid()
|
||||
|
||||
printh("b: " .. time())
|
||||
-- Remove tiles until randomness is unavoidable
|
||||
local previous = {board:getTilesCopy()} -- initial state
|
||||
local previous = {board:get_tiles_copy()} -- initial state
|
||||
local i = 0
|
||||
while true do
|
||||
board:setTiles(previous[#previous])
|
||||
board:set_tiles(previous[#previous])
|
||||
-- remove a random tile
|
||||
repeat
|
||||
i += 1
|
||||
until i == 100 or board:getTilesCopy()[i] ~= 0
|
||||
until i == 100 or board:get_tiles_copy()[i] ~= 0
|
||||
if i == 100 then
|
||||
break
|
||||
end
|
||||
|
||||
board:fill(i, 0)
|
||||
add(previous, board:getTilesCopy())
|
||||
add(previous, board:get_tiles_copy())
|
||||
|
||||
-- try to solve the board
|
||||
local solved = ""
|
||||
yield()
|
||||
repeat
|
||||
solved = board:solveStep()
|
||||
until board:isComplete() or solved == "invalid"
|
||||
solved = board:solve_step()
|
||||
until board:is_complete() or solved == "invalid"
|
||||
if solved == "invalid" then
|
||||
deli(previous)
|
||||
end
|
||||
end -- end while
|
||||
printh("c: " .. time())
|
||||
|
||||
board:setTiles(previous[#previous])
|
||||
board:set_tiles(previous[#previous])
|
||||
printh(board:tostring())
|
||||
printh(count(board:getTilesCopy(), 0).." zeroes")
|
||||
printh(count(board:get_tiles_copy(), 0).." zeroes")
|
||||
end
|
||||
|
||||
local function _enter()
|
||||
|
@ -65,8 +65,8 @@ function stateGame()
|
|||
end
|
||||
|
||||
local function _update()
|
||||
local size = board:getSize()
|
||||
local x, y = board:idx_xy(selectedId)
|
||||
local size = board:get_size()
|
||||
local x, y = board:idx_xy(selected_id)
|
||||
if btnp(UP) then
|
||||
y -= 1
|
||||
elseif btnp(DOWN) then
|
||||
|
@ -80,7 +80,7 @@ function stateGame()
|
|||
if (x>size) x=1
|
||||
if (y<1) y=size
|
||||
if (y>size) y=1
|
||||
selectedId = board:xy_idx(x, y)
|
||||
selected_id = board:xy_idx(x, y)
|
||||
end
|
||||
|
||||
return {
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
function stateMenu()
|
||||
function state_menu()
|
||||
local selected = 1
|
||||
|
||||
local function onBtnDraw(btn)
|
||||
local function on_btn_draw(btn)
|
||||
if selected == btn.data.i then
|
||||
btn.color = 7
|
||||
end
|
||||
end
|
||||
|
||||
local buttons = {
|
||||
makeButton({x=10, y=10, w=30, text="play", data={i=1},
|
||||
onClick=function() setState(states.game) end,
|
||||
onHover=function(btn) btn.color = 7 selected = 1 end,
|
||||
onDraw=onBtnDraw}),
|
||||
makeButton({x=10, y=20, w=30, text="rules", data={i=2},
|
||||
onClick=function() setState(states.rules) end,
|
||||
onHover=function(btn) btn.color = 7 selected = 2 end,
|
||||
onDraw=onBtnDraw})
|
||||
make_button({x=10, y=10, w=30, text="play", data={i=1},
|
||||
on_click=function() set_state(states.game) end,
|
||||
on_hover=function(btn) btn.color = 7 selected = 1 end,
|
||||
on_draw=on_btn_draw}),
|
||||
make_button({x=10, y=20, w=30, text="rules", data={i=2},
|
||||
on_click=function() set_state(states.rules) end,
|
||||
on_hover=function(btn) btn.color = 7 selected = 2 end,
|
||||
on_draw=on_btn_draw})
|
||||
}
|
||||
|
||||
local function _enter()
|
||||
|
@ -35,7 +35,7 @@ function stateMenu()
|
|||
elseif btnp(DOWN) then
|
||||
selected += 1
|
||||
elseif btnp(BTN_O) then
|
||||
buttons[selected]:onClick()
|
||||
buttons[selected]:on_click()
|
||||
end
|
||||
selected = mid(1, selected, #buttons)
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
function stateRules()
|
||||
function state_rules()
|
||||
|
||||
local fade = split"0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,4,9,10,9,4,2,1"
|
||||
local color = 1
|
||||
|
@ -7,17 +7,17 @@ function stateRules()
|
|||
rect2(x,y,w,h,fade[color])
|
||||
end
|
||||
|
||||
local function goBack()
|
||||
setState(states.menu)
|
||||
local function go_back()
|
||||
set_state(states.menu)
|
||||
end
|
||||
|
||||
local btnBack = makeButton({x=1, y=118, w=30, h=7, text="❎menu", color=8,
|
||||
onClick=function() goBack() end,
|
||||
onHover=function(btn) btn.color = 7 end})
|
||||
local btn_back = make_button({x=1, y=118, w=30, h=7, text="❎menu", color=8,
|
||||
on_click=function() go_back() end,
|
||||
on_hover=function(btn) btn.color = 7 end})
|
||||
|
||||
return {
|
||||
_update=function()
|
||||
if frameCount%8==0 then
|
||||
if frame_count%8==0 then
|
||||
color += 1
|
||||
end
|
||||
if color>#fade then
|
||||
|
@ -26,14 +26,14 @@ function stateRules()
|
|||
|
||||
-- Back to the menu
|
||||
if btnp(BTN_X) then
|
||||
goBack()
|
||||
go_back()
|
||||
end
|
||||
|
||||
btnBack:update()
|
||||
btn_back:update()
|
||||
end,
|
||||
|
||||
_draw=function()
|
||||
customFont()
|
||||
custom_font()
|
||||
|
||||
print("1) yOU CAN'T HAVE MORE THAN\n TWO (2) CONSECUTIVE TILES\n OF THE SAME COLOR", 2,2, 7)
|
||||
local x = 14
|
||||
|
@ -80,7 +80,7 @@ function stateRules()
|
|||
|
||||
--------------
|
||||
|
||||
btnBack:draw()
|
||||
btn_back:draw()
|
||||
end,
|
||||
}
|
||||
end
|
18
ui.lua
18
ui.lua
|
@ -1,4 +1,4 @@
|
|||
function makeButton(options)
|
||||
function make_button(options)
|
||||
local state = 0 -- 0 = normal, 1 = hovered, 2 = pressed
|
||||
return {
|
||||
x = options.x,
|
||||
|
@ -7,16 +7,16 @@ function makeButton(options)
|
|||
h = options.h or 6,
|
||||
data = options.data,
|
||||
text = options.text,
|
||||
onClick = options.onClick,
|
||||
onHover = options.onHover,
|
||||
onDraw = options.onDraw,
|
||||
on_click = options.on_click,
|
||||
on_hover = options.on_hover,
|
||||
on_draw = options.on_draw,
|
||||
ogColor = options.color or 5,
|
||||
color = options.color or 5,
|
||||
|
||||
draw=function(self, selected)
|
||||
standardFont()
|
||||
standard_font()
|
||||
-- rect2(self.x, self.y, self.w, self.h, 8)
|
||||
if self.onDraw then self.onDraw(self) end
|
||||
if self.on_draw then self.on_draw(self) end
|
||||
print(self.text, self.x+1, self.y+1, self.color)
|
||||
end,
|
||||
|
||||
|
@ -24,13 +24,13 @@ function makeButton(options)
|
|||
self.color = self.ogColor
|
||||
if mouse_x >= self.x and mouse_x <= self.x + self.w and
|
||||
mouse_y >= self.y and mouse_y <= self.y + self.h then
|
||||
if stat(34)&1 == 0 and state == 2 and self.onClick then
|
||||
self.onClick(self)
|
||||
if stat(34)&1 == 0 and state == 2 and self.on_click then
|
||||
self.on_click(self)
|
||||
end
|
||||
if stat(34)&1 == 1 then
|
||||
state = 2
|
||||
else
|
||||
if self.onHover then self.onHover(self) end
|
||||
if self.on_hover then self.on_hover(self) end
|
||||
state = 1
|
||||
end
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue
Block a user