2022-06-02 20:18:02 +02:00
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function state_game()
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2022-05-29 18:38:07 +02:00
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2022-06-02 22:39:23 +02:00
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local board
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2022-06-02 20:18:02 +02:00
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local selected_id = 1
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2022-06-01 23:14:22 +02:00
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2022-07-01 19:50:08 +02:00
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local function draw_selected_tile()
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2022-06-02 20:18:02 +02:00
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local x, y = board:draw_coords(selected_id)
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local w = board:get_tile_width()
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2022-06-02 22:39:23 +02:00
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fillp(▒)
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2022-06-01 23:14:22 +02:00
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rect2(x-1, y-1, w+2, w+2, 6)
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2022-06-02 22:39:23 +02:00
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fillp(█)
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2022-06-01 23:14:22 +02:00
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end
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2022-06-02 22:39:23 +02:00
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local function _enter(_board)
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board = _board
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2022-06-03 23:31:26 +02:00
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-- lock the initial tiles
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board:lock_tiles()
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2022-05-29 18:38:07 +02:00
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end
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2022-06-01 23:14:22 +02:00
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local function _draw()
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2022-06-02 17:55:52 +02:00
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cls()
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2022-06-01 23:14:22 +02:00
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board:draw()
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2022-07-01 19:50:08 +02:00
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draw_selected_tile()
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2022-06-01 23:14:22 +02:00
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end
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2022-05-29 18:38:07 +02:00
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2022-06-01 23:14:22 +02:00
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local function _update()
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2022-06-02 20:18:02 +02:00
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local size = board:get_size()
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local x, y = board:idx_xy(selected_id)
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2022-06-01 23:14:22 +02:00
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if btnp(UP) then
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y -= 1
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elseif btnp(DOWN) then
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y += 1
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elseif btnp(LEFT) then
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x -= 1
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elseif btnp(RIGHT) then
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x += 1
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end
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2022-07-01 19:50:08 +02:00
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if btnp(BTN_O) then
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board:try_flip_tile(selected_id)
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end
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2022-06-01 23:14:22 +02:00
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if (x<1) x=size
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if (x>size) x=1
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if (y<1) y=size
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if (y>size) y=1
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2022-06-02 20:18:02 +02:00
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selected_id = board:xy_idx(x, y)
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2022-06-01 23:14:22 +02:00
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end
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2022-05-29 18:38:07 +02:00
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2022-06-01 23:14:22 +02:00
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return {
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_enter = _enter,
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_update = _update,
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_draw = _draw,
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2022-05-29 18:38:07 +02:00
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}
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end
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