pico8-0hh1/states/game.lua

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function state_game()
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local board
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local selected_id = 1
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local timer_clue = 0
local function show_clues()
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local issues = board:get_issues(true)
for issue in all(issues) do
local type, err, row, pos, other = unpack(issue)
if err == "identical" and count(row,0)>0 then
goto continue
end
printh(type .. " " .. err .. " " .. pos)
::continue::
end
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end
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local function draw_selected_tile()
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local x, y = board:draw_coords(selected_id)
local w = board:get_tile_width()
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fillp()
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rect2(x-1, y-1, w+2, w+2, 6)
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fillp()
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end
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local function _enter(_board)
board = _board
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-- lock the initial tiles
board:lock_tiles()
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end
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local function _leave()
-- stopcoroutine(show_clues)
end
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local function _draw()
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cls()
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board:draw()
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draw_selected_tile()
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end
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local function _update()
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timer_clue += 1
if timer_clue % 120 == 0 then
show_clues()
end
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local size = board:get_size()
local x, y = board:idx_xy(selected_id)
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if btnp(UP) then
y -= 1
elseif btnp(DOWN) then
y += 1
elseif btnp(LEFT) then
x -= 1
elseif btnp(RIGHT) then
x += 1
end
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if btnp(BTN_O) then
board:try_flip_tile(selected_id)
end
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if (x<1) x=size
if (x>size) x=1
if (y<1) y=size
if (y>size) y=1
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selected_id = board:xy_idx(x, y)
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end
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return {
_enter = _enter,
_update = _update,
_draw = _draw,
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_leave = _leave
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}
end