51 lines
1.0 KiB
Lua
51 lines
1.0 KiB
Lua
function state_menu()
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local selected = 1
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local function on_btn_draw(btn)
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if selected == btn.data.i then
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btn.color = 7
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end
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end
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local buttons = {
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make_button({x=10, y=10, w=30, text="play", data={i=1},
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on_click=function() set_state(states.game) end,
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on_hover=function(btn) btn.color = 7 selected = 1 end,
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on_draw=on_btn_draw}),
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make_button({x=10, y=20, w=30, text="rules", data={i=2},
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on_click=function() set_state(states.rules) end,
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on_hover=function(btn) btn.color = 7 selected = 2 end,
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on_draw=on_btn_draw})
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}
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local function _enter()
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end
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return {
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_enter = _enter,
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_update = function()
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for button in all(buttons) do
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button:update()
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end
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if btnp(UP) then
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selected -= 1
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elseif btnp(DOWN) then
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selected += 1
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elseif btnp(BTN_O) then
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buttons[selected]:on_click()
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end
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selected = mid(1, selected, #buttons)
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end,
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_draw = function()
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for k,button in ipairs(buttons) do
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button:draw(selected == k)
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end
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print("press 🅾️/c to continue", 8, 120, 7)
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end
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}
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end |