Code formatting
This commit is contained in:
parent
bc408aeeb3
commit
cb74bdf740
4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
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@ -1,4 +1,4 @@
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{
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"editor.insertSpaces": false,
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"editor.detectIndentation": false
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"editor.insertSpaces": true,
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"editor.detectIndentation": false,
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}
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1
0hh1.p8
1
0hh1.p8
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@ -2,7 +2,6 @@ pico-8 cartridge // http://www.pico-8.com
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version 38
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__lua__
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-- Font M3X6 by daniel linssen
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poke(0x5600, 4, 4, 7)
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poke4(0x5700, unpack(split "0x0000.0000,0x0000.0000,0x0202.0202,0x0000.0200,0x0000.0505,0x0000.0000,0x0505.0705,0x0000.0507,0x0407.0106,0x0000.0203,0x0204.0100,0x0000.0401,0x0102.0502,0x0000.0305,0x0000.0102,0x0000.0000,0x0101.0102,0x0000.0201,0x0202.0201,0x0000.0102,0x0205.0000,0x0000.0005,0x0702.0000,0x0000.0002,0x0000.0000,0x0000.0102,0x0700.0000,0x0000.0000,0x0000.0000,0x0000.0200,0x0202.0404,0x0000.0101,0x0505.0506,0x0000.0305,0x0202.0302,0x0000.0702,0x0204.0403,0x0000.0701,0x0403.0403,0x0000.0304,0x0406.0505,0x0000.0404,0x0403.0107,0x0000.0304,0x0503.0106,0x0000.0605,0x0204.0407,0x0000.0202,0x0502.0506,0x0000.0305,0x0605.0503,0x0000.0304,0x0002.0000,0x0000.0002,0x0002.0000,0x0000.0102,0x0102.0400,0x0000.0402,0x0007.0000,0x0000.0007,0x0402.0100,0x0000.0102,0x0204.0403,0x0000.0200,0x0505.0506,0x0000.0601,0x0604.0300,0x0000.0705,0x0505.0301,0x0000.0705,0x0101.0600,0x0000.0701,0x0505.0604,0x0000.0705,0x0705.0600,0x0000.0601,0x0702.0204,0x0000.0202,0x0705.0600,0x0000.0304,0x0505.0301,0x0000.0505,0x0202.0002,0x0000.0202,0x0202.0002,0x0000.0102,0x0305.0101,0x0000.0505,0x0202.0202,0x0000.0402,0x0707.0300,0x0000.0507,0x0505.0300,0x0000.0505,0x0505.0600,0x0000.0305,0x0305.0700,0x0000.0101,0x0705.0600,0x0000.0404,0x0101.0600,0x0000.0101,0x0701.0600,0x0000.0304,0x0207.0202,0x0000.0202,0x0505.0500,0x0000.0705,0x0505.0500,0x0000.0205,0x0705.0500,0x0000.0507,0x0205.0500,0x0000.0505,0x0605.0500,0x0000.0304,0x0204.0700,0x0000.0701,0x0101.0103,0x0000.0301,0x0202.0101,0x0000.0404,0x0202.0203,0x0000.0302,0x0000.0502,0x0000.0000,0x0000.0000,0x0000.0403,0x0000.0201,0x0000.0000,0x0507.0506,0x0000.0505,0x0507.0503,0x0000.0705,0x0101.0106,0x0000.0701,0x0505.0503,0x0000.0305,0x0103.0107,0x0000.0701,0x0301.0106,0x0000.0101,0x0501.0106,0x0000.0705,0x0507.0505,0x0000.0505,0x0202.0207,0x0000.0702,0x0404.0407,0x0000.0304,0x0503.0505,0x0000.0505,0x0101.0101,0x0000.0701,0x0507.0705,0x0000.0505,0x0505.0503,0x0000.0505,0x0505.0506,0x0000.0305,0x0103.0507,0x0000.0101,0x0505.0506,0x0000.0403,0x0503.0507,0x0000.0505,0x0407.0106,0x0000.0304,0x0202.0207,0x0000.0202,0x0505.0505,0x0000.0705,0x0505.0505,0x0000.0205,0x0705.0505,0x0000.0507,0x0202.0505,0x0000.0505,0x0205.0505,0x0000.0202,0x0202.0407,0x0000.0701,0x0302.0204,0x0000.0402,0x0202.0202,0x0000.0202,0x0602.0201,0x0000.0102,0x0704.0000,0x0000.0001,0x0205.0200,0x0000.0000"))
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7
bg.lua
7
bg.lua
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@ -14,7 +14,8 @@ function draw_animated_bg(startx)
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a,
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i,
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b,
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color)
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color
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)
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end
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-- horizontal lines
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@ -26,10 +27,10 @@ function draw_animated_bg(startx)
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i,
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b,
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i,
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color)
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color
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)
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end
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end
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function draw_bg_menu()
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end
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54
board.lua
54
board.lua
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@ -2,11 +2,14 @@ local Board = {}
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function Board.new()
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local debug = false
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local width = board_size -- tiles
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local tile_width = 8 -- pixels
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local width = board_size
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-- tiles
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local tile_width = 8
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-- pixels
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local padding = 1
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local tiles = {}
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local locked = {} -- list of indexes
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local locked = {}
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-- list of indexes
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local reset = function()
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tiles = {}
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@ -47,8 +50,7 @@ function Board.new()
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draw_coords = function(self, x, y)
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local margin = (128 - (tile_width + padding) * width) / 2 - padding
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if not y then x, y = self:idx_xy(x) end
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return margin + (x-1)*tile_width + (x-1)*padding,
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margin + (y-1)*tile_width + (y-1)*padding
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return margin + (x - 1) * tile_width + (x - 1) * padding, margin + (y - 1) * tile_width + (y - 1) * padding
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end,
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get_size = function(self)
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@ -75,7 +77,8 @@ function Board.new()
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to_color = YELLOW
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elseif tiles[id] == YELLOW then
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to_color = BLUE
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else tiles[id] = 0
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else
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tiles[id] = 0
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-- empty tile
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end
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if to_color then
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@ -88,7 +91,7 @@ function Board.new()
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get_rows = function(self)
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local ret = {}
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for i = 1, width do
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add(ret, slice(tiles, ((i - 1) * width) + 1, i * width))
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add(ret, slice(tiles, (i - 1) * width + 1, i * width))
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end
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return ret
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end,
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@ -102,10 +105,12 @@ function Board.new()
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return ret
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end,
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--- Returns true if all tiles are filled
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is_complete = function(self)
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return count(tiles, 0) == 0
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end,
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--- Returns true if the board is valid (respects the rules)
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is_valid = function(self)
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return #self:get_issues() == 0
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end,
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@ -119,22 +124,19 @@ function Board.new()
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-- check count
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if filled and count(row, BLUE) ~= count(row, YELLOW) then
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add(issues, { "row", "count", row, y })
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if (debug) printh("uneven count on row "..y)
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if (not details) return issues
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if (debug) printh("uneven count on row " .. y) if (not details) return issues
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end
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-- check identical lines
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for k, other in ipairs(rows) do
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if filled and equal(other, row) and other ~= row then
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add(issues, { "row", "identical", row, y, k })
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if (debug) printh("equal rows "..k)
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if (not details) return issues
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if (debug) printh("equal rows " .. k) if (not details) return issues
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end
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end
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-- check triples
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if self:count_consecutives(row) > 2 then
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add(issues, { "row", "triples", row, y })
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if (debug) printh("triples")
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if (not details) return issues
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if (debug) printh("triples") if (not details) return issues
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end
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end
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@ -145,22 +147,19 @@ function Board.new()
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-- check count
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if filled and count(col, BLUE) ~= count(col, YELLOW) then
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add(issues, { "col", "count", col, x })
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if (debug) printh("uneven count")
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if (not details) return issues
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if (debug) printh("uneven count") if (not details) return issues
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end
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-- check identical lines
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for k, other in ipairs(cols) do
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if filled and equal(other, col) and other ~= col then
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add(issues, { "col", "identical", col, x, k })
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if (debug) printh("equal cols")
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if (not details) return issues
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if (debug) printh("equal cols") if (not details) return issues
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end
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end
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-- check triples
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if self:count_consecutives(col) > 2 then
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add(issues, { "col", "triples", col, x })
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if (debug) printh("triples")
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if (not details) return issues
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if (debug) printh("triples") if (not details) return issues
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end
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end
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return issues
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@ -231,8 +230,7 @@ function Board.new()
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-- Set a random color
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local z = self:get_random_zero()
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self:fill(z, rnd({ BLUE, YELLOW }))
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if (debug) printh("!!!!!!!!!!!!!!!!! RANDOM FILL AT " .. z)
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return "invalid"
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if (debug) printh("!!!!!!!!!!!!!!!!! RANDOM FILL AT " .. z) return "invalid"
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end
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return (changed or self:is_complete()) and "valid" or "invalid"
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end,
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@ -265,8 +263,7 @@ function Board.new()
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-- do the surrounding
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for item in all(neighbors) do
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if item[1] then
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if (debug) printh("Surrounding at " .. item[1])
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self:fill(item[1], tiles[item[2]], true)
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if (debug) printh("Surrounding at " .. item[1]) self:fill(item[1], tiles[item[2]], true)
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end
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end
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end
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@ -277,14 +274,12 @@ function Board.new()
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for idx, col in ipairs(tiles) do
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local x, y = self:idx_xy(idx)
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if col == 0 then
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if x > 1 and x < width then
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-- check horizontal
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local prev = tiles[idx - 1]
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local next = tiles[idx + 1]
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if prev ~= 0 and prev == next then
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if (debug) printh("Splitting at " .. idx)
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self:fill(idx, prev, true)
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if (debug) printh("Splitting at " .. idx) self:fill(idx, prev, true)
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end
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end
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@ -293,8 +288,7 @@ function Board.new()
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local prev = tiles[idx - width]
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local next = tiles[idx + width]
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if prev ~= 0 and prev == next then
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if (debug) printh("Splitting at " .. idx)
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self:fill(idx, prev, true)
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if (debug) printh("Splitting at " .. idx) self:fill(idx, prev, true)
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end
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end
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end
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@ -329,7 +323,7 @@ function Board.new()
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fill_row = function(self, y, color)
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if (debug) printh("Filling line " .. y .. " in " .. (color == BLUE and "blue" or "yellow"))
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local idx = self:xy_idx(1, y)
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for i = idx, (idx+width-1) do
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for i = idx, idx + width - 1 do
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if self:get_tile(i) == 0 then
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self:fill(i, color)
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end
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@ -442,6 +436,6 @@ function Board.new()
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fillp(█)
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self:draw_bg_tile(idx)
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end
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end,
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end
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}
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end
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@ -2,7 +2,8 @@ local coroutines={}
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-- starts a coroutine and saves it for future reference
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function startcoroutine(co)
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assert(tostr(co) == "[thread]") -- make sure that co is a coroutine, the return value of cocreate()
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assert(tostr(co) == "[thread]")
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-- make sure that co is a coroutine, the return value of cocreate()
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add(coroutines, co)
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end
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@ -31,5 +31,5 @@ local patterns = {
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0b1111110111110101,
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0b1111110111110111,
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0b1111111111110111,
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0b1111111111111111,
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0b1111111111111111
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}
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17
main.lua
17
main.lua
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@ -15,7 +15,7 @@ function idx_xy(idx, width)
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end
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function xy_idx(x, y, width)
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return ((y - 1) * width) + x
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return (y - 1) * width + x
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end
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function map(tbl, f)
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@ -30,9 +30,10 @@ function filter(tbl, f, keepindex)
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local ret = {}
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for k, v in pairs(tbl) do
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if f(v) then
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if keepindex
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then ret[k] = v
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else add(ret, v)
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if keepindex then
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ret[k] = v
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else
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add(ret, v)
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end
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end
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end
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@ -41,7 +42,7 @@ end
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function slice(tbl, first, last, step)
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local sliced = {}
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for i = (first or 1), (last or #tbl), (step or 1) do
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for i = first or 1, last or #tbl, step or 1 do
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sliced[#sliced + 1] = tbl[i]
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end
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return sliced
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@ -74,7 +75,6 @@ end
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-- return c
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-- end
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-- function tostring(any)
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-- if (type(any)~="table") return tostr(any)
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-- local str = "{"
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@ -85,7 +85,6 @@ end
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-- return str.."}"
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-- end
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--
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-- main loop
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--
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@ -101,7 +100,6 @@ function _init()
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srand(date)
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printh("seed " .. date)
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frame_count = 0
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states = {
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@ -109,11 +107,10 @@ function _init()
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menu = state_menu(),
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loading = state_loading(),
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game = state_game(),
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endgame = state_endgame(),
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endgame = state_endgame()
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}
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set_state(states.menu)
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end
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function _update60()
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@ -7,9 +7,11 @@ function state_endgame()
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set_state(states.menu)
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end
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local btn_back = make_button({x=1, y=118, h=7, text="🅾️/C bACK TO mENU", color=8,
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local btn_back = make_button({
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x = 1, y = 118, h = 7, text = "🅾️/C bACK TO mENU", color = 8,
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on_click = function() go_to_menu() end,
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on_hover=function(btn) btn.color = 7 end})
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on_hover = function(btn) btn.color = 7 end
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})
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local function _enter(_board)
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board = _board
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@ -29,7 +31,8 @@ function state_endgame()
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-- wavy message
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local offset = 0
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for i = 1, #message, 1 do -- loop through every letter
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for i = 1, #message, 1 do
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-- loop through every letter
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letter = sub(message, i, i) -- grab this letter
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local st = t() + 0.125 * i -- create a modified time for this letter
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print(letter, message_x + offset, 20 + sin(st * 0.5) * 10, 7) -- draw this letter
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|
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@ -1,5 +1,4 @@
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function state_game()
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local board
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local selected_id = 1
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local timer_clue = 0
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|
@ -93,7 +92,6 @@ function state_game()
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if (x > size) x = 1
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if (y < 1) y = size
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if (y > size) y = 1
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check_endgame()
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end
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|
@ -114,7 +112,8 @@ function state_game()
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x, y = board:draw_coords((clue.pos - 1) * board:get_size() + 1)
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x = -32
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spr(19, x + clue.t % 144, y + 1 + sin(t()) * 2)
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else -- col
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else
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-- col
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x, y = board:draw_coords(clue.pos)
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y = -32
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spr(19, x + 2 + sin(t()) * 2, y + clue.t % 144)
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|
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@ -20,7 +20,7 @@ function state_loading()
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"sHAKING RED AND BLUE PAINT BUCKETS",
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"gATHERING GRAVITY",
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"sERIALIZING BOARD MATRIX",
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"bACKPORTING e2e ENCRYPTION",
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"bACKPORTING e2e ENCRYPTION"
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}
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local message = ""
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@ -41,10 +41,10 @@ function state_loading()
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until board:is_valid()
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-- Remove tiles that can be removed
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local previous = {board:get_tiles_copy()} -- initial state
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local previous = { board:get_tiles_copy() }
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-- initial state
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done = {}
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while true do
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board:set_tiles(previous[#previous])
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-- remove a random tile
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repeat
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|
@ -74,7 +74,8 @@ function state_loading()
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if solved == "invalid" then
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deli(previous)
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end
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end -- end while
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end
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-- end while
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printh("board generated in " .. time() - start .. " seconds")
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startcoroutine(cocreate(function()
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repeat
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@ -104,7 +105,8 @@ function state_loading()
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printh("enter loading")
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board = Board:new()
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size = board:get_size() * board:get_size()
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og_rt = rnd(size)\1+1 -- original removing tile
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og_rt = rnd(size) \ 1 + 1
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-- original removing tile
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removing_tile = og_rt
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amplitude = 64
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||||
|
@ -141,7 +143,7 @@ function state_loading()
|
|||
draw_tiles(board)
|
||||
local s = board:get_size() * board:get_size()
|
||||
local l = print(message, 0, -100)
|
||||
local y = 118+(removing_tile/s)*100/8
|
||||
local y = 118 + removing_tile / s * 100 / 8
|
||||
local ci = removing_tile \ 20 + 1
|
||||
-- if not loaded then
|
||||
-- rectfill2(0,y-2,127,10,0)
|
||||
|
@ -153,6 +155,6 @@ function state_loading()
|
|||
return {
|
||||
_enter = _enter,
|
||||
_update = _update,
|
||||
_draw = _draw,
|
||||
_draw = _draw
|
||||
}
|
||||
end
|
|
@ -16,24 +16,26 @@ function state_menu()
|
|||
{ "lARGE bOARD - 10X10", 10 }
|
||||
}
|
||||
for k, item in ipairs(game_sizes) do
|
||||
add(buttons,
|
||||
add(
|
||||
buttons,
|
||||
make_button({
|
||||
x = 10, y = 10 + k * 10,
|
||||
selected_color = 7,
|
||||
text = item[1],
|
||||
on_click = function() board_size = item[2] set_state(states.loading) end,
|
||||
on_hover=function() selected=k end,
|
||||
on_hover = function() selected = k end
|
||||
})
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
local rulesId = #buttons + 1
|
||||
add(buttons,
|
||||
make_button({x=10, y=20+(#game_sizes+1)*10, w=30, text="rULES",
|
||||
add(
|
||||
buttons,
|
||||
make_button({
|
||||
x = 10, y = 20 + (#game_sizes + 1) * 10, w = 30, text = "rULES",
|
||||
color = 13, selected_color = 12,
|
||||
on_click = function() set_state(states.rules) end,
|
||||
on_hover=function() selected=rulesId end,
|
||||
on_hover = function() selected = rulesId end
|
||||
})
|
||||
)
|
||||
|
||||
|
@ -70,7 +72,6 @@ function state_menu()
|
|||
buttons[selected]:on_click()
|
||||
end
|
||||
selected = mid(1, selected, #buttons)
|
||||
|
||||
end,
|
||||
|
||||
_draw = _draw
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
function state_rules()
|
||||
|
||||
local fade = split "0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,4,9,10,9,4,2,1"
|
||||
local color = 1
|
||||
|
||||
|
@ -11,9 +10,11 @@ function state_rules()
|
|||
set_state(states.menu)
|
||||
end
|
||||
|
||||
local btn_back = make_button({x=1, y=118, w=30, h=7, text="🅾️/C mENU", color=8,
|
||||
local btn_back = make_button({
|
||||
x = 1, y = 118, w = 30, h = 7, text = "🅾️/C mENU", color = 8,
|
||||
on_click = function() go_back() end,
|
||||
on_hover=function(btn) btn.color = 7 end})
|
||||
on_hover = function(btn) btn.color = 7 end
|
||||
})
|
||||
|
||||
return {
|
||||
_enter = function()
|
||||
|
@ -61,7 +62,6 @@ function state_rules()
|
|||
blink(x + 5, y + 2, 3, 9)
|
||||
blink(x + 31, y + 2, 3, 9)
|
||||
|
||||
|
||||
--------------
|
||||
|
||||
x = 44
|
||||
|
@ -89,6 +89,6 @@ function state_rules()
|
|||
--------------
|
||||
|
||||
btn_back:draw()
|
||||
end,
|
||||
end
|
||||
}
|
||||
end
|
7
ui.lua
7
ui.lua
|
@ -1,5 +1,6 @@
|
|||
function make_button(options)
|
||||
local state = 0 -- 0 = normal, 1 = hovered, 2 = pressed
|
||||
local state = 0
|
||||
-- 0 = normal, 1 = hovered, 2 = pressed
|
||||
local w = print(options.text, 0, -100)
|
||||
return {
|
||||
x = options.x,
|
||||
|
@ -23,8 +24,8 @@ function make_button(options)
|
|||
|
||||
update = function(self)
|
||||
self.color = self.ogColor
|
||||
if mouse_x >= self.x and mouse_x <= self.x + self.w and
|
||||
mouse_y >= self.y and mouse_y <= self.y + self.h then
|
||||
if mouse_x >= self.x and mouse_x <= self.x + self.w
|
||||
and mouse_y >= self.y and mouse_y <= self.y + self.h then
|
||||
if stat(34) & 1 == 0 and state == 2 and self.on_click then
|
||||
self.on_click(self)
|
||||
end
|
||||
|
|
|
@ -27,7 +27,6 @@ function set_state(state, ...)
|
|||
if gs and gs._enter then gs._enter(unpack(args)) end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Returns the indices of found occurences of `o` within `tbl`
|
||||
--
|
||||
|
|
|
@ -24,7 +24,8 @@ function spawn_tile_transition(x, y, w, h, from_tint, to_tint)
|
|||
local p = #patterns
|
||||
local from_color = get_main_color(from_tint)
|
||||
local to_color = get_main_color(to_tint)
|
||||
add(overlays, {
|
||||
add(
|
||||
overlays, {
|
||||
_draw = function(self)
|
||||
fillp()
|
||||
rectfill(x, y, x + w, y + h, from_color)
|
||||
|
@ -35,5 +36,6 @@ function spawn_tile_transition(x, y, w, h, from_tint, to_tint)
|
|||
del(overlays, self)
|
||||
end
|
||||
end
|
||||
})
|
||||
}
|
||||
)
|
||||
end
|
Loading…
Reference in New Issue
Block a user